Collaborated with:
Heather Barber María Arinbjarnar Kyriakos Efthymiadis S.Devlin Peter I. Cowling David Zendle P.A.Cairns Hanting Xie Nikolaos Goumagias Alberto Nucciarelli Ignazio Cabras Kiran Jude Fernandes 0001 F.Li
Talks about:
base (3) interact (2) intellig (2) player (2) game (2) represent (1) strategi (1) frequenc (1) disengag (1) broodwar (1)
Person: Daniel Kudenko
DBLP: Kudenko:Daniel
Contributed to:
Wrote 6 papers:
- AIIDE-2007-BarberK #generative #interactive
- Dynamic Generation of Dilemma-based Interactive Narratives (HB, DK), pp. 2–7.
- CIG-2010-ArinbjarnarK #interactive #network #realtime
- Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama (MA, DK), pp. 427–434.
- CIG-2013-EfthymiadisK #using
- Using plan-based reward shaping to learn strategies in StarCraft: Broodwar (KE, DK), pp. 1–8.
- CIG-2014-DevlinCKGNCFL #game studies
- Game intelligence (SD, PIC, DK, NG, AN, IC, KJF0, FL), pp. 1–8.
- CHI-PLAY-2015-ZendleCK #concept #game studies #video #visual notation
- Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games (DZ, PAC, DK), pp. 241–251.
- CIG-2015-XieDKC #data transformation #predict #representation
- Predicting player disengagement and first purchase with event-frequency based data representation (HX, SD, DK, PIC), pp. 230–237.