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Collaborated with:
Xiaodong Li 0001 William L. Raffe Marco Tamassia J.Thangarajah F.'.Mueller Jessica Rivera-Villicana Edward Booth Michael Dann Jayden Ivanovic Jayden Ivanovo J.Harland Marsha Berry Sarah Jane Pell R.Sifa Anders Drachen M.Hitchens Simon Demediuk
Talks about:
player (4) comput (3) learn (3) play (3) reinforc (2) interact (2) approach (2) predict (2) search (2) experi (2)

Person: Fabio Zambetta

DBLP DBLP: Zambetta:Fabio

Contributed to:

CIG 20142014
CHI PLAY 20152015
CIG 20152015
CIG 20162016
CIG 20172017
CHI PLAY 20182018

Wrote 9 papers:

CIG-2014-IvanovicZLR #learning
Reinforcement learning to control a commander for capture the flag (JI, FZ, XL0, JRV), pp. 1–8.
CHI-PLAY-2015-RaffeTZLPM #case study #design #experience #game studies #interactive
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
CIG-2015-BoothTZ #flexibility #game studies #generative
Flexible story generation with norms and preferences in computer role playing games (EB, JT, FZ), pp. 68–74.
CIG-2015-DannZT #approach #learning
An improved approach to reinforcement learning in Computer Go (MD, FZ, JT), pp. 169–176.
CIG-2015-IvanovoRZL #learning #monte carlo
Combining Monte Carlo tree search and apprenticeship learning for capture the flag (JI, WLR, FZ, XL0), pp. 154–161.
CIG-2015-RaffeTZLM #adaptation #case study #cyber-physical #experience #game studies
Enhancing theme park experiences through adaptive cyber-physical play (WLR, MT, FZ, XL0, F'M), pp. 503–510.
CIG-2016-TamassiaRSDZH #approach #game studies #markov #modelling #online #predict
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game (MT, WLR, RS, AD, FZ, MH), pp. 1–8.
CIG-2017-DemediukTRZLM #algorithm #monte carlo
Monte Carlo tree search based algorithms for dynamic difficulty adjustment (SD, MT, WLR, FZ, XL0, F'M), pp. 53–59.
CHI-PLAY-2018-Rivera-Villicana #interactive
Informing a BDI Player Model for an Interactive Narrative (JRV, FZ, JH, MB), pp. 417–428.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.