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Travelled to:
1 × Austria
2 × USA
Collaborated with:
Jari Takatalo Shaghayegh Roohi Amin Babadi Kourosh Naderi J.Höysniemi M.Lindholm A.Nykänen Raine A. Kajastila Xiaoxiao Ma Julian Togelius Antti Granqvist Tapio Takala J. Matias Kivikangas T.Ilmonen J.Marshall Richard Byrne F.'.Mueller E.D.Mekler Mikke Tavast Tatu Blomqvist V.Nenonen A.Lindblad V.Häkkinen T.Laitinen M.Jouhtio Lauri Lehtonen Maximus D. Kaos Leo Holsti Janne Karsisto Sami Pekkola Joni Vähämäki Lassi Vapaakallio
Talks about:
game (7) movement (3) realiti (3) express (2) control (2) base (2) animaatiokon (1) cautionari (1) trampolin (1) multiplay (1)

Person: Perttu Hämäläinen

DBLP DBLP: H=auml=m=auml=l=auml=inen:Perttu

Contributed to:

CHI 20072007
CHI 20052005
CHI 20042004
CHI PLAY 20152015
CHI PLAY 20172017
CHI PLAY 20182018
CIG 20182018
CHI PLAY 20192019
CoG 20192019

Wrote 11 papers:

CHI-2007-NenonenLHLJH #game studies #interactive #using
Using heart rate to control an interactive game (VN, AL, VH, TL, MJ, PH), pp. 853–856.
CHI-2005-HamalainenIHLN #artificial reality
Martial arts in artificial reality (PH, TI, JH, ML, AN), pp. 781–790.
CHI-2004-HamalainenLNH #animation #named
Animaatiokone: an installation for creating clay animation (PH, ML, AN, JH), pp. 17–24.
CHI-PLAY-2015-HamalainenMKBM #game studies
Utilizing Gravity in Movement-Based Games and Play (PH, JM, RAK, RB, F'M), pp. 67–77.
CHI-PLAY-2017-HamalainenMTT #game studies #physics #predict #simulation
Predictive Physics Simulation in Game Mechanics (PH, XM, JT, JT), pp. 497–505.
CHI-PLAY-2018-GranqvistTTH #artificial reality #flexibility
Exaggeration of Avatar Flexibility in Virtual Reality (AG, TT, JT, PH), pp. 201–209.
CHI-PLAY-2018-RoohiTKH #analysis #network
Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary Tale (SR, JT, JMK, PH), pp. 429–437.
CIG-2018-BabadiNH #game studies
Intelligent Middle-Level Game Control (AB, KN, PH), pp. 1–8.
CHI-PLAY-2019-LehtonenKKHKPVV #game studies #multi
Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game (LL, MDK, RAK, LH, JK, SP, JV, LV, PH), pp. 19–29.
CHI-PLAY-2019-RoohiMTBH #game studies
Recognizing Emotional Expression in Game Streams (SR, EDM, MT, TB, PH), pp. 301–311.
CoG-2019-NaderiBRH #approach #learning
A Reinforcement Learning Approach To Synthesizing Climbing Movements (KN, AB, SR, PH), pp. 1–7.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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