Travelled to:
1 × South Korea
2 × Canada
2 × China
2 × USA
Collaborated with:
H.Nicolau D.Gonçalves Gabriel Barata Sandra Gama R.Jota P.Lopes D.Wigdor P.Campos M.Campos J.Pestana N.Tomás T.J.Guerreiro T.J.V.Guerreiro R.Marin Daniel Jorge Viegas Gonçalves Daniel Gonçalves 0002 R.Tang X.Yang S.Bateman A.Tang P.Santos A.Stork T.Gierlinger A.Pagani B.Araújo L.C.Bruno J.M.Pereira M.Witzel G.Conti R.d.Amicis I.Barandarian C.Paloc M.Hafner D.McIntyre
Talks about:
interact (2) student (2) effect (2) design (2) use (2) physiotherapi (1) autobiograph (1) understand (1) multimedia (1) techniqu (1)
Person: Joaquim A. Jorge
DBLP: Jorge:Joaquim_A=
Contributed to:
Wrote 9 papers:
- CHI-2015-TangYBJT #feedback #visual notation
- Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises (RT, XDY, SB, JAJ, AT), pp. 4123–4132.
- CHI-2014-JotaLWJ #how #scalability
- Let’s kick it: how to stop wasting the bottom third of your large screen display (RJ, PL, DW, JAJ), pp. 1411–1414.
- CHI-2012-NicolauJ #comprehension #type system #using
- Touch typing using thumbs: understanding the effect of mobility and hand posture (HN, JAJ), pp. 2683–2686.
- HCI-MIIE-2011-CamposCPJ #design #multi
- Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations (PC, MC, JP, JAJ), pp. 155–164.
- HT-2010-TomasGJG
- A narrative-based alternative to tagging (NT, TJG, JAJ, DG), pp. 189–194.
- HCI-IPT-2007-SantosSGPAJBJPWCABPHM #artificial reality #design #effectiveness #interactive #named
- IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments (PS, AS, TG, AP, BA, RJ, LCB, JAJ, JMP, MW, GC, RdA, IB, CP, MH, DM), pp. 689–699.
- HIMI-MTT-2007-GoncalvesaMJ #documentation #using
- Using Autobiographic Information to Retrieve Real and Electronic Documents (DG, TJVG, RM, JAJ), pp. 427–436.
- CHI-PLAY-2014-BarataGJG #experience #game studies #learning #performance #student
- Relating gaming habits with student performance in a gamified learning experience (GB, SG, JAJ, DJVG), pp. 17–25.
- VS-Games-2013-BarataGJ0 #gamification #student
- Engaging Engeneering Students with Gamification (GB, SG, JAJ, DG0), pp. 1–8.