Proceedings of the 22nd ACM SIGCHI Conference on Human Factors in Computing Systems
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Elizabeth Dykstra-Erickson, Manfred Tscheligi
Proceedings of the 22nd ACM SIGCHI Conference on Human Factors in Computing Systems
CHI, 2004.

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@proceedings{CHI-2004,
	address       = "Vienna, Austria",
	editor        = "Elizabeth Dykstra-Erickson and Manfred Tscheligi",
	isbn          = "1-58113-702-8",
	publisher     = "{ACM}",
	title         = "{Proceedings of the 22nd ACM SIGCHI Conference on Human Factors in Computing Systems}",
	year          = 2004,
}

Contents (93 items)

CHI-2004-IntilleBTR #ubiquitous
Acquiring in situ training data for context-aware ubiquitous computing applications (SSI, LB, EMT, JR), pp. 1–8.
CHI-2004-LawH #analysis #combinator #testing #usability
Analysis of combinatorial user effect in international usability tests (ELCL, EÞH), pp. 9–16.
CHI-2004-HamalainenLNH #animation #named
Animaatiokone: an installation for creating clay animation (PH, ML, AN, JH), pp. 17–24.
CHI-2004-SchraefelHMSPF #pervasive
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment (MMCS, GVH, HRM, GS, TRP, JGF), pp. 25–32.
CHI-2004-DeyHBLH #programming
a CAPpella: programming by demonstration of context-aware applications (AKD, RH, CB, IL, DH), pp. 33–40.
CHI-2004-SugimotoHH #collaboration #named
Caretta: a system for supporting face-to-face collaboration by integrating personal and shared spaces (MS, KH, HH), pp. 41–48.
CHI-2004-SchianoES #category theory #imperative
Categorical imperative NOT: facial affect is perceived continuously (DJS, SME, KS), pp. 49–56.
CHI-2004-MillerM #clustering
Cluster-based find and replace (RCM, AMM), pp. 57–64.
CHI-2004-LeeHH #design
Collision warning design to mitigate driver distraction (JDL, JDH, EH), pp. 65–72.
CHI-2004-ToryMAK #2d #3d
Combining 2D and 3D views for orientation and relative position tasks (MT, TM, MSA, AEK), pp. 73–80.
CHI-2004-WigdorB #comparison #concurrent #mobile
A comparison of consecutive and concurrent input text entry techniques for mobile phones (DW, RB), pp. 81–88.
CHI-2004-FindlaterM #adaptation #comparison
A comparison of static, adaptive, and adaptable menus (LF, JM), pp. 89–96.
CHI-2004-KierasS #lessons learnt #modelling
Computational GOMS modeling of a complex team task: lessons learned (DEK, TPS), pp. 97–104.
CHI-2004-BadeSM #interactive #visualisation
Connecting time-oriented data and information to a coherent interactive visualization (RB, SS, SM), pp. 105–112.
CHI-2004-GonzalezM #constant #multi #quote
“Constant, constant, multi-tasking craziness”: managing multiple working spheres (VMG, GM), pp. 113–120.
CHI-2004-VeraHML #approach #constraints #interactive #predict
A constraint satisfaction approach to predicting skilled interactive cognition (AHV, AH, MM, RLL), pp. 121–128.
CHI-2004-HancockTR #behaviour #communication #design
Deception and design: the impact of communication technology on lying behavior (JTH, JTS, TR), pp. 129–134.
CHI-2004-LuchiniQS #design #guidelines #tool support
Design guidelines for learner-centered handheld tools (KL, CQ, ES), pp. 135–142.
CHI-2004-VronayW #design #user interface
Designing a compelling user interface for morphing (DV, SW), pp. 143–149.
CHI-2004-KoM #behaviour #debugging #design #interface
Designing the whyline: a debugging interface for asking questions about program behavior (AJK, BAM), pp. 151–158.
CHI-2004-HouriziJ #design #predict
Designing to support awareness: a predictive, composite model (RH, PJ), pp. 159–166.
CHI-2004-ShenVFR #interactive #named #tool support
DiamondSpin: an extensible toolkit for around-the-table interaction (CS, FV, CF, MR), pp. 167–174.
CHI-2004-CzerwinskiHW
A diary study of task switching and interruptions (MC, EH, SW), pp. 175–182.
CHI-2004-KuzuokaYYKSH #communication #coordination
Dual ecologies of robot as communication media: thoughts on coordinating orientations and projectability (HK, KY, AY, JK, YS, CH), pp. 183–190.
CHI-2004-FussellKSS #multi
Effects of instant messaging on the management of multiple project trajectories (SRF, SBK, LDS, PS), pp. 191–198.
CHI-2004-HarterVGMR #energy #evaluation #user interface
Energy-aware user interfaces: an evaluation of user acceptance (TH, SV, EG, MM, PR), pp. 199–206.
CHI-2004-FogartyHL #modelling #robust #statistics
Examining the robustness of sensor-based statistical models of human interruptibility (JF, SEH, JL), pp. 207–214.
