7 papers:
- HIMI-IKD-2015-HilanoY
- Increase and Decrease of Optical Illusion Strength By Vibration (TH, KY), pp. 366–373.
- CHI-2013-JonesBOW13a #case study #experience #interactive #named
- IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
- CHI-2011-RieckeFRM #self
- Spatialized sound enhances biomechanically-induced self-motion illusion (vection) (BER, DF, JJR, TPM), pp. 2799–2802.
- ISSTA-2011-ArcuriB #adaptation #effectiveness #question #random testing #testing
- Adaptive random testing: an illusion of effectiveness? (AA, LCB), pp. 265–275.
- CHI-2009-WaernMS #design #game studies #pervasive
- The three-sixty illusion: designing for immersion in pervasive games (AW, MM, JS), pp. 1549–1558.
- CAiSE-2002-Brodie #challenge
- The Grand Challenge in Information Technology and the Illusion of Validity (MLB), p. 1.
- HCI-SEC-1997-JonesD #animation #interface #named #realtime
- MARTI: Man-Machine Animation Real-Time Interface: The Illusion of Life (CMJ, SSD), pp. 841–844.