Travelled to:
1 × Canada
1 × France
1 × Italy
1 × USA
Collaborated with:
E.Harpstead B.A.Myers A.Ogan C.Jones T.Aleahmad R.Kraut R.S.J.d.Baker A.T.Corbett C.J.MacLellan M.A.Rau N.Rummel S.Rohrbach J.Kim C.Lynch K.D.Ashley N.Pinkwart
Talks about:
learn (5) game (4) educ (4) design (3) use (3) analysi (2) inform (2) improv (2) interact (1) contextu (1)
Person: Vincent Aleven
DBLP: Aleven:Vincent
Contributed to:
Wrote 9 papers:
- CHI-2014-HarpsteadMAM #design #education #game studies #using
- Using extracted features to inform alignment-driven design ideas in an educational game (EH, CJM, VA, BAM), pp. 3329–3338.
- CHI-2013-HarpsteadMA #data analysis #education #game studies #learning
- In search of learning: facilitating data analysis in educational games (EH, BAM, VA), pp. 79–88.
- CHI-2013-RauARR #design #interactive #learning #why
- Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
- EDM-2010-AleahmadAK #automation #rating
- Automatic Rating of User-Generated Math Solutions (TA, VA, RK), pp. 267–268.
- OCSC-2009-OganAKJ #education #game studies #learning #question #social
- Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame? (AO, VA, JK, CJ), pp. 593–602.
- CHI-2008-OganAJ #learning #predict #using
- Pause, predict, and ponder: use of narrative videos to improve cultural discussion and learning (AO, VA, CJ), pp. 155–162.
- EDM-2008-BakerCA #modelling #set
- Improving Contextual Models of Guessing and Slipping with a Trucated Training Set (RSJdB, ATC, VA), pp. 67–76.
- EDM-2008-LynchAPA #classification #graph #programming #search-based
- Argument graph classification with Genetic Programming and C4.5 (CL, KDA, NP, VA), pp. 137–146.
- CHI-PLAY-2015-HarpsteadA #analysis #design #education #empirical #game studies #learning #using
- Using Empirical Learning Curve Analysis to Inform Design in an Educational Game (EH, VA), pp. 197–207.