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Travelled to:
1 × Austria
1 × China
1 × United Kingdom
2 × USA
Collaborated with:
D.Szafron M.Cutumisu C.Onuczko K.Waugh M.McNaughton J.Siegel Allan Schumacher M.Carbonaro R.C.Holte T.Roy K.Tan J.Anvik S.MacDonald J.Redford D.Parker G.Lobe Michael Chung Michael Buro Yngvi Björnsson Markus Enzenberger Peter Kai Yue Yap N.Burch Matthew Church Eric Graves 0002 Jason Duncan Adel Lari Robin Miller Neesha Desai Richard Zhao S.Bromling Stephanie Gillis Sabrina Kratchmer N.R.Sturtevant Kevin Schenk
Talks about:
comput (9) game (9) generat (8) script (8) eas (7) pattern (5) demonstr (4) stori (4) role (4) play (4)

Person: Jonathan Schaeffer

DBLP DBLP: Schaeffer:Jonathan

Facilitated 2 volumes:

AIIDE 2006Ed
AIIDE 2007Ed

Contributed to:

ICSE 20062006
ASE 20042004
PPoPP 20032003
ASE 20022002
TOOLS USA 19931993
AIIDE 20052005
CIG 20052005
DiGRA 20052005
AIIDE 20062006
AIIDE 20072007
AIIDE 20112011
AIIDE 20132013

Wrote 18 papers:

ICSE-2006-CutumisuOSSMRSC #experience #game studies
Evaluating pattern catalogs: the computer games experience (MC, CO, DS, JS, MM, TR, JS, MC), pp. 132–141.
ASE-2004-McNaughtonCSSRP #design pattern #game studies #generative #named
ScriptEase: Generative Design Patterns for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 88–99.
ASE-2004-McNaughtonCSSRP04a #game studies #generative #named
ScriptEase: Generating Scripting Code for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 386–387.
PPoPP-2003-TanSSAM #design pattern #distributed #generative #memory management #parallel #using
Using generative design patterns to generate parallel code for a distributed memory environment (KT, DS, JS, JA, SM), pp. 203–215.
ASE-2002-MacDonaldSSABT #design pattern #generative
Generative Design Patterns (SM, DS, JS, JA, SB, KT), p. 23–?.
TOOLS-USA-1993-LobeSS #component #enterprise #object-oriented #parallel #programming
The Object-Oriented Components of the Enterprise Parallel Programming Environment (GL, DS, JS), pp. 215–229.
AIIDE-2005-SchaefferCCMORS #interactive #using
Interactive Story Writing Using ScriptEase (JS, MC, MC, MM, CO, TR, DS), pp. 163–164.
CIG-2005-BjornssonEHS #game studies
Fringe Search: Beating A* at Pathfinding on Game Maps (YB, ME, RCH, JS).
CIG-2005-ChungBS #game studies #monte carlo
Monte Carlo Planning in RTS Games (MC, MB, JS).
DiGRA-2005-SchaefferCSCMORGK #game studies #interactive #using
Interactive Story Writing in the Classroom: Using Computer Games (JS, MC, DS, MC, MM, CO, TR, SG, SK).
AIIDE-2006-CutumisuSSWOSS #behaviour #game studies #generative
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games (MC, DS, JS, KW, CO, JS, AS), pp. 141–142.
AIIDE-2006-OnuczkoSSCSWS #automation #game studies #generative
Automatic Story Generation for Computer Role-Playing Games (CO, DS, JS, MC, JS, KW, AS), pp. 147–148.
AIIDE-2007-CutumisuSSW #behaviour
Motivational Ambient and Latent Behaviors in Computer RPGs (MC, DS, JS, KW), pp. 74–76.
AIIDE-2007-CutumisuSSWOSS #behaviour
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs (MC, DS, JS, KW, CO, JS, AS), pp. 106–107.
AIIDE-2007-OnuczkoSSCSWS #generative
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator (CO, DS, JS, MC, JS, KW, AS), pp. 110–111.
AIIDE-2011-ChurchGDLMDZCSSS
A Demonstration of ScriptEase II (MC, EG0, JD, AL, RM, ND, RZ, MC, JS, NRS, DS).
AIIDE-2011-YapBHS #game studies
Any-Angle Path Planning for Computer Games (PKYY, NB, RCH, JS).
AIIDE-2013-SchenkLCGDMDZSCS #framework #independence #platform #using
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns (KS, AL, MC, EG0, JD, RM, ND, RZ, DS, MC, JS).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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