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Travelled to:
1 × Canada
2 × USA
Collaborated with:
A.Denisova A.I.Nordin M.Blythe J.Gow Panagiotis Koutsouras A.L.Cox P.Pandab C.Power Tom Cole Marco Gillies David Zendle Daniel Kudenko P.Shah M.Carroll S.Colton Paul Miller Christian Guckelsberger Christoph Salge Matthew Hudson Alejandro Alonso 0002 Eduardo H. Calvillo Gámez I.Iacovides Richard Kennedy C.Jennett
Talks about:
player (7) game (7) experi (6) challeng (3) effect (3) perform (2) generat (2) content (2) digit (2) adapt (2)

Person: Paul A. Cairns

DBLP DBLP: Cairns:Paul_A=

Facilitated 3 volumes:

CHI PLAY 2015Ed
CHI PLAY 2016Ed
CHI PLAY 2017Ed

Contributed to:

CHI 20142014
CHI 20122012
CHI 20092009
AIIDE 20122012
FDG 20132013
FDG 20142014
CHI PLAY 20152015
CHI PLAY 20162016
CHI PLAY 20172017

Wrote 13 papers:

CHI-2014-CairnsPP #fault
The influence of emotion on number entry errors (PAC, PP, CP), pp. 2293–2296.
CHI-2012-CoxCSC #challenge #experience #game studies
Not doing but thinking: the role of challenge in the gaming experience (ALC, PAC, PS, MC), pp. 79–88.
CHI-2009-BlytheC
Critical methods and user generated content: the iPhone on YouTube (MB, PAC), pp. 1467–1476.
AIIDE-2012-GowCCM #experience #mining #process
Mining Rules from Player Experience and Activity Data (JG, SC, PAC, PM).
FDG-2013-KoutsourasC #performance
User-generated content as cues for performance in LittleBigPlanet (PK, PAC), pp. 372–375.
FDG-2014-NordinCHAG #experience #game studies
The effect of surroundings on gaming experience (AIN, PAC, MH, AA0, EHCG).
CHI-PLAY-2015-ColeCG #challenge #functional #game studies
Emotional and Functional Challenge in Core and Avant-garde Games (TC, PAC, MG), pp. 121–126.
CHI-PLAY-2015-DenisovaC #adaptation #game studies
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence (AD, PAC), pp. 23–33.
CHI-PLAY-2015-DenisovaC15a #adaptation #challenge #experience #game studies #performance
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience (AD, PAC), pp. 97–101.
CHI-PLAY-2015-IacovidesCKCJ #game studies
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement (II, ALC, RK, PAC, CJ), pp. 13–22.
CHI-PLAY-2015-ZendleCK #concept #game studies #video #visual notation
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games (DZ, PAC, DK), pp. 241–251.
CHI-PLAY-2016-DenisovaNC #convergence #experience
The Convergence of Player Experience Questionnaires (AD, AIN, PAC), pp. 33–37.
CHI-PLAY-2017-GuckelsbergerSG #case study #experience #predict
Predicting Player Experience without the Player.: An Exploratory Study (CG, CS, JG, PAC), pp. 305–315.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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