BibSLEIGH
BibSLEIGH corpus
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Open Knowledge
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Used together with:
learn (7)
design (4)
softwar (3)
student (3)
educ (2)

Stem experienti$ (all stems)

13 papers:

HCILCT-2015-GoelMTPSYD #collaboration #learning #named #student
CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students (VG, UM, ST, RMP, KS, KY, OD), pp. 482–491.
HCIDUXU-PMT-2013-SuL #design #interactive
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
HCIDUXU-WM-2013-JangJ #case study #design
Studies on the Design Marketing Strategies in the Experiential Economy through the Case Study of “the Starbucks Company” (YJJ, ECJ), pp. 30–36.
HCIHIMI-D-2013-LeeY #behaviour #comparison #information management #research
Research on Website Usage Behavior through Information Search Perspective: A Comparison of Experiential and Goal-Directed Behaviors (JL, MY), pp. 456–464.
CSEETCSEET-2011-Georgas #approach #community #development #education #re-engineering #student
Software development as service to the student community: An experiential and high student involvement approach to software engineering education (JCG), pp. 434–438.
HCIIDGD-2011-ChenCC11a #design
Discussion of Design and Experiential Marketing in Ming-Show Pottery Cultural Creative Product (IYC, CHC, CHC), pp. 17–26.
CSEETCSEET-2008-RasR #information management #learning #using
Improving Knowledge Acquisition in Capstone Projects Using Learning Spaces for Experiential Learning (ER, JR), pp. 77–84.
RERE-2008-RegevGW #approach #education #learning #requirements
Requirements Engineering Education in the 21st Century, An Experiential Learning Approach (GR, DCG, AW), pp. 85–94.
HCIHCI-AS-2007-ChuL #internet #online #towards
The Experiential Preferences of the Online Consumers in Different Internet Shopping Lifestyles Towards Online Shopping Websites (YC, JJL), pp. 3–11.
SIGIRSIGIR-2007-EfthimiadisF #education #information retrieval #learning #named
IR-Toolbox: an experiential learning tool for teaching IR (ENE, NGF), p. 914.
SEKESEKE-2004-DantasBW #game studies #learning #project management
A Simulation-Based Game for Project Management Experiential Learning (ARD, MdOB, CMLW), pp. 19–24.
HCIHCI-CCAD-1999-KutayHW #human-computer #learning
Achieving learning outcomes in HCI for computing — an experiential testbed (CK, PH, GW), pp. 626–631.
CSEETCSEE-1995-KhajenooriH #process
Personal Software Process: An Experiential Report (SK, IH), pp. 131–145.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.