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Travelled to:
1 × Canada
1 × Sweden
Collaborated with:
Markus Viljanen J.Heikkonen Antti Airola F.Gieseke O.Kramer Riikka Numminen S.Soroushnia M.Daneshtalab J.Plosila J.Pohjankukka P.Nevalainen P.Hänninen E.Hyvönen R.Sutinen
Talks about:
game (3) retent (2) monet (2) model (2) mobil (2) user (2) soil (2) spectroscopi (1) evolutionari (1) differenti (1)

Person: Tapio Pahikkala

DBLP DBLP: Pahikkala:Tapio

Contributed to:

PDP 20152015
ICPR 20142014
ICML 20092009
CIG 20162016
AIIDE 20172017
CoG 20192019

Wrote 7 papers:

PDP-2015-SoroushniaDPP #algorithm #gpu #implementation #parallel #pattern matching
Parallel Implementation of Fuzzified Pattern Matching Algorithm on GPU (SS, MD, TP, JP), pp. 341–344.
ICPR-2014-PohjankukkaNPHHSH #recognition
Arctic Soil Hydraulic Conductivity and Soil Type Recognition Based on Aerial Gamma-Ray Spectroscopy and Topographical Data (JP, PN, TP, PH, EH, RS, JH), pp. 1822–1827.
ICML-2009-GiesekePK #clustering #performance
Fast evolutionary maximum margin clustering (FG, TP, OK), pp. 361–368.
CIG-2016-ViljanenAPH #game studies #mobile #modelling
Modelling user retention in mobile games (MV, AA, TP, JH), pp. 1–8.
CIG-2016-ViljanenAPH16a #difference #equation #game studies #mobile #process #question
User activity decay in mobile games determined by simple differential equations? (MV, AA, TP, JH), pp. 1–8.
AIIDE-2017-ViljanenAHP #using
A/B-Test of Retention and Monetization Using the Cox Model (MV, AA, JH, TP), pp. 248–254.
CoG-2019-NumminenVP #analysis #game studies #predict
Predicting the monetization percentage with survival analysis in free-to-play games (RN, MV, TP), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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