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Collaborated with:
Vadim Bulitko Marcia Spetch Ingibergur Sindri Stefnisson Michelangelo Diamanti Francesca Foffano Giulio Mori Stephan Schiffel Eric Wasylishen Michael Webb Trevon Romanuik
Talks about:
player (4) model (4) storytel (3) interact (3) experi (3) manag (3) game (3) adapt (2) mimisbrunnur (1) understand (1)

Person: David Thue

DBLP DBLP: Thue:David

Contributed to:

AIIDE 20062006
AIIDE 20072007
AIIDE 20082008
AIIDE 20102010
AIIDE 20112011
AIIDE 20182018
AIIDE 20192019
FDG 20192019

Wrote 10 papers:

AIIDE-2006-ThueB #game studies #modelling
Modeling Goal-Directed Players in Digital Games (DT, VB), pp. 86–91.
AIIDE-2007-ThueBSW #approach #interactive #modelling
Interactive Storytelling: A Player Modelling Approach (DT, VB, MS, EW), pp. 43–48.
AIIDE-2008-ThueBS #interactive #modelling #named
PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling (DT, VB, MS).
AIIDE-2010-ThueBSW #consistency
Socially Consistent Characters in Player-Specific Stories (DT, VB, MS, MW).
AIIDE-2011-ThueBSR #game studies #video
A Computational Model of Perceived Agency in Video Games (DT, VB, MS, TR).
AIIDE-2018-StefnissonT #authoring #interactive #named
Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling (ISS, DT), pp. 236–242.
AIIDE-2018-ThueB #comprehension #experience #towards
Toward a Unified Understanding of Experience Management (DT, VB), pp. 130–137.
AIIDE-2019-DiamantiT #abstraction #adaptation #automation #refinement #simulation
Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail (MD, DT), pp. 17–23.
AIIDE-2019-MoriTS #analysis #experience
A Structured Analysis of Experience Management Techniques (GM, DT, SS), pp. 174–180.
FDG-2019-FoffanoT #adaptation #case study #experience #game studies #user interface
Changes of user experience in an adaptive game: a study of an AI manager (FF, DT), p. 8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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