Travelled to:
1 × Canada
1 × China
1 × France
1 × South Korea
1 × USA
Collaborated with:
D.Wigdor H.Benko A.Wilson J.A.Jorge J.Deber C.Forlines P.Lopes A.Ng P.Dietz P.Santos A.Stork T.Gierlinger A.Pagani B.Araújo L.C.Bruno J.M.Pereira M.Witzel G.Conti R.d.Amicis I.Barandarian C.Paloc M.Hafner D.McIntyre
Talks about:
latenc (3) fast (3) interact (2) realiti (2) improv (2) enough (2) effect (2) direct (2) touch (2) tabletop (1)
Person: Ricardo Jota
DBLP: Jota:Ricardo
Contributed to:
Wrote 5 papers:
- CHI-2015-DeberJFW #how #latency #performance
- How Much Faster is Fast Enough?: User Perception of Latency & Latency Improvements in Direct and Indirect Touch (JD, RJ, CF, DW), pp. 1827–1836.
- CHI-2014-JotaLWJ #how #scalability
- Let’s kick it: how to stop wasting the bottom third of your large screen display (RJ, PL, DW, JAJ), pp. 1411–1414.
- CHI-2013-JotaNDW #case study #how #latency #performance
- How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks (RJ, AN, PD, DW), pp. 2291–2300.
- CHI-2012-BenkoJW #artificial reality #interactive #named
- MirageTable: freehand interaction on a projected augmented reality tabletop (HB, RJ, AW), pp. 199–208.
- HCI-IPT-2007-SantosSGPAJBJPWCABPHM #artificial reality #design #effectiveness #interactive #named
- IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments (PS, AS, TG, AP, BA, RJ, LCB, JAJ, JMP, MW, GC, RdA, IB, CP, MH, DM), pp. 689–699.