Travelled to:
1 × Austria
1 × China
1 × United Kingdom
2 × USA
Collaborated with:
D.Szafron M.Cutumisu C.Onuczko K.Waugh M.McNaughton J.Siegel Allan Schumacher M.Carbonaro R.C.Holte T.Roy K.Tan J.Anvik S.MacDonald J.Redford D.Parker G.Lobe Michael Chung Michael Buro Yngvi Björnsson Markus Enzenberger Peter Kai Yue Yap N.Burch Matthew Church Eric Graves 0002 Jason Duncan Adel Lari Robin Miller Neesha Desai Richard Zhao S.Bromling Stephanie Gillis Sabrina Kratchmer N.R.Sturtevant Kevin Schenk
Talks about:
comput (9) game (9) generat (8) script (8) eas (7) pattern (5) demonstr (4) stori (4) role (4) play (4)
Person: Jonathan Schaeffer
DBLP: Schaeffer:Jonathan
Facilitated 2 volumes:
Contributed to:
Wrote 18 papers:
- ICSE-2006-CutumisuOSSMRSC #experience #game studies
- Evaluating pattern catalogs: the computer games experience (MC, CO, DS, JS, MM, TR, JS, MC), pp. 132–141.
- ASE-2004-McNaughtonCSSRP #design pattern #game studies #generative #named
- ScriptEase: Generative Design Patterns for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 88–99.
- ASE-2004-McNaughtonCSSRP04a #game studies #generative #named
- ScriptEase: Generating Scripting Code for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 386–387.
- PPoPP-2003-TanSSAM #design pattern #distributed #generative #memory management #parallel #using
- Using generative design patterns to generate parallel code for a distributed memory environment (KT, DS, JS, JA, SM), pp. 203–215.
- ASE-2002-MacDonaldSSABT #design pattern #generative
- Generative Design Patterns (SM, DS, JS, JA, SB, KT), p. 23–?.
- TOOLS-USA-1993-LobeSS #component #enterprise #object-oriented #parallel #programming
- The Object-Oriented Components of the Enterprise Parallel Programming Environment (GL, DS, JS), pp. 215–229.
- AIIDE-2005-SchaefferCCMORS #interactive #using
- Interactive Story Writing Using ScriptEase (JS, MC, MC, MM, CO, TR, DS), pp. 163–164.
- CIG-2005-BjornssonEHS #game studies
- Fringe Search: Beating A* at Pathfinding on Game Maps (YB, ME, RCH, JS).
- CIG-2005-ChungBS #game studies #monte carlo
- Monte Carlo Planning in RTS Games (MC, MB, JS).
- DiGRA-2005-SchaefferCSCMORGK #game studies #interactive #using
- Interactive Story Writing in the Classroom: Using Computer Games (JS, MC, DS, MC, MM, CO, TR, SG, SK).
- AIIDE-2006-CutumisuSSWOSS #behaviour #game studies #generative
- A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games (MC, DS, JS, KW, CO, JS, AS), pp. 141–142.
- AIIDE-2006-OnuczkoSSCSWS #automation #game studies #generative
- Automatic Story Generation for Computer Role-Playing Games (CO, DS, JS, MC, JS, KW, AS), pp. 147–148.
- AIIDE-2007-CutumisuSSW #behaviour
- Motivational Ambient and Latent Behaviors in Computer RPGs (MC, DS, JS, KW), pp. 74–76.
- AIIDE-2007-CutumisuSSWOSS #behaviour
- A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs (MC, DS, JS, KW, CO, JS, AS), pp. 106–107.
- AIIDE-2007-OnuczkoSSCSWS #generative
- A Demonstration of SQUEGE: A CRPG Sub-Quest Generator (CO, DS, JS, MC, JS, KW, AS), pp. 110–111.
- AIIDE-2011-ChurchGDLMDZCSSS
- A Demonstration of ScriptEase II (MC, EG0, JD, AL, RM, ND, RZ, MC, JS, NRS, DS).
- AIIDE-2011-YapBHS #game studies
- Any-Angle Path Planning for Computer Games (PKYY, NB, RCH, JS).
- AIIDE-2013-SchenkLCGDMDZSCS #framework #independence #platform #using
- ScriptEase II: Platform Independent Story Creation Using High-Level Patterns (KS, AL, MC, EG0, JD, RM, ND, RZ, DS, MC, JS).