Travelled to:
1 × Canada
1 × Sweden
Collaborated with:
Markus Viljanen J.Heikkonen Antti Airola F.Gieseke O.Kramer Riikka Numminen S.Soroushnia M.Daneshtalab J.Plosila J.Pohjankukka P.Nevalainen P.Hänninen E.Hyvönen R.Sutinen
Talks about:
game (3) retent (2) monet (2) model (2) mobil (2) user (2) soil (2) spectroscopi (1) evolutionari (1) differenti (1)
Person: Tapio Pahikkala
DBLP: Pahikkala:Tapio
Contributed to:
Wrote 7 papers:
- PDP-2015-SoroushniaDPP #algorithm #gpu #implementation #parallel #pattern matching
- Parallel Implementation of Fuzzified Pattern Matching Algorithm on GPU (SS, MD, TP, JP), pp. 341–344.
- ICPR-2014-PohjankukkaNPHHSH #recognition
- Arctic Soil Hydraulic Conductivity and Soil Type Recognition Based on Aerial Gamma-Ray Spectroscopy and Topographical Data (JP, PN, TP, PH, EH, RS, JH), pp. 1822–1827.
- ICML-2009-GiesekePK #clustering #performance
- Fast evolutionary maximum margin clustering (FG, TP, OK), pp. 361–368.
- CIG-2016-ViljanenAPH #game studies #mobile #modelling
- Modelling user retention in mobile games (MV, AA, TP, JH), pp. 1–8.
- CIG-2016-ViljanenAPH16a #difference #equation #game studies #mobile #process #question
- User activity decay in mobile games determined by simple differential equations? (MV, AA, TP, JH), pp. 1–8.
- AIIDE-2017-ViljanenAHP #using
- A/B-Test of Retention and Monetization Using the Cox Model (MV, AA, JH, TP), pp. 248–254.
- CoG-2019-NumminenVP #analysis #game studies #predict
- Predicting the monetization percentage with survival analysis in free-to-play games (RN, MV, TP), pp. 1–8.