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Collaborated with:
Edward Jack Powley Daniel Whitehouse Hendrik Baier Nick Sephton Nicholas H. Slaven S.Devlin Roderick J. S. Baker Munir Hussain Naveed M. Alamgir Hossain Colin D. Ward Christian Gmeinwieser Jeff Rollason Daniel Kudenko Thomas W. G. Randall Ping Jiang 0001 Hanting Xie M.J.Nelson Paolo Burelli K.Karpouzis S.M.Lucas Anastasija Anspoka V.J.Hodge Myat Aung Valerio Bonometti Anders Drachen A. V. Kokkinakis C. Yoder Alex R. Wade Nikolaos Goumagias Alberto Nucciarelli Ignazio Cabras Kiran Jude Fernandes 0001 F.Li
Talks about:
search (11) carlo (10) mont (10) tree (9) game (8) action (4) oppon (4) evolutionari (3) predict (3) heurist (3)

Person: Peter I. Cowling

DBLP DBLP: Cowling:Peter_I=

Contributed to:

CIG 20052005
CIG 20062006
CIG 20072007
CIG 20082008
CIG 20092009
AIIDE 20102010
CIG 20112011
CIG 20122012
AIIDE 20132013
CIG 20132013
CIG 20142014
CIG 20152015
AIIDE 20162016
CIG 20162016
AIIDE 20172017
AIIDE 20182018
CIG 20182018

Wrote 24 papers:

CIG-2005-Cowling #evaluation #game studies
Board Evaluation For The Virus Game (PIC).
CIG-2006-CowlingNH #game studies
A Coevolutionary Model for The Virus Game (PIC, MHN, MAH), pp. 45–51.
CIG-2007-BakerC #modelling
Bayesian Opponent Modeling in a Simple Poker Environment (RJSB, PIC), pp. 125–131.
CIG-2007-NaveedCH #game studies #hybrid #learning
Hybrid Evolutionary Learning Approaches for The Virus Game (MHN, PIC, MAH), pp. 196–202.
CIG-2008-BakerCRJ #evolution #modelling #question
Can opponent models aid poker player evolution? (RJSB, PIC, TWGR, PJ0), pp. 23–30.
CIG-2009-WardC #monte carlo
Monte Carlo search applied to card selection in Magic: The Gathering (CDW, PIC), pp. 9–16.
AIIDE-2010-CowlingG
AI for Herding Sheep (PIC, CG).
CIG-2011-WhitehousePC #game studies #monte carlo #set
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu (DW, EJP, PIC), pp. 87–94.
CIG-2012-NelsonBKLC
Tutorials (MJN, PB, KK, SML, PIC).
CIG-2012-PowleyWC #heuristic #monte carlo #physics #problem
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem (EJP, DW, PIC), pp. 234–241.
AIIDE-2013-WhitehouseCPR #game studies #knowledge-based #mobile #monte carlo
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game (DW, PIC, EJP, JR).
CIG-2013-PowleyWC #monte carlo #policy #simulation
Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search (EJP, DW, PIC), pp. 1–8.
CIG-2013-PowleyWC13a #heuristic #monte carlo #multi #physics #problem
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem (EJP, DW, PIC), pp. 1–8.
CIG-2014-DevlinCKGNCFL #game studies
Game intelligence (SD, PIC, DK, NG, AN, IC, KJF0, FL), pp. 1–8.
CIG-2014-SephtonCPS #game studies #heuristic #monte carlo
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War (NS, PIC, EJP, NHS), pp. 1–7.
CIG-2015-CowlingWP #monte carlo
Emergent bluffing and inference with Monte Carlo Tree Search (PIC, DW, EJP), pp. 114–121.
CIG-2015-SephtonCS #case study
An experimental study of action selection mechanisms to create an entertaining opponent (NS, PIC, NHS), pp. 122–129.
CIG-2015-XieDKC #data transformation #predict #representation
Predicting player disengagement and first purchase with event-frequency based data representation (HX, SD, DK, PIC), pp. 230–237.
AIIDE-2016-DevlinASCR #game studies #monte carlo
Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play (SD, AA, NS, PIC, JR), pp. 16–22.
CIG-2016-SephtonCDHS #android #mining #predict #using
Using association rule mining to predict opponent deck content in android: Netrunner (NS, PIC, SD, VJH, NHS), pp. 1–8.
AIIDE-2017-PowleyCW #bound #memory management #monte carlo
Memory Bounded Monte Carlo Tree Search (EJP, PIC, DW), pp. 94–100.
AIIDE-2018-BaierC #flexibility
Evolutionary MCTS with Flexible Search Horizon (HB, PIC), pp. 2–8.
CIG-2018-AungBDCKYW #dataset #learning #predict #scalability
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset (MA, VB, AD, PIC, AVK, CY, ARW), pp. 1–7.
CIG-2018-BaierC #game studies #multi
Evolutionary MCTS for Multi-Action Adversarial Games (HB, PIC), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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