BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × China
1 × Italy
Collaborated with:
Anders Drachen A.Firmage Anders Tychsen Thea Brolund F.Anvari D.Richards M.A.Babar Doris McIlwain Ken Newman Arnav Jhala Georgios N. Yannakakis Marinka Copier M.Montola Mirjam P. Eladhari J.Stenros Marco Tamassia William L. Raffe R.Sifa Fabio Zambetta
Talks about:
player (5) game (5) role (3) play (3) predict (2) design (2) multi (2) manag (2) data (2) knowledg (1)

Person: Michael Hitchens

DBLP DBLP: Hitchens:Michael

Contributed to:

ICSE 20152015
TOOLS Asia 19971997
DiGRA 20072007
DiGRA 20092009
CIG 20162016

Wrote 7 papers:

ICSE-v2-2015-AnvariRHB #concept #design #effectiveness
Effectiveness of Persona with Personality Traits on Conceptual Design (FA, DR, MH, MAB), pp. 263–272.
TOOLS-ASIA-1997-HitchensF #design #flexibility #library
The Design of a Flexible Class Library Management System (MH, AF), pp. 60–69.
DiGRA-2007-TychsenMBH #game studies #multi
Player-Character Dynamics in Multi-Player Role Playing Games (AT, DM, TB, MH).
DiGRA-2007-TychsenNBH #analysis #experience #game studies #multi
Cross-format analysis of the gaming experience in multi-player role-playing games (AT, KN, TB, MH).
DiGRA-2009-DrachenCMEHS #game studies
Role-Playing Games: The State of Knowledge [Panel Abstracts] (AD, MC, MM, MPE, MH, JS).
DiGRA-2009-DrachenHJY #data-driven #towards
Towards Data-Driven Drama Management: Issues in Data Collection and Annotation (AD, MH, AJ, GNY).
CIG-2016-TamassiaRSDZH #approach #game studies #markov #modelling #online #predict
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game (MT, WLR, RS, AD, FZ, MH), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.