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Travelled to:
1 × South Korea
2 × Canada
2 × China
2 × USA
Collaborated with:
H.Nicolau D.Gonçalves Gabriel Barata Sandra Gama R.Jota P.Lopes D.Wigdor P.Campos M.Campos J.Pestana N.Tomás T.J.Guerreiro T.J.V.Guerreiro R.Marin Daniel Jorge Viegas Gonçalves Daniel Gonçalves 0002 R.Tang X.Yang S.Bateman A.Tang P.Santos A.Stork T.Gierlinger A.Pagani B.Araújo L.C.Bruno J.M.Pereira M.Witzel G.Conti R.d.Amicis I.Barandarian C.Paloc M.Hafner D.McIntyre
Talks about:
interact (2) student (2) effect (2) design (2) use (2) physiotherapi (1) autobiograph (1) understand (1) multimedia (1) techniqu (1)

Person: Joaquim A. Jorge

DBLP DBLP: Jorge:Joaquim_A=

Contributed to:

CHI 20152015
CHI 20142014
CHI 20122012
HCI p3 20112011
HT 20102010
HCI p2 20072007
HCI/HIMI p1 20072007
CHI PLAY 20142014
VS-Games 20132013

Wrote 9 papers:

CHI-2015-TangYBJT #feedback #visual notation
Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises (RT, XDY, SB, JAJ, AT), pp. 4123–4132.
CHI-2014-JotaLWJ #how #scalability
Let’s kick it: how to stop wasting the bottom third of your large screen display (RJ, PL, DW, JAJ), pp. 1411–1414.
CHI-2012-NicolauJ #comprehension #type system #using
Touch typing using thumbs: understanding the effect of mobility and hand posture (HN, JAJ), pp. 2683–2686.
HCI-MIIE-2011-CamposCPJ #design #multi
Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations (PC, MC, JP, JAJ), pp. 155–164.
HT-2010-TomasGJG
A narrative-based alternative to tagging (NT, TJG, JAJ, DG), pp. 189–194.
HCI-IPT-2007-SantosSGPAJBJPWCABPHM #artificial reality #design #effectiveness #interactive #named
IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments (PS, AS, TG, AP, BA, RJ, LCB, JAJ, JMP, MW, GC, RdA, IB, CP, MH, DM), pp. 689–699.
HIMI-MTT-2007-GoncalvesaMJ #documentation #using
Using Autobiographic Information to Retrieve Real and Electronic Documents (DG, TJVG, RM, JAJ), pp. 427–436.
CHI-PLAY-2014-BarataGJG #experience #game studies #learning #performance #student
Relating gaming habits with student performance in a gamified learning experience (GB, SG, JAJ, DJVG), pp. 17–25.
VS-Games-2013-BarataGJ0 #gamification #student
Engaging Engeneering Students with Gamification (GB, SG, JAJ, DG0), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.