BibSLEIGH
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Used together with:
camera (4)
immers (4)
social (4)
enhanc (3)
video (3)

Stem telepres$ (all stems)

22 papers:

CHICHI-2015-AvellinoFB #gesture
Accuracy of Deictic Gestures to Support Telepresence on Wall-sized Displays (IA, CF, MBL), pp. 2393–2396.
CHICHI-2015-HiguchiCCZL #experience #named #using
ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard (KH, YC, PAC, ZZ, ZL), pp. 2383–2392.
CHICHI-2015-JohnsonRMT #collaboration #how
Can You See Me Now?: How Field of View Affects Collaboration in Robotic Telepresence (SJ, IR, BM, LT), pp. 2397–2406.
CSCWCSCW-2015-RaeVTM #comprehension #design #framework
A Framework for Understanding and Designing Telepresence (IR, GV, JCT, DM), pp. 1552–1566.
CHICHI-2014-NakanishiTW #social
Remote handshaking: touch enhances video-mediated social telepresence (HN, KT, YW), pp. 2143–2152.
CHICHI-2014-PanS #multi
A gaze-preserving situated multiview telepresence system (YP, AS), pp. 2173–2176.
CHICHI-2014-RaeMT
Bodies in motion: mobility, presence, and task awareness in telepresence (IR, BM, LT), pp. 2153–2162.
CHICHI-2012-KimBGCV #3d #estimation #named
TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod (KK, JB, AG, JC, RV), pp. 2531–2540.
CHICHI-2011-NakanishiKI #social
Zoom cameras and movable displays enhance social telepresence (HN, KK, HI), pp. 63–72.
ICPRICPR-2010-OGorman #analysis #latency #speech
Latency in Speech Feature Analysis for Telepresence Event Coding (LO), pp. 4464–4467.
CHICHI-2009-NakanishiMK #social
Movable cameras enhance social telepresence in media spaces (HN, YM, KK), pp. 433–442.
HCIOCSC-2009-FaiolaS #experience #human-computer #interactive
Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction (AF, OVS), pp. 574–583.
CSCWCSCW-2008-NakanishiMNI #matter #social
Minimum movement matters: impact of robot-mounted cameras on social telepresence (HN, YM, DN, HI), pp. 303–312.
HCIHCI-MIE-2007-Lee07b #3d #game studies #self
Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment (JJL), pp. 393–400.
ICEISICEIS-HCI-2007-IshikawaYY #multi #novel #using
Novel View Telepresence with High-Scalability Using Multi-Casted Omni-Directional Videos (TI, KY, NY), pp. 148–156.
CHICHI-2004-GozaADS #framework
Telepresence control of the NASA/DARPA robonaut on a mobility platform (SMG, ROA, MAD, IMS), pp. 623–629.
ICPRICPR-v4-2004-SatoKYI #interface #using
An Immersive Telepresence System with a Locomotion Interface Using High-Resolution Omnidirectional Movies (SI, TS, MK, NY), pp. 396–399.
CSCWCSCW-2002-Jouppi #mobile #towards
First steps towards mutually-immersive mobile telepresence (NPJ), pp. 354–363.
ICPRICPR-v4-2000-PeixotoGABA #visual notation
A Surveillance System Integrating Visual Telepresence (PP, JG, HA, JB, HA), pp. 4098–4101.
SACSAC-1998-Konstantas #bibliography #distributed
Overview of a telepresence environment for distributed musical rehearsals (DK), pp. 456–457.
HCIHCI-CC-1997-Matarazzo #quality #video
Desktop Videoconferencing in a Cooperative Discussion Task: Video Quality and Telepresence Aspect (GM), pp. 3–6.
CHICHI-1996-YamaashiCNB
Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes (KY, JRC, TN, WB), pp. 50–57.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.