CHI-2004-CadizNJGB #convergence #prototype
Exploring PC-telephone convergence with the enhanced telephony prototype (JJC, AN, GJ, AG, MB), pp. 215–222.
CHI-2004-PaulosG #game studies
The familiar stranger: anxiety, comfort, and play in public places (EP, EG), pp. 223–230.
CHI-2004-OlsenW #multi #named
Fan-out: measuring human control of multiple robots (DRO, SBW), pp. 231–238.
CHI-2004-LecuyerBE #interface #pseudo
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures (AL, JMB, LE), pp. 239–246.
CHI-2004-Oulasvirta #research
Finding meaningful uses for context-aware technologies: the humanistic research strategy (AO), pp. 247–254.
CHI-2004-BaudischPB #usability #user interface
Flat volume control: improving usability by hiding the volume control hierarchy in the user interface (PB, JP, SB), pp. 255–262.
CHI-2004-SchwesigPM #named
Gummi: a bendable computer (CS, IP, EM), pp. 263–270.
CHI-2004-AdamczykB #execution
If not now, when?: the effects of interruption at different moments within task execution (PDA, BPB), pp. 271–278.
CHI-2004-HuangRS #interactive #scalability
IM here: public instant messaging on large, shared displays for workgroup interactions (EMH, DMR, AES), pp. 279–286.
CHI-2004-RobertsonPBCRBP #debugging
Impact of interruption style on end-user debugging (TJR, SP, MMB, CRC, JRR, LB, AP), pp. 287–294.
CHI-2004-VemuriDBS #recognition #speech #using
Improving speech playback using time-compression and speech recognition (SV, PD, WB, CS), pp. 295–302.
CHI-2004-RyokaiMI
I/O brush: drawing with everyday objects as ink (KR, SM, HI), pp. 303–310.
CHI-2004-JackoBKMEES #feedback #multimodal #visual notation
Isolating the effects of visual impairment: exploring the effect of AMD on the utility of multimodal feedback (JAJ, LB, TK, KPM, PJE, VKE, FS), pp. 311–318.
CHI-2004-AhnD #game studies #image
Labeling images with a computer game (LvA, LD), pp. 319–326.
CHI-2004-BeamishMF #interactive #multimodal #music
Manipulating music: multimodal interaction for DJs (TB, KEM, SF), pp. 327–334.
CHI-2004-McGee #estimation #metric #scalability #usability
Master usability scaling: magnitude estimation and master scaling applied to usability measurement (MM), pp. 335–342.
CHI-2004-AmantHR #evaluation #interactive #modelling
Model-based evaluation of cell phone menu interaction (RSA, TEH, FER), pp. 343–350.
CHI-2004-PavlovychS
Model for non-expert text entry speed on 12-button phone keypads (AP, WS), pp. 351–358.
CHI-2004-PoFB #visual notation
Mouse and touchscreen selection in the upper and lower visual fields (BAP, BDF, KSB), pp. 359–366.
CHI-2004-BaudischG #game studies #multi #named
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending (PB, CG), pp. 367–374.
CHI-2004-MullerGBWM #collaboration
One-hundred days in an activity-centric collaboration environment based on shared objects (MJM, WG, BB, EW, DRM), pp. 375–382.
CHI-2004-BakerCKW #behaviour #game studies #student
Off-task behavior in the cognitive tutor classroom: when students “game the system” (RSB, ATC, KRK, AZW), pp. 383–390.
CHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
CHI-2004-KlemmerLLL #named #tool support
Papier-Mache: toolkit support for tangible input (SRK, JL, JL, JAL), pp. 399–406.
CHI-2004-MoffattMPK #design #image #people
The participatory design of a sound and image enhanced daily planner for people with aphasia (KM, JM, BP, MMK), pp. 407–414.
CHI-2004-TeevanAAK #behaviour #case study
The perfect search engine is not enough: a study of orienteering behavior in directed search (JT, CA, MSA, DRK), pp. 415–422.
CHI-2004-Isokoski #performance
Performance of menu-augmented soft keyboards (PI), pp. 423–430.
CHI-2004-GergleMKF #chat #matter #persistent
Persistence matters: making the most of chat in tightly-coupled work (DG, DRM, REK, SRF), pp. 431–438.
CHI-2004-TanGSP #3d #integration #navigation #scalability
Physically large displays improve path integration in 3D virtual navigation tasks (DST, DG, PS, RP), pp. 439–446.
CHI-2004-GrossmanB #3d
Pointing at trivariate targets in 3D environments (TG, RB), pp. 447–454.
CHI-2004-JohnPSK #modelling #performance #predict
Predictive human performance modeling made easy (BEJ, KCP, DDS, KRK), pp. 455–462.
CHI-2004-HeerGRDM
Presiding over accidents: system direction of human action (JH, NG, AR, MD, JM), pp. 463–470.
CHI-2004-JensenP #evaluation #online #policy #privacy #tool support
Privacy policies as decision-making tools: an evaluation of online privacy notices (CJ, CP), pp. 471–478.
