Travelled to:
1 × Canada
2 × USA
Collaborated with:
A.Denisova A.I.Nordin M.Blythe J.Gow Panagiotis Koutsouras A.L.Cox P.Pandab C.Power Tom Cole Marco Gillies David Zendle Daniel Kudenko P.Shah M.Carroll S.Colton Paul Miller Christian Guckelsberger Christoph Salge Matthew Hudson Alejandro Alonso 0002 Eduardo H. Calvillo Gámez I.Iacovides Richard Kennedy C.Jennett
Talks about:
player (7) game (7) experi (6) challeng (3) effect (3) perform (2) generat (2) content (2) digit (2) adapt (2)
Person: Paul A. Cairns
DBLP: Cairns:Paul_A=
Facilitated 3 volumes:
Contributed to:
Wrote 13 papers:
- CHI-2014-CairnsPP #fault
- The influence of emotion on number entry errors (PAC, PP, CP), pp. 2293–2296.
- CHI-2012-CoxCSC #challenge #experience #game studies
- Not doing but thinking: the role of challenge in the gaming experience (ALC, PAC, PS, MC), pp. 79–88.
- CHI-2009-BlytheC
- Critical methods and user generated content: the iPhone on YouTube (MB, PAC), pp. 1467–1476.
- AIIDE-2012-GowCCM #experience #mining #process
- Mining Rules from Player Experience and Activity Data (JG, SC, PAC, PM).
- FDG-2013-KoutsourasC #performance
- User-generated content as cues for performance in LittleBigPlanet (PK, PAC), pp. 372–375.
- FDG-2014-NordinCHAG #experience #game studies
- The effect of surroundings on gaming experience (AIN, PAC, MH, AA0, EHCG).
- CHI-PLAY-2015-ColeCG #challenge #functional #game studies
- Emotional and Functional Challenge in Core and Avant-garde Games (TC, PAC, MG), pp. 121–126.
- CHI-PLAY-2015-DenisovaC #adaptation #game studies
- The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence (AD, PAC), pp. 23–33.
- CHI-PLAY-2015-DenisovaC15a #adaptation #challenge #experience #game studies #performance
- Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience (AD, PAC), pp. 97–101.
- CHI-PLAY-2015-IacovidesCKCJ #game studies
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement (II, ALC, RK, PAC, CJ), pp. 13–22.
- CHI-PLAY-2015-ZendleCK #concept #game studies #video #visual notation
- Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games (DZ, PAC, DK), pp. 241–251.
- CHI-PLAY-2016-DenisovaNC #convergence #experience
- The Convergence of Player Experience Questionnaires (AD, AIN, PAC), pp. 33–37.
- CHI-PLAY-2017-GuckelsbergerSG #case study #experience #predict
- Predicting Player Experience without the Player.: An Exploratory Study (CG, CS, JG, PAC), pp. 305–315.