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Collaborated with:
L.E.Nacke P.Mirza-Babaei Daniel Buckstein James Robb João P. Costa Jens Johannsmeier
Talks about:
gamif (2) engag (2) icon (2) game (2) technolog (1) develop (1) control (1) audienc (1) social (1) player (1)

Person: Dennis L. Kappen

DBLP DBLP: Kappen:Dennis_L=

Contributed to:

CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20172017

Wrote 4 papers:

CHI-PLAY-2014-KappenMJBRN #experience #game studies #social
Engaged by boos and cheers: the effect of co-located game audiences on social player experience (DLK, PMB, JJ, DB, JR, LEN), pp. 151–160.
CHI-PLAY-2014-NackeCKRB #game studies
Developing iconic and semi-iconic game controllers (LEN, JPC, DLK, JR, DB), pp. 435–436.
CHI-PLAY-2015-Kappen #adaptation #gamification
Adaptive Engagement of Older Adults' Fitness through Gamification (DLK), pp. 403–406.
CHI-PLAY-2017-KappenMN #gamification #physics #process
Gamification through the Application of Motivational Affordances for Physical Activity Technology (DLK, PMB, LEN), pp. 5–18.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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