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Collaborated with:
Kári Halldórsson Vadim Bulitko Mark H. M. Winands Markus Enzenberger R.C.Holte J.Schaeffer
Talks about:
game (4) search (3) map (3) play (2) decomposit (1) pathfind (1) subgoal (1) heurist (1) general (1) system (1)

Person: Yngvi Björnsson

DBLP DBLP: Bj=ouml=rnsson:Yngvi

Contributed to:

CIG 20052005
AIIDE 20062006
AIIDE 20092009
CIG 20092009
CIG 20112011
AIIDE 20152015

Wrote 6 papers:

CIG-2005-BjornssonEHS #game studies
Fringe Search: Beating A* at Pathfinding on Game Maps (YB, ME, RCH, JS).
AIIDE-2006-BjornssonH #game studies #heuristic
Improved Heuristics for Optimal Path-finding on Game Maps (YB, KH), pp. 9–14.
AIIDE-2009-BulitkoB #realtime
kNN LRTA*: Simple Subgoaling for Real-Time Search (VB, YB).
CIG-2009-Bjornsson #game studies
General game-playing systems (YB).
CIG-2011-WinandsB #monte carlo
αβ-based play-outs in Monte-Carlo Tree Search (MHMW, YB), pp. 110–117.
AIIDE-2015-HalldorssonB #automation #composition #game studies
Automated Decomposition of Game Maps (KH, YB), pp. 122–127.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.