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Collaborated with:
Chris Miles Siming Liu 0001 Christopher A. Ballinger M.N.Nicolescu Ryan E. Leigh Phillipa Avery Adam Olenderski Benjamin Avery Tyler DeWitt Juan C. Quiroz G.Smith Ramona Houmanfar Rahul Dubey Joseph Ghantous Aavaas Gajurel Daniel J. Mendez
Talks about:
strategi (6) game (6) evolv (5) use (5) micro (4) time (4) rts (4) influenc (3) behavior (3) oppon (3)

Person: Sushil J. Louis

DBLP DBLP: Louis:Sushil_J=

Facilitated 1 volumes:

CIG 2006Ed

Contributed to:

CIG 20052005
CIG 20062006
CIG 20072007
CIG 20092009
CIG 20102010
CIG 20132013
CIG 20142014
CIG 20162016
CIG 20182018

Wrote 14 papers:

CIG-2005-MilesL #game studies #injection #realtime
Case-Injection Improves Response Time for a Real-Time Strategy Game (CM, SJL).
CIG-2006-MilesL #co-evolution #game studies #towards
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players (CM, SJL), pp. 75–82.
CIG-2006-OlenderskiNL #architecture #behaviour
A Behavior-Based Architecture for Realistic Autonomous Ship Control (AO, MNN, SJL), pp. 148–155.
CIG-2007-LeighLM #algorithm #search-based #using
Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms (REL, SJL, CM), pp. 72–79.
CIG-2007-MilesQLL #co-evolution #game studies
Co-Evolving Influence Map Tree Based Strategy Game Players (CM, JCQ, REL, SJL), pp. 88–95.
CIG-2009-AveryLA #coordination #evolution #using
Evolving coordinated spatial tactics for autonomous entities using influence maps (PA, SJL, BA), pp. 341–348.
CIG-2010-SmithAHL #education #using
Using co-evolved RTS opponents to teach spatial tactics (GS, PA, RH, SJL), pp. 146–153.
CIG-2013-BallingerL #injection #robust #using
Finding robust strategies to defeat specific opponents using case-injected coevolution (CAB, SJL), pp. 1–8.
CIG-2013-LiuLN #behaviour #effectiveness #game studies #using
Using CIGAR for finding effective group behaviors in RTS game (SL0, SJL, MNN), pp. 1–8.
CIG-2014-BallingerL #learning #robust
Learning robust build-orders from previous opponents with coevolution (CAB, SJL), pp. 1–8.
CIG-2014-LiuLB #behaviour #effectiveness #evolution #game studies
Evolving effective micro behaviors in RTS game (SL0, SJL, CAB), pp. 1–8.
CIG-2016-DeWittLL #3d #evolution #game studies #realtime
Evolving micro for 3D Real-Time Strategy games (TD, SJL, SL0), pp. 1–8.
CIG-2018-DubeyGLL #multi #optimisation #realtime
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro (RD, JG, SJL, SL0), pp. 1–8.
CIG-2018-GajurelLML
Neuroevolution for RTS Micro (AG, SJL, DJM, SL0), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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