BibSLEIGH
BibSLEIGH corpus
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Open Knowledge
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Used together with:
video (13)
use (7)
game (6)
event (5)
classif (5)

Stem sport$ (all stems)

43 papers:

CHICHI-2015-JensenRMG #challenge #design #game studies
Keepin’ it Real: Challenges when Designing Sports-Training Games (MMJ, MKR, F'M, KG), pp. 2003–2012.
CHICHI-2015-TholanderN #experience #performance
Snot, Sweat, Pain, Mud, and Snow: Performance and Experience in the Use of Sports Watches (JT, SN), pp. 2913–2922.
CHICHI-2014-SheininG #difference #game studies #in the small #physics
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls (MS, CG), pp. 1845–1854.
HCIHCI-AS-2014-CentieiroRDF #interactive
Bet without Looking: Studying Eyes-Free Interaction during Live Sports (PC, TR, AED, DF), pp. 581–592.
HCIHCI-AS-2014-KadomuraITRS #named #using #visualisation
AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle (AK, YI, KT, JR, IS), pp. 256–264.
HCIHCI-AS-2014-Nakanishi #game studies #prototype #simulation #visualisation
Prototyping for Digital Sports Integrating Game, Simulation and Visualization (YN), pp. 634–642.
HCIHCI-AS-2014-SatoYSR #collaboration
Collaborative Digital Sports Systems That Encourage Exercise (AS, AY, IS, JR), pp. 332–340.
ICEISICEIS-v1-2014-DahlbomR #modelling #visual notation
Situation Modeling and Visual Analytics for Decision Support in Sports (AD, MR), pp. 539–544.
ECIRECIR-2014-CorneyMG #detection #twitter
Spot the Ball: Detecting Sports Events on Twitter (DC, CJM, AG), pp. 449–454.
ICPRICPR-2014-RingLRE #assessment #using
A Two-Stage Regression Using Bioimpedance and Temperature for Hydration Assessment During Sports (MR, CL, MR, BE), pp. 4519–4524.
SIGIRSIGIR-2014-KabaryS #retrieval #sketching #video
Enhancing sketch-based sport video retrieval by suggesting relevant motion paths (IAK, HS), pp. 1227–1230.
CSCWCSCW-2013-LiaoS #community #microblog
She gets a sports car from our donation: rumor transmission in a Chinese microblogging community (QL, LS), pp. 587–598.
HCIHCI-UC-2013-EumanA #case study #experience #user interface #visualisation
Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport (RE, JLAN), pp. 146–155.
CHICHI-2012-TangB #video
#EpicPlay: crowd-sourcing sports video highlights (AT, SB), pp. 1569–1572.
ICPRICPR-2012-GhanemKFZ #automation #learning #recognition
Context-aware learning for automatic sports highlight recognition (BG, MK, MF, TZ), pp. 1977–1980.
CHICHI-2011-MuellerEVGABS #design #framework #game studies
Designing sports: a framework for exertion games (FM, DE, FV, MRG, SA, BB, JGS), pp. 2651–2660.
CHICHI-2011-ShiraziRSKMS #mobile #realtime
Real-time nonverbal opinion sharing through mobile phones during sports events (ASS, MR, RS, SGK, AM, AS), pp. 307–310.
HCIHCI-ITE-2011-OkamotoYW #using #visual notation
A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering (KO, MY, TW), pp. 585–592.
KEODKEOD-2011-KhalidN #image #modelling #multi #ontology #retrieval
Ontology Modelling of Multimodality Image Retrieval System for Sport News Domain (YIAMK, SAN), pp. 400–406.
ICPRICPR-2010-KhanWCKC #video
Lattice-Based Anomaly Rectification for Sport Video Annotation (AK, DW, TdC, JK, WJC), pp. 4372–4375.
ICPRICPR-2010-ZhangXL #detection #video
Extracting Key Sub-trajectory Features for Supervised Tactic Detection in Sports Video (YZ, CX, HL), pp. 125–128.
KDIRKDIR-2010-AchaKV #analysis #data mining #mining #modelling
