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Collaborated with:
Keith Bugeja Kurt Debattista Steven Galea Francois Buhagiar Alan Chalmers Mark Magro
Talks about:
base (3) interact (2) environ (2) fidel (2) high (2) telemetri (1) distribut (1) virtual (1) optimis (1) illumin (1)

Person: Sandro Spina

DBLP DBLP: Spina:Sandro

Contributed to:

VS-Games 20142014
VS-Games 20172017
VS-Games 20192019

Wrote 4 papers:

VS-Games-2014-BugejaDSC #distributed #using
High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing (KB, KD, SS, AC), pp. 1–8.
VS-Games-2014-GaleaDS #interactive
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering (SG, KD, SS), pp. 1–8.
VS-Games-2017-BugejaSB #optimisation
Telemetry-based optimisation for user training in racing simulators (KB, SS, FB), pp. 31–38.
VS-Games-2019-MagroBSD #interactive
Interactive Cloud-based Global Illumination for Shared Virtual Environments (MM, KB, SS, KD), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.