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Travelled to:
1 × Canada
Collaborated with:
Ho-Lun Cheng Y.Pisan T.W.Leong S.Shen Chen Si Hemanta Sapkota Daniel Rosser F.'.Mueller Richard Byrne Matt Jones 0001 Christopher Dubravs P.Mirza-Babaei Veronica Zammitto Alessandro Canossa Genevieve Conley Guenter Wallner Paris Mavromoustakos Blom Sander Bakkes S.Whiteson Diederik M. Roijers R.Valenti T.Gevers
Talks about:
game (11) adapt (4) design (3) crowdsourc (2) express (2) person (2) facial (2) experi (2) autom (2) agent (2)

Person: Chek Tien Tan

DBLP DBLP: Tan:Chek_Tien

Contributed to:

CHI 20142014
AIIDE 20072007
AIIDE 20082008
AIIDE 20092009
AIIDE 20102010
AIIDE 20142014
FDG 20142014
CHI PLAY 20152015
CHI PLAY 20172017

Wrote 12 papers:

CHI-2014-TanLS #case study #experience #game studies #video
Combining think-aloud and physiological data to understand video game experiences (CTT, TWL, SS), pp. 381–390.
AIIDE-2007-TanC #adaptation #game studies
Personality-based Adaptation for Teamwork in Game Agents (CTT, HLC), pp. 37–42.
AIIDE-2008-TanC #adaptation #effectiveness #game studies #named #representation
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games (CTT, HLC).
AIIDE-2009-TanC #adaptation #game studies #learning #named
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games (CTT, HLC).
AIIDE-2010-TanC #adaptation #architecture #automation #game studies #modelling
An Automated Model-Based Adaptive Architecture in Modern Games (CTT, HLC).
AIIDE-2014-BlomBTWRVG #game studies #personalisation #recognition #towards
Towards Personalised Gaming via Facial Expression Recognition (PMB, SB, CTT, SW, DMR, RV, TG).
FDG-2014-SiPT #analysis #automation #game studies #realtime
Automated terrain analysis in real-time strategy games (CS, YP, CTT).
FDG-2014-TanSRP #crowdsourcing #game studies
Initial perceptions of a casual game to crowdsource facial expressions in the wild (CTT, HS, DR, YP).
FDG-2014-TanSRP14a #crowdsourcing #game studies
A game to crowdsource data for affective computing (CTT, HS, DR, YP).
CHI-PLAY-2015-TanLSDS #artificial reality #case study #experience
Exploring Gameplay Experiences on the Oculus Rift (CTT, TWL, SS, CD, CS), pp. 253–263.
CHI-PLAY-2015-TanMZCCW #design #game studies #research #tool support
Tool Design Jam: Designing tools for Games User Research (CTT, PMB, VZ, AC, GC, GW), pp. 827–831.
CHI-PLAY-2017-MuellerTBJ #design #game studies #interactive #lens
13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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