Jonathan Schaeffer, Michael Mateas
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference
AIIDE-2007, 2007.
@proceedings{AIIDE-2007,
editor = "Jonathan Schaeffer and Michael Mateas",
isbn = "978-1-57735-325-6",
publisher = "{The AAAI Press}",
title = "{Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference}",
year = 2007,
}
Contents (27 items)
- AIIDE-2007-BarberK #generative #interactive
- Dynamic Generation of Dilemma-based Interactive Narratives (HB, DK), pp. 2–7.
- AIIDE-2007-ElsonR #lightweight
- A Lightweight Intelligent Virtual Cinematography System for Machinima Production (DKE, MOR), pp. 8–13.
- AIIDE-2007-GorniakD #coordination #execution #named
- SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters (PG, ILD), pp. 14–19.
- AIIDE-2007-HewlettHKCC
- Wubble World (DH, SH, WK, PRC, YHC), pp. 20–24.
- AIIDE-2007-MarksH #automation #design #game studies
- Automatic Design of Balanced Board Games (JM, VH), pp. 25–30.
- AIIDE-2007-Sturtevant #abstraction
- Memory-Efficient Abstractions for Pathfinding (NRS), pp. 31–36.
- AIIDE-2007-TanC #adaptation #game studies
- Personality-based Adaptation for Teamwork in Game Agents (CTT, HLC), pp. 37–42.
- AIIDE-2007-ThueBSW #approach #interactive #modelling
- Interactive Storytelling: A Player Modelling Approach (DT, VB, MS, EW), pp. 43–48.
- AIIDE-2007-TimuriSH #automation
- Automatic Rule Ordering for Dynamic Scripting (TT, PS, HJvdH), pp. 49–54.
- AIIDE-2007-WintermuteXL #approach #named #realtime
- SORTS: A Human-Level Approach to Real-Time Strategy AI (SW, JZX, JEL), pp. 55–60.
- AIIDE-2007-ZhangN #learning #sequence
- Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating (DZ0, BN), pp. 61–67.
- AIIDE-2007-BarrosM #consistency #interactive
- Improving Narrative Consistency in Planning-Based Interactive Storytelling (LMB, SRM), pp. 68–70.
- AIIDE-2007-ChoiKNPL #game studies
- A Believable Agent for First-Person Shooter Games (DC, TK, NN, CP, PL), pp. 71–73.
- AIIDE-2007-CutumisuSSW #behaviour
- Motivational Ambient and Latent Behaviors in Computer RPGs (MC, DS, JS, KW), pp. 74–76.
- AIIDE-2007-Darken
- Level Annotation and Test by Autonomous Exploration: Abbreviated Version (CD), pp. 77–79.
- AIIDE-2007-ForbusK #memory management
- Episodic Memory: A Final Frontier (Abbreviated Version) (KDF, SEK), pp. 80–83.
- AIIDE-2007-JansenB
- HPA* Enhancements (MRJ, MB), pp. 84–87.
- AIIDE-2007-LouchartA
- From Synthetic Characters to Virtual Actors (SL, RA), pp. 88–90.
- AIIDE-2007-Magerko #analysis #comparative #interactive
- A Comparative Analysis of Story Representations for Interactive Narrative Systems (BM), pp. 91–94.
- AIIDE-2007-RobertsCI #case study #design #interactive
- Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides (DLR, ASC, CLIJ), pp. 95–97.
- AIIDE-2007-StrongMMJR #game studies #generative #interactive #natural language
- Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games (CRS, MM0, KM, AJ, AR), pp. 98–100.
- AIIDE-2007-UrsuCZKWHT #configuration management #declarative #image #interactive
- ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives (MFU, JJC, VZ, IK, DW, MH, MLT), pp. 101–105.
- AIIDE-2007-CutumisuSSWOSS #behaviour
- A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs (MC, DS, JS, KW, CO, JS, AS), pp. 106–107.
- AIIDE-2007-Kruszewski #challenge #navigation
- Navigation Challenges in Massively Destructible Worlds (PK), pp. 108–109.
- AIIDE-2007-OnuczkoSSCSWS #generative
- A Demonstration of SQUEGE: A CRPG Sub-Quest Generator (CO, DS, JS, MC, JS, KW, AS), pp. 110–111.
- AIIDE-2007-Stensrud #architecture
- Intelligent Storytelling Architecture for Training (ISAT) (BSS), pp. 112–113.
- AIIDE-2007-UrsuCZKSMH #authoring
- Authoring Environment for ShapeShifting Screen Media Productions (MFU, JJC, VZ, IK, TS, HM, MH), pp. 114–115.