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Travelled to:
1 × Austria
1 × Canada
1 × Japan
1 × Spain
1 × Sweden
1 × Turkey
2 × China
3 × United Kingdom
Collaborated with:
C.Grana A.Prati S.Calderara D.Borghesani G.Pellacani S.Seidenari R.Vezzani F.Filicori L.Cinque S.Levialdi G.Pignalberi M.Manfredi F.Seghedoni Fabrizio Balducci S.Alletto G.Serra A.Hakeem M.Shah G.Tardini M.Bertini A.D.Bimbo S.Pistocchi S.Barnard N.Ferri F.Corzani S.Martinz
Talks about:
segment (4) camera (3) imag (3) base (3) trajectori (2) algorithm (2) paramet (2) classif (2) person (2) improv (2)

Person: Rita Cucchiara

DBLP DBLP: Cucchiara:Rita

Contributed to:

ICPR 20142014
ICPR 20122012
ICPR 20102010
ICPR v2 20062006
ICPR v4 20062006
ICPR v1 20042004
ICPR v3 20042004
ICPR v4 20042004
ICPR v1 20022002
ICPR v1 20002000
ICPR 19961996
VS-Games 20152015

Wrote 18 papers:

ICPR-2014-AllettoSCC #estimation
Head Pose Estimation in First-Person Camera Views (SA, GS, SC, RC), pp. 4188–4193.
ICPR-2014-ManfrediGC #energy #graph #image #learning #segmentation
Learning Graph Cut Energy Functions for Image Segmentation (MM, CG, RC), pp. 960–965.
ICPR-2014-PistocchiCBFC #3d #classification #detection #kernel
Kernelized Structural Classification for 3D Dogs Body Parts Detection (SP, SC, SB, NF, RC), pp. 1993–1998.
ICPR-2012-BorghesaniGC #2d #image #interactive
2D images map warping for improved user interaction (DB, CG, RC), pp. 1096–1099.
ICPR-2012-GranaCBC #image #learning #segmentation
Learning non-target items for interesting clothes segmentation in fashion images (CG, SC, DB, RC), pp. 3317–3320.
ICPR-2010-CalderaraPC #people #similarity #statistics #using
Alignment-Based Similarity of People Trajectories Using Semi-directional Statistics (SC, AP, RC), pp. 4275–4278.
ICPR-2010-GranaBC #algorithm #performance
Decision Trees for Fast Thinning Algorithms (CG, DB, RC), pp. 2836–2839.
ICPR-v2-2006-GranaCPS #detection #network
Line Detection and Texture Characterization of Network Patterns (CG, RC, GP, SS), pp. 275–278.
ICPR-v2-2006-HakeemVSC
Estimating Geospatial Trajectory of a Moving Camera (AH, RV, MS, RC), pp. 82–87.
ICPR-v4-2006-PratiSC #performance
Fast Dynamic Mosaicing and Person Following (AP, FS, RC), pp. 920–923.
ICPR-v1-2004-CucchiaraGTV #people #probability
Probabilistic People Tracking for Occlusion Handling (RC, CG, GT, RV), pp. 132–135.
ICPR-v3-2004-GranaPSC #video
Color Calibration for a Dermatological Video Camera System (CG, GP, SS, RC), pp. 798–801.
ICPR-v4-2004-BertiniBCP #adaptation #semantics #video
Object-Based and Event-Based Semantic Video Adaptation (MB, ADB, RC, AP), pp. 987–990.
ICPR-v1-2002-CinqueCLCP #parametricity #segmentation
Improvement in Range Segmentation Parameters Tuning (LC, FC, SL, RC, GP), pp. 176–179.
ICPR-v1-2002-CucchiaraGPSP #clustering #recursion
Building the Topological Tree by Recursive FCM Color Clustering (RC, CG, AP, SS, GP), pp. 759–762.
ICPR-v1-2000-CinqueLPCM #algorithm #parametricity #search-based #segmentation
Optimal Range Segmentation Parameters through Genetic Algorithms (LC, SL, GP, RC, SM), pp. 1474–1477.
ICPR-1996-CucchiaraF #identification
The vector-gradient Hough transform for identifying straight-translation generated shapes (RC, FF), pp. 502–510.
VS-Games-2015-BalducciGC #classification #design #game studies
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame (FB, CG, RC), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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