BibSLEIGH corpus
BibSLEIGH tags
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Australia
1 × Finland
1 × France
1 × South Korea
1 × United Kingdom
2 × China
6 × USA
Collaborated with:
Y.Chen M.Kam D.T.Nguyen J.Wang H.Zhao T.Rattenbury E.Paulos A.Tewari D.Ramachandran S.Zhai D.Pavlov J.Chiu B.Jiang B.Jaros T.W.Yan A.Mathur A.Kumar Vijay Rudraraju T.Han X.Xiao L.Shi V.Devanathan J.F.Frankel A.Iles E.Tse D.Glaser O.Tarshish
Talks about:
design (5) game (5) factor (3) mobil (3) children (2) augment (2) system (2) region (2) video (2) scale (2)

Person: John F. Canny

DBLP DBLP: Canny:John_F=

Contributed to:

CHI 20152015
KDD 20152015
CIKM 20142014
SIGIR 20112011
CHI 20102010
CHI 20092009
KDD 20092009
CHI 20072007
CHI 20052005
SIGIR 20042004
SIGIR 20022002
CHI 19981998
STOC 19881988
DiGRA 20072007

Wrote 18 papers:

CHI-2015-HanXSCW #design #game studies #mobile #monitoring
Balancing Accuracy and Fun: Designing Camera Based Mobile Games for Implicit Heart Rate Monitoring (TH, XX, LS, JFC, JW), pp. 847–856.
KDD-2015-ZhaoJCJ #estimation #parametricity #performance #quality
SAME but Different: Fast and High Quality Gibbs Parameter Estimation (HZ, BJ, JFC, BJ), pp. 1495–1502.
CIKM-2014-ZhaoCCY #query
Query Augmentation based Intent Matching in Retail Vertical Ads (HZ, YC, JFC, TWY), pp. 619–628.
SIGIR-2011-ChenC #recommendation #web
Recommending ephemeral items at web scale (YC, JFC), pp. 1013–1022.
CHI-2010-WangZC #gesture #mobile #named #predict #problem
SHRIMP: solving collision and out of vocabulary problems in mobile predictive input with motion gesture (JW, SZ, JFC), pp. 15–24.
CHI-2009-KamMKC #case study #design #game studies
Designing digital games for rural children: a study of traditional village games in India (MK, AM, AK, JFC), pp. 31–40.
CHI-2009-NguyenC #video
More than face-to-face: empathy effects of video framing (DTN, JFC), pp. 423–432.
KDD-2009-ChenPC #behaviour #scalability
Large-scale behavioral targeting (YC, DP, JFC), pp. 209–218.
CHI-2007-KamRDTC #design #framework #learning #locality
Localized iterative design for language learning in underdeveloped regions: the PACE framework (MK, DR, VD, AT, JFC), pp. 1097–1106.
CHI-2007-RamachandranKCCF #co-evolution #design #social
Social dynamics of early stage co-design in developing regions (DR, MK, JC, JFC, JFF), pp. 1087–1096.
CHI-2007-RattenburyC #automation #named
CAAD: an automatic task support system (TR, JFC), pp. 687–696.
CHI-2005-KamWITCGTC #named
Livenotes: a system for cooperative and augmented note-taking in lectures (MK, JW, AI, ET, JC, DG, OT, JFC), pp. 531–540.
CHI-2005-NguyenC #multi #named #video
MultiView: spatially faithful group video conferencing (DTN, JFC), pp. 799–808.
SIGIR-2004-Canny #named
GaP: a factor model for discrete data (JFC), pp. 122–129.
SIGIR-2002-Canny #analysis #collaboration #privacy
Collaborative filtering with privacy via factor analysis (JFC), pp. 238–245.
CHI-1998-PaulosC #named
PRoP: Personal Roving Presence (EP, JFC), pp. 296–303.
STOC-1988-Canny #algebra #geometry
Some Algebraic and Geometric Computations in PSPACE (JFC), pp. 460–467.
DiGRA-2007-KamRTC #design pattern #game studies #mobile #using
Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns (MK, VR, AT, JFC).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.