Collaborated with:
S.Colton G.Smith A.Raad J.Gow Tommy Thompson Alison Pease Anne Sullivan Mirjam Palosaari Eladhari A.M.Smith Julian Togelius A.Zook Robert Michael Young Vadim Bulitko Mirjam Eladhari Edward Jack Powley M.J.Nelson Swen E. Gaudl Blanca Pérez Ferrer Rob Saunders Peter Ivey Squirrel Eiserloh Justus Robertson David Churchill Martin Cerný 0001 Sergio Poo Hernandez Mike Treanor Mirjam P. Eladhari B.Magerko J.Levine Alexander E. Zook E.Butler Kristin Siu Matthew Guzdial M.Riedl James Owen Ryan Ben Samuel Adam Summerville M.Mateas N.Wardrip-Fruin N.R.Sturtevant Jeff Orkin Robert Zubek Stephen G. Ware Christian Stith Phillip Wright Squirrel (Brian) Eiserloh Alejandro Ramirez-Sanabria Kieran Lord
Talks about:
game (7) design (5) base (4) playabl (3) generat (3) experi (3) autom (3) aiid (3) procedur (2) content (2)
Person: Michael Cook 0001
DBLP: 0001:Michael_Cook
Contributed to:
Wrote 14 papers:
- CIG-2011-CookC #evolution #game studies #multi
- Multi-faceted evolution of simple arcade games (MC0, SC), pp. 289–296.
- AIIDE-2012-CookCP #automation #design #platform
- Aesthetic Considerations for Automated Platformer Design (MC0, SC, AP).
- AIIDE-2014-SturtevantOZCWSYWERBL #case study #experience
- Playable Experiences at AIIDE 2014 (NRS, JO, RZ, MC0, SGW, CS, RMY, PW, S(E, ARS, VB, KL).
- AIIDE-2015-CookERYTCCHB #case study #experience
- Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
- FDG-2015-CookESSTTZ #game studies #question #what
- AI-based Games: Contrabot and What Did You Do? (MC0, ME, AMS, GS, TT, JT, AZ).
- FDG-2015-CookS #automation #design #formal method #game studies
- Formalizing Non-Formalism: Breaking the Rules of Automated Game Design (MC0, GS).
- FDG-2015-TreanorZETSCTML #design pattern #game studies
- AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
- AIIDE-2016-ZookCBSGRRSSMW #case study #experience
- Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
- CIG-2016-CookGC #automation #generative #optimisation #towards
- Towards the automatic optimisation of procedural content generators (MC0, JG, SC), pp. 1–8.
- AIIDE-2017-PowleyNGCFSIC #design #game studies #named
- Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.
- CIG-2018-CookCR #analysis #constraints #design #game studies
- Inferring Design Constraints From Game Ruleset Analysis (MC0, SC, AR), pp. 1–8.
- FDG-2018-SullivanEC #generative
- Tarot-based narrative generation (AS, MPE, MC0), p. 7.
- CoG-2019-CookCGS #generative
- General Analytical Techniques For Parameter-Based Procedural Content Generators (MC0, SC, JG, GS), pp. 1–8.
- CoG-2019-CookR #analysis #automation #game studies #graph
- Hyperstate Space Graphs for Automated Game Analysis (MC0, AR), pp. 1–8.