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Collaborated with:
Heather Barber María Arinbjarnar Kyriakos Efthymiadis S.Devlin Peter I. Cowling David Zendle P.A.Cairns Hanting Xie Nikolaos Goumagias Alberto Nucciarelli Ignazio Cabras Kiran Jude Fernandes 0001 F.Li
Talks about:
base (3) interact (2) intellig (2) player (2) game (2) represent (1) strategi (1) frequenc (1) disengag (1) broodwar (1)

Person: Daniel Kudenko

DBLP DBLP: Kudenko:Daniel

Contributed to:

AIIDE 20072007
CIG 20102010
CIG 20132013
CIG 20142014
CHI PLAY 20152015
CIG 20152015

Wrote 6 papers:

AIIDE-2007-BarberK #generative #interactive
Dynamic Generation of Dilemma-based Interactive Narratives (HB, DK), pp. 2–7.
CIG-2010-ArinbjarnarK #interactive #network #realtime
Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama (MA, DK), pp. 427–434.
CIG-2013-EfthymiadisK #using
Using plan-based reward shaping to learn strategies in StarCraft: Broodwar (KE, DK), pp. 1–8.
CIG-2014-DevlinCKGNCFL #game studies
Game intelligence (SD, PIC, DK, NG, AN, IC, KJF0, FL), pp. 1–8.
CHI-PLAY-2015-ZendleCK #concept #game studies #video #visual notation
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games (DZ, PAC, DK), pp. 241–251.
CIG-2015-XieDKC #data transformation #predict #representation
Predicting player disengagement and first purchase with event-frequency based data representation (HX, SD, DK, PIC), pp. 230–237.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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