Anna L. Cox, Zachary O. Toups, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001
Proceedings of the Third Annual Symposium on Computer-Human Interaction in Play
CHI-PLAY-2016, 2016.
@proceedings{CHI-PLAY-2016,
doi = "10.1145/2967934",
editor = "Anna L. Cox and Zachary O. Toups and Regan L. Mandryk and Paul A. Cairns and Vero Vanden Abeele and Daniel M. Johnson 0001",
isbn = "978-1-4503-4456-2",
publisher = "{ACM}",
title = "{Proceedings of the Third Annual Symposium on Computer-Human Interaction in Play}",
year = 2016,
}
Contents (39 items)
- CHI-PLAY-2016-Madigan #game studies #research
- Things I Wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore Gamer (JM), p. 1.
- CHI-PLAY-2016-Yee #motivation #what
- The Gamer Motivation Profile: What We Learned From 250, 000 Gamers (NY), p. 2.
- CHI-PLAY-2016-Waern #design #game studies
- Play, Participation and Empowerment: Design strategies and dilemmas (AW), p. 3.
- CHI-PLAY-2016-KouGK #ranking
- Ranking Practices and Distinction in League of Legends (YK, XG, YMK), pp. 4–9.
- CHI-PLAY-2016-EmmerichM #experience #performance
- The Influence of Virtual Agents on Player Experience and Performance (KE, MM), pp. 10–21.
- CHI-PLAY-2016-WallnerK #analysis #case study #game studies #user study #visualisation
- Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study (GW, SK), pp. 22–32.
- CHI-PLAY-2016-DenisovaNC #convergence #experience
- The Convergence of Player Experience Questionnaires (AD, AIN, PAC), pp. 33–37.
- CHI-PLAY-2016-RaptisFA #behaviour #difference #game studies #performance #question
- Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? (GER, CAF, NMA), pp. 38–43.
- CHI-PLAY-2016-AshbarryGSL #game studies #video
- Blood and Violence: Exploring the Impact of Gore in Violent Video Games (LA, BG, KdS, IJL), pp. 44–52.
- CHI-PLAY-2016-FrommelRDWHB0 #design #interactive #ubiquitous
- 2084 - Safe New World: Designing Ubiquitous Interactions (JF, KR, TD, JW, CH, MB, MW0), pp. 53–64.
- CHI-PLAY-2016-SharmaTDKJ #artificial reality #game studies #using
- Evaluating Display Modalities Using a Mixed Reality Game (HNS, ZOT, ID, AK, AJ), pp. 65–77.
- CHI-PLAY-2016-BonsignoreHKVF #game studies #learning #people
- Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games (EB, DLH, KK, AV, AF), pp. 78–90.
- CHI-PLAY-2016-KorsFSKS #design #game studies
- A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game (MJLK, GF0, EDVdS, CK, BAMS), pp. 91–104.
- CHI-PLAY-2016-CollinsCL #exclamation #game studies #network #student
- Say Cheese!: Games for Successful Academic and Student Networking (EIMC, ALC, FJL), pp. 105–115.
- CHI-PLAY-2016-DeppingMJBT #game studies #social #trust
- Trust Me: Social Games are Better than Social Icebreakers at Building Trust (AED, RLM, CJ, JTB, SCT), pp. 116–129.
- CHI-PLAY-2016-SavardBW #challenge #collaboration #game studies #using
- Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges (OTS, AB, JW), pp. 130–141.
- CHI-PLAY-2016-HornHBFSH #analysis #black box #education #game studies
- Opening the Black Box of Play: Strategy Analysis of an Educational Game (BH, AKH, JB, YF, GS, CH), pp. 142–153.
- CHI-PLAY-2016-ZayerTF #mobile #named #using
- PAWdio: Hand Input for Mobile VR using Acoustic Sensing (MAZ, ST, EF), pp. 154–158.
- CHI-PLAY-2016-ByrneMM #design #game studies #towards
- Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation (RB, JM, F'M), pp. 159–170.
- CHI-PLAY-2016-VellosoC #game studies #interactive #overview
- The Emergence of EyePlay: A Survey of Eye Interaction in Games (EV, MC), pp. 171–185.
- CHI-PLAY-2016-ReinschluesselM #game studies #self #using
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation (AVR, RLM), pp. 186–198.
- CHI-PLAY-2016-ParkHH #game studies #reduction
- Plant-based Games for Anxiety Reduction (TP, TH, JH), pp. 199–204.
- CHI-PLAY-2016-BozgeyikliRKD #artificial reality
- Point & Teleport Locomotion Technique for Virtual Reality (EB, AR, SK, RVD), pp. 205–216.
- CHI-PLAY-2016-ChengPG #design #game studies #health #order #quote
- “Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health (JC, CP, JG0), pp. 217–228.
- CHI-PLAY-2016-TondelloWDBMN #gamification
- The Gamification User Types Hexad Scale (GFT, RRW, LD, MB, AM, LEN), pp. 229–243.
- CHI-PLAY-2016-CraveirinhaBR #taxonomy #towards
- Towards a Taxonomy for the Clarification of PCG Actors' Roles (RC, NB, LR), pp. 244–253.
- CHI-PLAY-2016-ChoiFCMBH
- Playtesting with a Purpose (JOC, JF, MGC, RM, MB, JH), pp. 254–265.
- CHI-PLAY-2016-SiuR #game studies
- Reward Systems in Human Computation Games (KS, MOR), pp. 266–275.
- CHI-PLAY-2016-ToupsCWTN #game studies #interface #quote #towards
- “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects (ZOT, NKC, RRW, GFT, LEN), pp. 276–290.
- CHI-PLAY-2016-BirkMA #game studies #motivation
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training (MVB, RLM, CA), pp. 291–303.
- CHI-PLAY-2016-WellsCLMGS #data mining #mining #network
- Mining for Gold (and Platinum): PlayStation Network Data Mining (LW, AJCS, IJL, LM, BG, KdS), pp. 304–312.
- CHI-PLAY-2016-TyackW0 #game studies #people #what
- The Appeal of MOBA Games: What Makes People Start, Stay, and Stop (AT, PW, DMJ0), pp. 313–325.
- CHI-PLAY-2016-Baldwin0W #game studies #multi #named #video
- Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games (AB0, DMJ0, PW), pp. 326–337.
- CHI-PLAY-2016-GutwinVM #development #game studies
- Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game (CG, RVM, RLM), pp. 338–349.
- CHI-PLAY-2016-HarrisHS #design #game studies #multi #symmetry
- Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play (JH, MSH, SDS), pp. 350–361.
- CHI-PLAY-2016-ToupsHA #design pattern #game studies
- Playing at Planning: Game Design Patterns from Disaster Response Practice (ZOT, WAH, SAA), pp. 362–375.
- CHI-PLAY-2016-SeguraWSR #named
- Playification: The PhySeEar case (EMS, AW, LMS, DLR), pp. 376–388.
- CHI-PLAY-2016-JennettICVWMJJG #interactive
- Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions (CJ, II, ALC, AV, EW, LM, GJ, JJ, SG, YR), pp. 389–400.
- CHI-PLAY-2016-HuergaLM #design #game studies
- Designing Play to Support Hospitalized Children (RSH, JL, FM0), pp. 401–412.