Proceedings of the Ninth International Conference on Virtual Worlds and Games for Serious Applications
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Proceedings of the Ninth International Conference on Virtual Worlds and Games for Serious Applications
VS-Games-2017, 2017.

GAME
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@proceedings{VS-Games-2017,
	ee            = "https://ieeexplore.ieee.org/xpl/conhome/8049189/proceeding",
	ee            = "https://www.computer.org/csdl/proceedings/vs-games/2017/5812/00/index.html",
	isbn          = "978-1-5090-5812-9",
	publisher     = "{IEEE Computer Society}",
	title         = "{Proceedings of the Ninth International Conference on Virtual Worlds and Games for Serious Applications}",
	year          = 2017,
}

Contents (49 items)

VS-Games-2017-LiarokapisDD
Preface (FL, AD, ND).
VS-Games-2017-Philbin-Briscoe #comprehension #game studies
A serious game for understanding ancient seafaring in the Mediterranean sea (OPB, BS, SPM, CP, SR, DB, FL, IK, SD, DS), pp. 1–5.
VS-Games-2017-KoskelaPHAAO #3d #modelling #named #scalability #web
DRUMM: Dynamic viewing of large-scale 3D city models on the web (TK, MP, AH, TA, PA, TO), pp. 8–14.
VS-Games-2017-BacklundEMT #challenge #game studies #identification #research
Developing games for non-leisure contexts: Identification of challenges and research gaps (PB, HE, BBM, MT), pp. 15–22.
VS-Games-2017-BlomeDRBM #artificial reality #learning
VReanimate - Non-verbal guidance and learning in virtual reality (TB, AD, SR, KB, SvM), pp. 23–30.
VS-Games-2017-BugejaSB #optimisation
Telemetry-based optimisation for user training in racing simulators (KB, SS, FB), pp. 31–38.
VS-Games-2017-ZadGP #game studies #realtime
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games (DDZ, LBG, ITP), pp. 39–46.
VS-Games-2017-PanzoliCPDOBLBG #biology #game studies #learning
Learning the cell cycle with a game: Virtual experiments in cell biology (DP, SCB, JP, JD, MO, LB, VL, EB, FG, CPL, BD, YD), pp. 47–54.
VS-Games-2017-MullerPGLJ #case study #learning
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability (NM, DP, MG, PL, JPJ), pp. 55–62.
VS-Games-2017-LopeMMGV #approach #design #education #game studies
Designing educational games: Key elements and methodological approach (RPdL, NMM, RMS, AMG, FLGV), pp. 63–70.
VS-Games-2017-AlavesaPVKSOP #game studies #pervasive
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay (PA, MP, AV, HK, AS, TO, MP), pp. 71–78.
VS-Games-2017-SchneiderSS #development #education #game studies #simulation
Geogames in education for sustainable development: Transferring a simulation game in outdoor settings (JS, SS, CS), pp. 79–86.
VS-Games-2017-PistoljevicH #case study #education #game studies #interactive #user study
An interactive E-book with an educational game for children with developmental disorders: A pilot user study (NP, VH), pp. 87–93.
VS-Games-2017-RallisGDVT #3d #summary
Extraction of key postures from 3D human motion data for choreography summarization (IR, IG, ND, AV, PT), pp. 94–101.
VS-Games-2017-BadriPAKO #3d #design #development #editing #evaluation #social #social media #usability
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (MB, MP, PA, HK, TO), pp. 102–108.
VS-Games-2017-FerkovaZUM #database #image #re-engineering #using
Single image reconstruction of human faces using database of depth images (ZF, MZ, PU, PM), pp. 109–116.
VS-Games-2017-VourvopoulosNHS #game studies
Investigating the effect of user profile during training for BCI-based games (AV, EN, MH, FS, FL), pp. 117–124.
VS-Games-2017-ChowdhuryCQ #mobile #simulation
Information recall in a mobile VR disability simulation (TIC, RC, JQ), pp. 125–128.
VS-Games-2017-AxtSBKM #artificial reality #simulation
A virtual reality simulation for children: Build and create from the perspective of a toy figure (JA, MS, KB, AK, SvM), pp. 133–136.
VS-Games-2017-HanesS #game studies
A model of heritage content in serious and commercial games (LH, RS), pp. 137–140.
VS-Games-2017-MarquesCSG #agile #development
Gamifying software development scrum projects (RM, GC, MMdS, PG), pp. 141–144.
VS-Games-2017-FreytagW #evaluation #game studies
Evaluation of a virtual gaming environment designed to access emotional reactions while playing (SCF, CW), pp. 145–148.
