Travelled to:
1 × USA
Collaborated with:
Stefan J. Johansson Mike Preuss ∅ P.Davidsson K.Svensson Daniel Kozakowski Heike Trautmann Julian Togelius Nicola Beume Simon Wessing Georgios N. Yannakakis
Talks about:
strategi (5) game (5) time (4) real (4) potenti (3) field (3) craft (3) star (3) base (2) rts (2)
Person: Johan Hagelbäck
DBLP: Hagelb=auml=ck:Johan
Contributed to:
Wrote 10 papers:
- SAC-2005-DavidssonHS #predict #sequence
- Comparing approaches to predict transmembrane domains in protein sequences (PD, JH, KS), pp. 185–189.
- AIIDE-2008-HagelbackJ #realtime
- The Rise of Potential Fields in Real Time Strategy Bots (JH, SJJ).
- CIG-2008-HagelbackJ #game studies #realtime
- Dealing with fog of war in a Real Time Strategy game environment (JH, SJJ), pp. 55–62.
- AIIDE-2009-HagelbackJ #game studies #multi
- A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario (JH, SJJ).
- CIG-2009-HagelbackJ #experience #game studies #runtime #scalability
- Measuring player experience on runtime dynamic difficulty scaling in an RTS game (JH, SJJ), pp. 46–52.
- CIG-2010-HagelbackJ #case study #game studies #realtime
- A study on human like characteristics in real time strategy games (JH, SJJ), pp. 139–145.
- CIG-2010-HagelbackJP #game studies #realtime
- AI and computational intelligence for real-time strategy games (JH, SJJ, MP), pp. 1–4.
- CIG-2010-TogeliusPBWHY #multi
- Multiobjective exploration of the StarCraft map space (JT, MP, NB, SW, JH, GNY), pp. 265–272.
- CIG-2012-Hagelback #navigation
- Potential-field based navigation in StarCraft (JH), pp. 388–393.
- CIG-2013-PreussKHT #fuzzy
- Reactive strategy choice in StarCraft by means of Fuzzy Control (MP, DK, JH, HT), pp. 1–8.