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Travelled to:
1 × Canada
1 × China
1 × Japan
1 × Sweden
1 × Turkey
2 × United Kingdom
Collaborated with:
R.Cucchiara D.Borghesani G.Pellacani S.Seidenari M.Manfredi Fabrizio Balducci S.Calderara G.Tardini R.Vezzani A.Prati
Talks about:
imag (3) segment (2) learn (2) color (2) tree (2) probabilist (1) dermatolog (1) character (1) algorithm (1) videogam (1)

Person: Costantino Grana

DBLP DBLP: Grana:Costantino

Contributed to:

ICPR 20142014
ICPR 20122012
ICPR 20102010
ICPR v2 20062006
ICPR v1 20042004
ICPR v3 20042004
ICPR v1 20022002
VS-Games 20152015

Wrote 9 papers:

ICPR-2014-ManfrediGC #energy #graph #image #learning #segmentation
Learning Graph Cut Energy Functions for Image Segmentation (MM, CG, RC), pp. 960–965.
ICPR-2012-BorghesaniGC #2d #image #interactive
2D images map warping for improved user interaction (DB, CG, RC), pp. 1096–1099.
ICPR-2012-GranaCBC #image #learning #segmentation
Learning non-target items for interesting clothes segmentation in fashion images (CG, SC, DB, RC), pp. 3317–3320.
ICPR-2010-GranaBC #algorithm #performance
Decision Trees for Fast Thinning Algorithms (CG, DB, RC), pp. 2836–2839.
ICPR-v2-2006-GranaCPS #detection #network
Line Detection and Texture Characterization of Network Patterns (CG, RC, GP, SS), pp. 275–278.
ICPR-v1-2004-CucchiaraGTV #people #probability
Probabilistic People Tracking for Occlusion Handling (RC, CG, GT, RV), pp. 132–135.
ICPR-v3-2004-GranaPSC #video
Color Calibration for a Dermatological Video Camera System (CG, GP, SS, RC), pp. 798–801.
ICPR-v1-2002-CucchiaraGPSP #clustering #recursion
Building the Topological Tree by Recursive FCM Color Clustering (RC, CG, AP, SS, GP), pp. 759–762.
VS-Games-2015-BalducciGC #classification #design #game studies
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame (FB, CG, RC), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.