VS-Games-2017-HulusicP #education #game studies
A curriculum for developing serious games for children with autism: A success story (VH, NP), pp. 149–152.
VS-Games-2017-JercicSL #game studies
The effect of cognitive load on physiological arousal in a decision-making serious game (PJ, CCS, CL), pp. 153–156.
VS-Games-2017-PalmbergPQ
When facial expressions dominate emotion perception in groups of virtual characters (RP, CEP, AQ), pp. 157–160.
VS-Games-2017-MaltezosDI #3d #detection #modelling #visualisation
Improving the visualisation of 3D textured models via shadow detection and removal (EM, AD, CI), pp. 161–164.
VS-Games-2017-KontadakisCPM #3d #low cost #using
Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors (GK, DC, DP, KM), pp. 165–168.
VS-Games-2017-TsatirisKK
Variance-based shape descriptors for determining the level of expertise of tennis players (GT, KK, SDK), pp. 169–172.
VS-Games-2017-JacobNCR #adaptation #game studies #safety
Adaptivity and safety in location-based games (JTPNJ, RN, AC, RR0), pp. 173–174.
VS-Games-2017-DCruzPHSVP #3d #game studies #novel #people
Novel 3D games for people with and without hearing loss (MD, HP, MH, DS, JV, LP), pp. 175–176.
VS-Games-2017-AlavesaKSMAPKP #experience #game studies
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience (PA, OK, JS, MM, MA, MP, TK, MP), pp. 179–180.
VS-Games-2017-AbellardA #adaptation #game studies #multi
Serious games adapted to children with profound intellectual and multiple disabilities (PA, AA), pp. 183–184.
VS-Games-2017-OikonomouLSZ #artificial reality #lifecycle
Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle (CO, AL, MS, SZ), pp. 185–186.
VS-Games-2017-TanLL #education #game studies #overview #perspective
Paper title: Serious games in nursing education: An integrative review (AJQT, CCSL, SYL), pp. 187–188.
VS-Games-2017-CobelloBMZ #aspect-oriented #community #education #experience #gamification #learning #social
The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience (SC, PPB, EM, NZ), pp. 189–192.
VS-Games-2017-TsatsouVD #adaptation #case study #experience #learning #modelling #multi
Modelling learning experiences in adaptive multi-agent learning environments (DT, NV, PD), pp. 193–200.
VS-Games-2017-ApostolakisSPDD #adaptation #game studies #online
Offline and online adaptation in prosocial games (KCA, KS, AP, KD, PD), pp. 201–208.
VS-Games-2017-Grammatikopoulou #adaptation #framework #game studies
An adaptive framework for the creation of bodymotion-based games (AG, SL, OS, KD, NG), pp. 209–216.
VS-Games-2017-YangLPHP #game studies #social
Expressive virtual characters for social demonstration games (FY, CL, RP, EVDH, CEP), pp. 217–224.
VS-Games-2017-SpyridonisZP #design #framework #gamification
The gamification of accessibility design: A proposed framework (FS, DDZ, ITP), pp. 233–236.
VS-Games-2017-DiasKDBCHSFIDGH #framework #game studies #personalisation
Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework (SBD, EK, JAD, PDB, VSC, SH, MS, PF, II, KD, NG, LJH), pp. 237–244.
VS-Games-2017-EllmersYP #game studies #risk management
Integratingfall-risk assessments within a simple balance exergame (TJE, WRY, ITP), pp. 245–248.
VS-Games-2017-KonstantinidisB #game studies #personalisation #towards
The interplay between IoT and serious games towards personalised healthcare (EIK, ASB, ITP, PDB), pp. 249–252.
VS-Games-2017-RizvicDAHCIOB #guidelines #interactive
Guidelines for interactive digital storytelling presentations of cultural heritage (SR, ND, FA, BH, FFC, AI, VO, DB), pp. 253–259.
VS-Games-2017-SkamantzariKGK
Developing a virtual museum for the Stoa of Attalos (MS, GK, AG, SK), pp. 260–263.
VS-Games-2017-VayanouI #design #evaluation #game studies #testing
Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions (MV, YEI), pp. 264–271.
VS-Games-2017-DolezalCL #collaboration #visualisation
An immersive virtual environment for collaborative geovisualization (MD, JC, FL), pp. 272–275.
VS-Games-2017-Duchowski
Serious gaze (ATD), pp. 276–283.
VS-Games-2017-Troyer #effectiveness #game studies #towards
Towards effective serious games (ODT), pp. 284–289.

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