Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference
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Jonathan Schaeffer, Michael Mateas
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference
AIIDE-2007, 2007.

Full names Links ISxN
	editor        = "Jonathan Schaeffer and Michael Mateas",
	isbn          = "978-1-57735-325-6",
	publisher     = "{The AAAI Press}",
	title         = "{Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference}",
	year          = 2007,

Contents (27 items)

AIIDE-2007-BarberK #generative #interactive
Dynamic Generation of Dilemma-based Interactive Narratives (HB, DK), pp. 2–7.
AIIDE-2007-ElsonR #lightweight
A Lightweight Intelligent Virtual Cinematography System for Machinima Production (DKE, MOR), pp. 8–13.
AIIDE-2007-GorniakD #coordination #execution #named
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters (PG, ILD), pp. 14–19.
Wubble World (DH, SH, WK, PRC, YHC), pp. 20–24.
AIIDE-2007-MarksH #automation #design #game studies
Automatic Design of Balanced Board Games (JM, VH), pp. 25–30.
AIIDE-2007-Sturtevant #abstraction
Memory-Efficient Abstractions for Pathfinding (NRS), pp. 31–36.
AIIDE-2007-TanC #adaptation #game studies
Personality-based Adaptation for Teamwork in Game Agents (CTT, HLC), pp. 37–42.
AIIDE-2007-ThueBSW #approach #interactive #modelling
Interactive Storytelling: A Player Modelling Approach (DT, VB, MS, EW), pp. 43–48.
AIIDE-2007-TimuriSH #automation
Automatic Rule Ordering for Dynamic Scripting (TT, PS, HJvdH), pp. 49–54.
AIIDE-2007-WintermuteXL #approach #named #realtime
SORTS: A Human-Level Approach to Real-Time Strategy AI (SW, JZX, JEL), pp. 55–60.
AIIDE-2007-ZhangN #learning #sequence
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating (DZ0, BN), pp. 61–67.
AIIDE-2007-BarrosM #consistency #interactive
Improving Narrative Consistency in Planning-Based Interactive Storytelling (LMB, SRM), pp. 68–70.
AIIDE-2007-ChoiKNPL #game studies
A Believable Agent for First-Person Shooter Games (DC, TK, NN, CP, PL), pp. 71–73.
AIIDE-2007-CutumisuSSW #behaviour
Motivational Ambient and Latent Behaviors in Computer RPGs (MC, DS, JS, KW), pp. 74–76.
Level Annotation and Test by Autonomous Exploration: Abbreviated Version (CD), pp. 77–79.
AIIDE-2007-ForbusK #memory management
Episodic Memory: A Final Frontier (Abbreviated Version) (KDF, SEK), pp. 80–83.
HPA* Enhancements (MRJ, MB), pp. 84–87.
From Synthetic Characters to Virtual Actors (SL, RA), pp. 88–90.
AIIDE-2007-Magerko #analysis #comparative #interactive
A Comparative Analysis of Story Representations for Interactive Narrative Systems (BM), pp. 91–94.
AIIDE-2007-RobertsCI #case study #design #interactive
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides (DLR, ASC, CLIJ), pp. 95–97.
AIIDE-2007-StrongMMJR #game studies #generative #interactive #natural language
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games (CRS, MM0, KM, AJ, AR), pp. 98–100.
AIIDE-2007-UrsuCZKWHT #configuration management #declarative #image #interactive
ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives (MFU, JJC, VZ, IK, DW, MH, MLT), pp. 101–105.
AIIDE-2007-CutumisuSSWOSS #behaviour
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs (MC, DS, JS, KW, CO, JS, AS), pp. 106–107.
AIIDE-2007-Kruszewski #challenge #navigation
Navigation Challenges in Massively Destructible Worlds (PK), pp. 108–109.
AIIDE-2007-OnuczkoSSCSWS #generative
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator (CO, DS, JS, MC, JS, KW, AS), pp. 110–111.
AIIDE-2007-Stensrud #architecture
Intelligent Storytelling Architecture for Training (ISAT) (BSS), pp. 112–113.
AIIDE-2007-UrsuCZKSMH #authoring
Authoring Environment for ShapeShifting Screen Media Productions (MFU, JJC, VZ, IK, TS, HM, MH), pp. 114–115.

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