Tactical Analysis Modeling through Data Mining — Pattern Discovery in Racket Sports (ATA, WAK, JKV), pp. 176–181.
CHICHI-2009-PerryJEE #agile #collaboration #gesture #video
Lean collaboration through video gestures: co-ordinating the production of live televised sport (MJP, OJ, ME, AE), pp. 2279–2288.
HCIHCI-VAD-2009-FerreAIM #game studies #testing
Playability Testing of Web-Based Sport Games with Older Children and Teenagers (XF, AdA, RI, NM), pp. 315–324.
HCIHCI-VAD-2009-NoguchiYMS #generative #self
Self-movement Feeling Generation in Sports Watching with Screen Movement via Pan-Tilt Steerable Projector (HN, KY, TM, TS), pp. 359–367.
ICPRICPR-2008-EskofierHK #classification
Classification of perceived running fatigue in digital sports (BE, FH, PK), pp. 1–4.
HCIHIMI-IIE-2007-BaekPKJ
e-Sports Live: e-Sports Relay Broadcasting on Demand (WB, AP, JK, KJ), pp. 685–693.
ECIRECIR-2006-ZhangDC #detection
Combining Short and Long Term Audio Features for TV Sports Highlight Detection (BZ, WD, LC), pp. 472–475.
ICPRICPR-v1-2006-ThurauHB #behaviour #classification #game studies #video
Classification of Team Behaviors in Sports Video Games (CT, TH, CB), pp. 1188–1191.
ICPRICPR-v1-2006-YanCK #algorithm #probability #video
A Maximum A Posteriori Probability Viterbi Data Association Algorithm for Ball Tracking in Sports Video (FY, WJC, JK), pp. 279–282.
ICPRICPR-v2-2006-SuH #novel
A Novel Caption Extraction Scheme for Various Sports Captions (YMS, CHH), pp. 1054–1057.
ICPRICPR-v4-2006-WangXC #2d #automation #classification #pseudo #using #video
Automatic Sports Video Genre Classification using Pseudo-2D-HMM (JW, CX, EC), pp. 778–781.
ICPRICPR-v3-2004-ChengCK #database #video
Periodic Human Motion Description for Sports Video Databases (FC, WJC, JK), pp. 870–873.
CHICHI-2003-MuellerAP #distance #interface #social
Exertion interfaces: sports over a distance for social bonding and fun (FM, SA, RWP), pp. 561–568.
ICPRICPR-v2-2002-ChambersVWB #gesture #recognition #video
Hierarchical Recognition of Intentional Human Gestures for Sports Video Annotation (GSC, SV, GAWW, HHB), pp. 1082–1085.
ICPRICPR-v2-2002-ChengCK #behaviour #sequence #video
Recognising Human Running Behaviour in Sports Video Sequences (FC, WJC, JK), pp. 1017–1020.
ICPRICPR-v2-2002-MesserCK #automation #classification
Automatic Sports Classification (KM, WJC, JK), pp. 1005–1008.
ICPRICPR-v2-2002-MiyauchiHBK #analysis #collaboration #detection #multi #semantics #video
Collaborative Multimedia Analysis for Detecting Semantical Events from Broadcasted Sports Video (SM, AH, NB, TK), pp. 1009–1012.
SEKESEKE-2002-Dantzig #architecture #design #web
Architecture and design of high volume web sites: (a brief history of IBM sport and event web sites) (PD), pp. 17–24.
ICPRICPR-v4-2000-NittaBK #approach #video
Extracting Actors, Actions and Events from Sports Video — A Fundamental Approach to Story Tracking (NN, NB, TK), pp. 4718–4721.
ICPRICPR-1998-ArikiS #classification #multi #using
Classification of TV sports news by DCT features using multiple subspace method (YA, YS), pp. 1488–1491.
ICPRICPR-1998-ReesASCSBB #interactive #named
CLICK-IT: interactive television highlighter for sports action replay (DR, JIA, NS, FC, SS, MdB, AB), pp. 1484–1487.
HCIHCI-SHI-1993-KamijoK #artificial reality #using
A Virtual Reality System Using Physiological Data — Application to Virtual Sports CAI (KK, AK), pp. 675–680.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.