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Collaborated with:
S.Colton G.Smith A.Raad J.Gow Tommy Thompson Alison Pease Anne Sullivan Mirjam Palosaari Eladhari A.M.Smith Julian Togelius A.Zook Robert Michael Young Vadim Bulitko Mirjam Eladhari Edward Jack Powley M.J.Nelson Swen E. Gaudl Blanca Pérez Ferrer Rob Saunders Peter Ivey Squirrel Eiserloh Justus Robertson David Churchill Martin Cerný 0001 Sergio Poo Hernandez Mike Treanor Mirjam P. Eladhari B.Magerko J.Levine Alexander E. Zook E.Butler Kristin Siu Matthew Guzdial M.Riedl James Owen Ryan Ben Samuel Adam Summerville M.Mateas N.Wardrip-Fruin N.R.Sturtevant Jeff Orkin Robert Zubek Stephen G. Ware Christian Stith Phillip Wright Squirrel (Brian) Eiserloh Alejandro Ramirez-Sanabria Kieran Lord
Talks about:
game (7) design (5) base (4) playabl (3) generat (3) experi (3) autom (3) aiid (3) procedur (2) content (2)

Person: Michael Cook 0001

DBLP DBLP: 0001:Michael_Cook

Contributed to:

CIG 20112011
AIIDE 20122012
AIIDE 20142014
AIIDE 20152015
FDG 20152015
AIIDE 20162016
CIG 20162016
AIIDE 20172017
CIG 20182018
FDG 20182018
CoG 20192019

Wrote 14 papers:

CIG-2011-CookC #evolution #game studies #multi
Multi-faceted evolution of simple arcade games (MC0, SC), pp. 289–296.
AIIDE-2012-CookCP #automation #design #platform
Aesthetic Considerations for Automated Platformer Design (MC0, SC, AP).
AIIDE-2014-SturtevantOZCWSYWERBL #case study #experience
Playable Experiences at AIIDE 2014 (NRS, JO, RZ, MC0, SGW, CS, RMY, PW, S(E, ARS, VB, KL).
AIIDE-2015-CookERYTCCHB #case study #experience
Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
FDG-2015-CookESSTTZ #game studies #question #what
AI-based Games: Contrabot and What Did You Do? (MC0, ME, AMS, GS, TT, JT, AZ).
FDG-2015-CookS #automation #design #formal method #game studies
Formalizing Non-Formalism: Breaking the Rules of Automated Game Design (MC0, GS).
FDG-2015-TreanorZETSCTML #design pattern #game studies
AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
AIIDE-2016-ZookCBSGRRSSMW #case study #experience
Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
CIG-2016-CookGC #automation #generative #optimisation #towards
Towards the automatic optimisation of procedural content generators (MC0, JG, SC), pp. 1–8.
AIIDE-2017-PowleyNGCFSIC #design #game studies #named
Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.
CIG-2018-CookCR #analysis #constraints #design #game studies
Inferring Design Constraints From Game Ruleset Analysis (MC0, SC, AR), pp. 1–8.
FDG-2018-SullivanEC #generative
Tarot-based narrative generation (AS, MPE, MC0), p. 7.
CoG-2019-CookCGS #generative
General Analytical Techniques For Parameter-Based Procedural Content Generators (MC0, SC, JG, GS), pp. 1–8.
CoG-2019-CookR #analysis #automation #game studies #graph
Hyperstate Space Graphs for Automated Game Analysis (MC0, AR), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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