Stem experienti$ (all stems)
13 papers:
- LCT-2015-GoelMTPSYD #collaboration #learning #named #student
- CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students (VG, UM, ST, RMP, KS, KY, OD), pp. 482–491.
- DUXU-PMT-2013-SuL #design #interactive
- Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
- DUXU-WM-2013-JangJ #case study #design
- Studies on the Design Marketing Strategies in the Experiential Economy through the Case Study of “the Starbucks Company” (YJJ, ECJ), pp. 30–36.
- HIMI-D-2013-LeeY #behaviour #comparison #information management #research
- Research on Website Usage Behavior through Information Search Perspective: A Comparison of Experiential and Goal-Directed Behaviors (JL, MY), pp. 456–464.
- CSEET-2011-Georgas #approach #community #development #education #re-engineering #student
- Software development as service to the student community: An experiential and high student involvement approach to software engineering education (JCG), pp. 434–438.
- IDGD-2011-ChenCC11a #design
- Discussion of Design and Experiential Marketing in Ming-Show Pottery Cultural Creative Product (IYC, CHC, CHC), pp. 17–26.
- CSEET-2008-RasR #information management #learning #using
- Improving Knowledge Acquisition in Capstone Projects Using Learning Spaces for Experiential Learning (ER, JR), pp. 77–84.
- RE-2008-RegevGW #approach #education #learning #requirements
- Requirements Engineering Education in the 21st Century, An Experiential Learning Approach (GR, DCG, AW), pp. 85–94.
- HCI-AS-2007-ChuL #internet #online #towards
- The Experiential Preferences of the Online Consumers in Different Internet Shopping Lifestyles Towards Online Shopping Websites (YC, JJL), pp. 3–11.
- SIGIR-2007-EfthimiadisF #education #information retrieval #learning #named
- IR-Toolbox: an experiential learning tool for teaching IR (ENE, NGF), p. 914.
- SEKE-2004-DantasBW #game studies #learning #project management
- A Simulation-Based Game for Project Management Experiential Learning (ARD, MdOB, CMLW), pp. 19–24.
- HCI-CCAD-1999-KutayHW #human-computer #learning
- Achieving learning outcomes in HCI for computing — an experiential testbed (CK, PH, GW), pp. 626–631.
- CSEE-1995-KhajenooriH #process
- Personal Software Process: An Experiential Report (SK, IH), pp. 131–145.