CHI-2004-SvanaesS #design #game studies #mobile #prototype
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems (DS, GS), pp. 479–486.
CHI-2004-RamosBB
Pressure widgets (GR, MB, RB), pp. 487–494.
CHI-2004-BittonAK #named
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool (JB, SA, MK), pp. 495–502.
CHI-2004-GutwinBDFVG #collaboration
Revealing delay in collaborative environments (CG, SB, JD, MF, IV, CG), pp. 503–510.
CHI-2004-HughesL
Robotic camera control for remote exploration (SBH, ML), pp. 511–517.
CHI-2004-BlanchGB #adaptation #semantics
Semantic pointing: improving target acquisition with control-display ratio adaptation (RB, YG, MBL), pp. 519–526.
CHI-2004-WhittakerA #editing #semantics #speech
Semantic speech editing (SW, BA), pp. 527–534.
CHI-2004-McCarthySM #video
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video (JDM, MAS, DM), pp. 535–542.
CHI-2004-LampeR #distributed #online #scalability
Slash(dot) and burn: distributed moderation in a large online conversation space (CL, PR), pp. 543–550.
CHI-2004-FisherD #collaboration #social
Social and temporal structures in everyday collaboration (DF, PD), pp. 551–558.
CHI-2004-EricksonHDK #design #distributed #evaluation #prototype #social
A social proxy for distributed tasks: design and evaluation of a working prototype (TE, WH, CD, WAK), pp. 559–566.
CHI-2004-AndersonHWA #case study
A study of digital ink in lecture presentation (RJA, CH, SAW, REA), pp. 567–574.
CHI-2004-ViegasWD #visualisation
Studying cooperation and conflict between authors with history flow visualizations (FBV, MW, KD), pp. 575–582.
CHI-2004-BoardmanS #information management #quote
“Stuff goes into the computer and doesn’t come out”: a cross-tool study of personal information management (RB, MAS), pp. 583–590.
CHI-2004-TsangBSR #3d #image #interface #sketching
A suggestive interface for image guided 3D sketching (ST, RB, KS, AR), pp. 591–598.
CHI-2004-CountsF #lightweight #social
Supporting social presence through lightweight photo sharing on and off the desktop (SC, EF), pp. 599–606.
CHI-2004-MizobuchiY
Tapping vs. circling selections on pen-based devices: evidence for different performance-shaping factors (SM, MY), pp. 607–614.
CHI-2004-KarahaliosD #named #social
Telemurals: linking remote spaces with social catalysts (KK, JSD), pp. 615–622.
CHI-2004-GozaADS #framework #platform
Telepresence control of the NASA/DARPA robonaut on a mobility platform (SMG, ROA, MAD, IMS), pp. 623–629.
CHI-2004-LudfordCFT #community #difference #online #using
Think different: increasing online community participation using uniqueness and group dissimilarity (PJL, DC, DF, LGT), pp. 631–638.
CHI-2004-IngmarssonDZ #named
TNT: a numeric keypad based text input method (MI, DD, SZ), pp. 639–646.
CHI-2004-RafflePI #assembly #memory management #named
Topobo: a constructive assembly system with kinetic memory (HR, AJP, HI), pp. 647–654.
CHI-2004-NakanishiKII #communication #scalability
Transcendent communication: location-based guidance for large-scale public spaces (HN, SK, TI, HI), pp. 655–662.
CHI-2004-SillenceBFH #health #online #trust
Trust and mistrust of online health sites (ES, PB, LF, PRH), pp. 663–670.
CHI-2004-LyonsSPFLDL #mobile #type system
Twiddler typing: one-handed chording text entry for mobile phones (KL, TS, DP, JF, AL, AD, EWL), pp. 671–678.
CHI-2004-JiangHTL #prototype #scalability #ubiquitous
Ubiquitous computing for firefighters: field studies and prototypes of large displays for incident command (XJ, JIH, LT, JAL), pp. 679–686.
CHI-2004-LinLK #comprehension #lifecycle #mobile
Understanding the micronote lifecycle: improving mobile support for informal note taking (ML, WGL, TSK), pp. 687–694.
CHI-2004-EverettB #visual notation
Unintended effects: varying icon spacing changes users’ visual search strategy (SPE, MDB), pp. 695–702.
CHI-2004-Cornett #design #game studies #multi #online #usability
The usability of massively multiplayer online roleplaying games: designing for new users (SC), pp. 703–710.
CHI-2004-TerryMNY #development
Variation in element and action: supporting simultaneous development of alternative solutions (MAT, EDM, KN, YY), pp. 711–718.
CHI-2004-LinAL #effectiveness
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments (JJWL, HAR, ML), pp. 719–726.
CHI-2004-PaekDL #internet #named
WaveLens: a new view onto Internet search results (TP, STD, RL), pp. 727–734.
CHI-2004-BellottiDGFBD #design #towards #what
What a to-do: studies of task management towards the design of a personal task list manager (VB, BD, NG, PF, DGB, ND), pp. 735–742.

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