31 papers:
- CHI-2015-DerbovenZVGG #education #game studies
- The Fun and the Serious in an Educational Game: The Monkey Tales Case (JD, BZ, JV, DG, DDG), pp. 2829–2832.
- CHI-2015-HanXSCW #design #game studies #mobile #monitoring
- Balancing Accuracy and Fun: Designing Camera Based Mobile Games for Implicit Heart Rate Monitoring (TH, XX, LS, JFC, JW), pp. 847–856.
- CHI-2015-IacovidesC #experience #game studies
- Moving Beyond Fun: Evaluating Serious Experience in Digital Games (II, ALC), pp. 2245–2254.
- SAC-2015-RodriguesMSS #3d #education #game studies #interactive
- Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
- SIGMOD-2014-Herlihy #hardware #memory management #transaction
- Fun with hardware transactional memory (MH), p. 575.
- WRLA-2014-MossesV #component #named #semantics
- FunKons: Component-Based Semantics in K (PDM, FV), pp. 213–229.
- DUXU-DP-2014-LinkLB #challenge #gamification #metric #smarttech
- Not So Fun? The Challenges of Applying Gamification to Smartphone Measurement (MWL, JL, KB), pp. 319–327.
- OSDI-2014-ZhengTHQLYZS #database
- Torturing Databases for Fun and Profit (MZ, JT, DH, FQ, ML, ESY, BWZ, SS), pp. 449–464.
- ISSTA-2014-TillmannHXB
- Constructing coding duels in Pex4Fun and code hunt (NT, JdH, TX, JB), pp. 445–448.
- ASE-2013-TillmannHXB #automation #education #game studies #generative #named #testing
- Pex4Fun: A web-based environment for educational gaming via automated test generation (NT, JdH, TX, JB), pp. 730–733.
- ICFP-2013-Dolan #algebra #functional #linear
- Fun with semirings: a functional pearl on the abuse of linear algebra (SD), pp. 101–110.
- OCSC-2013-Butler #game studies #ranking
- The Effect of Leaderboard Ranking on Players’ Perception of Gaming Fun (CB), pp. 129–136.
- CSEET-2012-TillmannHXB #education #game studies #learning #named #social
- Pex4Fun: Teaching and Learning Computer Science via Social Gaming (NT, JdH, TX, JB), pp. 90–91.
- ICPC-2012-DeLine #developer
- Studying developers for fun and profit: (Keynote abstract) (RD), p. 11.
- KDD-2012-0002L #named #recommendation
- RecMax: exploiting recommender systems for fun and profit (AG, LVSL), pp. 1294–1302.
- CSEET-2011-TillmannHX #education #game studies #learning #named #social
- Pex4Fun: Teaching and learning computer science via social gaming (NT, JdH, TX), pp. 546–548.
- HCD-2011-TominagaDYMT #interactive
- Structure of FUN Factors in the Interaction with Products (ST, TD, TY, YM, MT), pp. 138–143.
- ICFP-2009-FelleisenFFK #functional
- A functional I/O system or, fun for freshman kids (MF, RBF, MF, SK), pp. 47–58.
- CSCW-2008-JuhlinW #collaboration
- Hunting for fun: solitude and attentiveness in collaboration (OJ, AW), pp. 57–66.
- SMT-2007-MoskalLK08
- E-matching for Fun and Profit (MM, JL, JRK), pp. 19–35.
- ITiCSE-2007-Curzon
- Serious fun in computer science (PC), p. 1.
- PADL-2007-Hughes #quickcheck #testing
- QuickCheck Testing for Fun and Profit (JH), pp. 1–32.
- SIGAda-2006-MarkowRB
- Catch that speeding turtle: latching onto fun graphics in CS1 (TM, EKR, JRSB), pp. 29–34.
- ITiCSE-2005-SweedykK #game studies #re-engineering
- Fun and games: a new software engineering course (ES, RMK), pp. 138–142.
- CHI-2003-MuellerAP #distance #interface #social
- Exertion interfaces: sports over a distance for social bonding and fun (FM, SA, RWP), pp. 561–568.
- CADE-2003-WaltherS
- About VeriFun (CW, SS), pp. 322–327.
- LICS-1999-ColazzoG #kernel #recursion #type system
- Subtyping Recursive Types in Kernel Fun (DC, GG), pp. 137–146.
- ICFP-1996-Ghelli #complexity #kernel #type checking #type system
- Complexity of Kernel Fun Subtype Checking (GG), pp. 134–145.
- PLILP-1996-GehrkeH #execution #named #specification
- ProFun — A Language for Executable Specifications (TG, MH), pp. 304–318.
- CIKM-1993-FaragT #information management #named
- FunBase: A Function-based Information Management System (WF, TJT), pp. 507–515.
- SLP-1987-Ait-KaciLN87 #equation #logic
- Le Fun: Logic, Equations and Functions (HAK, PL, RN), pp. 17–23.