Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
P.Lessel M.Böhmer M.Altmeyer F.Kosmalla F.Daiber M.Murphy A.Grieszl Alexander Vielhauer C.Lander S.Gehring D.P.Brumby C.Winkler M.Löchtefeld D.Dobbelstein E.Rukzio Marc Schubhan Vladislav Hnatovskiy
Talks about:
smartphon (2) system (2) share (2) phone (2) crowd (2) climb (2) user (2) call (2) interrupt (1) everywher (1)
Person: Antonio Krüger
DBLP: Kr=uuml=ger:Antonio
Contributed to:
Wrote 8 papers:
- CHI-2015-KosmallaDK #automation #metric #named #recognition #using
- ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units (FK, FD, AK), pp. 2033–2042.
- CHI-2015-LesselAK #analysis #people
- Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully (PL, MA, AK), pp. 1095–1104.
- CHI-2014-BohmerLGBK #design #smarttech
- Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users (MB, CL, SG, DPB, AK), pp. 3045–3054.
- CHI-2014-WinklerLDKR #interactive #mobile #multi #named
- SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction (CW, ML, DD, AK, ER), pp. 3513–3522.
- CHI-2013-BohmerK #case study #smarttech
- A study on icon arrangement by smartphone users (MB, AK), pp. 2137–2146.
- HCI-SEC-1997-MurphyKG #interface #learning
- Enhancing the Interface to Provide Intelligent Computer Aided Language Learning (MM, AK, AG), pp. 149–152.
- CHI-PLAY-2017-LesselVK #game studies #named
- CrowdChess: A System to Investigate Shared Game Control in Live-Streams (PL, AV, AK), pp. 389–400.
- CHI-PLAY-2019-AltmeyerLSHK
- Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms (MA, PL, MS, VH, AK), pp. 509–519.