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Collaborated with:
Jian-Jun Zhang 0001 H.Liang Jian J. Zhang 0001 Rehan Zia Shujie Deng Can Chen Ruofeng Tong Ismail Khalid Kazmi Peifeng Jiao Min Jiang 0001 Mark Dodwell Jeremy Jekins Hui-jun Yang
Talks about:
game (4) interact (2) preserv (2) ontolog (2) generat (2) shadow (2) chines (2) play (2) base (2) anim (2)

Person: Jian Chang

DBLP DBLP: Chang:Jian

Contributed to:

VS-Games 20092009
VS-Games 20152015
VS-Games 20162016

Wrote 5 papers:

VS-Games-2009-ChangZZ #game studies #modelling #performance
Fast Vehicle Crash Modelling for Games (JC, JJZ0, RZ), pp. 141–147.
VS-Games-2015-LiangCKZJ
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children (HL, JC, IKK, JJZ0, PJ), pp. 1–8.
VS-Games-2016-JiangCDJYZ #comprehension #game studies #process #prototype #safety
Game Prototype for Understanding Safety Issues of Life Boat Launching Process (MJ0, JC, MD, JJ, HjY, JJZ0), pp. 1–8.
VS-Games-2016-LiangDCZCT #animation #game studies #generative #interactive #ontology
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
VS-Games-2016-LiangDCZCT16a #animation #game studies #generative #interactive #ontology
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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