Collaborated with:
Chris Miles Siming Liu 0001 Christopher A. Ballinger M.N.Nicolescu Ryan E. Leigh Phillipa Avery Adam Olenderski Benjamin Avery Tyler DeWitt Juan C. Quiroz G.Smith Ramona Houmanfar Rahul Dubey Joseph Ghantous Aavaas Gajurel Daniel J. Mendez
Talks about:
strategi (6) game (6) evolv (5) use (5) micro (4) time (4) rts (4) influenc (3) behavior (3) oppon (3)
Person: Sushil J. Louis
DBLP: Louis:Sushil_J=
Facilitated 1 volumes:
Contributed to:
Wrote 14 papers:
- CIG-2005-MilesL #game studies #injection #realtime
- Case-Injection Improves Response Time for a Real-Time Strategy Game (CM, SJL).
- CIG-2006-MilesL #co-evolution #game studies #towards
- Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players (CM, SJL), pp. 75–82.
- CIG-2006-OlenderskiNL #architecture #behaviour
- A Behavior-Based Architecture for Realistic Autonomous Ship Control (AO, MNN, SJL), pp. 148–155.
- CIG-2007-LeighLM #algorithm #search-based #using
- Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms (REL, SJL, CM), pp. 72–79.
- CIG-2007-MilesQLL #co-evolution #game studies
- Co-Evolving Influence Map Tree Based Strategy Game Players (CM, JCQ, REL, SJL), pp. 88–95.
- CIG-2009-AveryLA #coordination #evolution #using
- Evolving coordinated spatial tactics for autonomous entities using influence maps (PA, SJL, BA), pp. 341–348.
- CIG-2010-SmithAHL #education #using
- Using co-evolved RTS opponents to teach spatial tactics (GS, PA, RH, SJL), pp. 146–153.
- CIG-2013-BallingerL #injection #robust #using
- Finding robust strategies to defeat specific opponents using case-injected coevolution (CAB, SJL), pp. 1–8.
- CIG-2013-LiuLN #behaviour #effectiveness #game studies #using
- Using CIGAR for finding effective group behaviors in RTS game (SL0, SJL, MNN), pp. 1–8.
- CIG-2014-BallingerL #learning #robust
- Learning robust build-orders from previous opponents with coevolution (CAB, SJL), pp. 1–8.
- CIG-2014-LiuLB #behaviour #effectiveness #evolution #game studies
- Evolving effective micro behaviors in RTS game (SL0, SJL, CAB), pp. 1–8.
- CIG-2016-DeWittLL #3d #evolution #game studies #realtime
- Evolving micro for 3D Real-Time Strategy games (TD, SJL, SL0), pp. 1–8.
- CIG-2018-DubeyGLL #multi #optimisation #realtime
- Evolutionary Multi-objective Optimization of Real-Time Strategy Micro (RD, JG, SJL, SL0), pp. 1–8.
- CIG-2018-GajurelLML
- Neuroevolution for RTS Micro (AG, SJL, DJM, SL0), pp. 1–8.