BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × Greece
1 × USA
Collaborated with:
G.Wallner Guenter Wallner M.Pohl Anders Drachen Ruben Schertler F.Scholz B.Alsallakh S.Miksch Sonja Gabriel Christian S. Loh Yanyan Sheng I-Hung Li Mike Schaekermann Giovanni Ribeiro Daniel M. Johnson 0001 R.Sifa L.E.Nacke
Talks about:
game (5) visual (4) user (4) analysi (3) studi (3) gameplay (2) destini (2) profil (2) base (2) spatiotempor (1)

Person: Simone Kriglstein

DBLP DBLP: Kriglstein:Simone

Contributed to:

CHI 20142014
HCI/HIMI p1 20142014
CHI 20122012
CHI PLAY 20162016
FDG 20182018
CHI PLAY 20192019
CHI PLAY 20172017
CoG 20192019

Wrote 9 papers:

CHI-2014-KriglsteinWP #case study #user study #visualisation
A user study of different gameplay visualizations (SK, GW, MP), pp. 361–370.
HIMI-DE-2014-PohlSKAM #usability
Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study (MP, FS, SK, BA, SM), pp. 76–86.
CHI-2012-WallnerK #analysis #approach #visualisation
A spatiotemporal visualization approach for the analysis of gameplay data (GW, SK), pp. 1115–1124.
CHI-PLAY-2016-WallnerK #analysis #case study #game studies #user study #visualisation
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study (GW, SK), pp. 22–32.
FDG-2018-WallnerK #community #visualisation
Introducing PlaNet: a tool for visualizing player communities (GW, SK), p. 4.
FDG-2018-WallnerKGLSL #education #game studies #geometry
Lost my way: an educational geometry game for young children (GW, SK, SG, CSL, YS, IHL), p. 4.
CHI-PLAY-2019-SchertlerKW #analysis #game studies #semantics #using
User Guided Movement Analysis in Games using Semantic Trajectories (RS, SK, GW), pp. 613–623.
CHI-PLAY-2017-SchaekermannRWK #behaviour #game studies #metric #motivation #profiling #self
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny” (MS, GR, GW, SK, DMJ0, AD, RS, LEN), pp. 143–156.
CoG-2019-WallnerKD #game studies #online #profiling #twitter
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game (GW, SK, AD), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.