Collaborated with:
N.Wardrip-Fruin M.Mateas Mike Treanor Joshua McCoy Aaron A. Reed Joseph Carter Osborn Max Kreminski April Grow Anne Sullivan Adam Summerville Joshua Allen McCoy Edward Melcer Ricky Grant Justin Lazaro Jennifer Mahal S.Kurniawan M.A.Walker Paul Maddaloni Jacob Garbe Brandon Robert Tearse Josh McCoy Chris Martens Joseph C. Osborn D.G.Shapiro Andrew Stern Reid Swanson Alexander E. Zook Michael Cook 0001 E.Butler Kristin Siu Matthew Guzdial M.Riedl James Owen Ryan Emily Short Samantha Heck Barrie D. Robison Landon Wright Terence Soule Alireza Shirvani Edward T. Garcia Rachelyn Farrell Stephen G. Ware K.Compton
Talks about:
social (5) prom (5) game (5) playabl (4) week (4) generat (3) experi (3) stori (3) evalu (3) play (3)
Person: Ben Samuel
DBLP: Samuel:Ben
Contributed to:
Wrote 18 papers:
- AIIDE-2010-McCoyTSTMW
- The Prom: An Example of Socially-Oriented Gameplay (JM, MT, BS, BRT, MM, NWF).
- AIIDE-2011-McCoyTSWM #authoring #modelling #social
- Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
- AIIDE-2011-ReedSSGGLMKWW #future of #game studies #mobile #towards
- A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF).
- FDG-2011-McCoyTSMW #physics #social
- Prom Week: social physics as gameplay (JM, MT, BS, MM, NWF), pp. 319–321.
- FDG-2011-ReedSSGGLMKWW #named
- SpyFeet: an exercise RPG (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF), pp. 310–312.
- FDG-2012-McCoyTSRWM
- Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
- AIIDE-2013-McCoyTSRMW
- Prom Week (JM, MT, BS, AAR, MM, NWF).
- AIIDE-2013-ShapiroMGSSSTM #case study #experience #interactive #social
- Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
- FDG-2013-McCoyTSRMW #design #game studies
- Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
- AIIDE-2014-OsbornSMM #game studies #metric #similarity
- Evaluating Play Trace (Dis)similarity Metrics (JCO, BS, JAM, MM).
- FDG-2014-SamuelMTRMW #evaluation #interactive
- Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
- AIIDE-2015-OsbornSMW #game studies #named #regular expression
- Playspecs: Regular Expressions for Game Play Traces (JCO, BS, MM, NWF), pp. 170–176.
- FDG-2015-SamuelRMMW #physics #social
- The Scored Rule Engine: Next-Generation Social Physics (BS, AAR, PM, MM, NWF).
- AIIDE-2016-ZookCBSGRRSSMW #case study #experience
- Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
- AIIDE-2018-SamuelRSHRWSTMS #case study #experience
- Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
- AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
- Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
- AIIDE-2019-KreminskiSMW #game studies
- Evaluating AI-Based Games through Retellings (MK, BS, EM, NWF), pp. 45–51.
- FDG-2019-GarbeKSWM #generative #named
- StoryAssembler: an engine for generating dynamic choice-driven narratives (JG, MK, BS, NWF, MM), p. 10.