Tag #pervasive
128 papers:
- VS-Games-2017-AlavesaPVKSOP #game studies
- City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay (PA, MP, AV, HK, AS, TO, MP), pp. 71–78.
- CSEET-2016-PorrasSRAK #development #named
- PERCCOM: A Master Program in Pervasive Computing and COMmunications for Sustainable Development (JP, AS, ER, KA0, AK), pp. 204–212.
- SCAM-2016-Ragkhitwetsagul #similarity #source code
- Similarity of Source Code in the Presence of Pervasive Modifications (CR, JK, DC), pp. 117–126.
- ASPLOS-2016-KwonDLHXW #metadata #named
- Sego: Pervasive Trusted Metadata for Efficiently Verified Untrusted System Services (YK, AMD, MZL, OSH, YX, EW), pp. 277–290.
- CBSE-2015-DanielsPCJH #component #low cost #metadata #named
- Refraction: Low-Cost Management of Reflective Meta-Data in Pervasive Component-Based Applications (WD, JP, DC, WJ, DH), pp. 27–36.
- ITiCSE-2015-Silvis-Cividjian #approach #education #multi
- Teaching Pervasive Computing to CS Freshmen: A Multidisciplinary Approach (NSC), pp. 195–200.
- CHI-PLAY-2014-JonesDMST #design #experience #game studies #interface
- Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements (BJ, KRD, SAM, ES, AT0), pp. 425–426.
- FDG-2014-BackW #design #experience #game studies
- Codename Heroes - Designing for experience in public places in a long term pervasive game (JB, AW).
- CHI-2014-DaviesLCEFKS #network #personalisation #privacy
- Personalisation and privacy in future pervasive display networks (ND, ML, SC, IE, AF, TK, BS), pp. 2357–2366.
- CHI-2014-MillerM #health #named #social
- StepStream: a school-based pervasive social fitness system for everyday adolescent health (ADM, EDM), pp. 2823–2832.
- CHI-2014-WinklerSDR #constant #mobile
- Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) (CW, JS, DD, ER), pp. 4117–4126.
- SCSM-2014-RoussakiKLJKRLA #social #social media
- Enhancing Social Media with Pervasive Features (IR, NK, NL, EJ, PK, MR, LL, MEA), pp. 265–276.
- ICEIS-v1-2014-FreitasBL #ontology #workflow
- Workflow Model for Management of Ontology of Homecare Pervasive Systems (LOF, EB, GRL), pp. 241–248.
- KDD-2014-BeckmanBCLMS #named #web
- ISIS: a networked-epidemiology based pervasive web app for infectious disease pandemic planning and response (RJB, KRB, JC, BL, MVM, PES), pp. 1847–1856.
- DiGRA-2013-BackW #design #game studies #women
- “We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
- FDG-2013-Ekman #artificial reality #game studies #on the
- On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games (IE), pp. 142–149.
- VS-Games-2013-AlavesaZ #game studies
- Combining Storytelling Tradition and Pervasive Gaming (PA, DZ), pp. 1–4.
- ICEIS-J-2013-MoraesSPP13a #architecture #health
- An Architecture for Health Information Exchange in Pervasive Healthcare Environment (JLCdM, WLdS, LFP, AFdP), pp. 385–401.
- ICEIS-v1-2013-AguiarPSMASRP #information management
- Pervasive Information Systems to Intensive Care Medicine — Technology Acceptance Model (JA, FP, MFS, JM, AA, ÁMS, FR, FP), pp. 177–184.
- ICEIS-v2-2013-MoraesSPP #architecture #reuse #towards
- Towards a Reusable Architecture for Message Exchange in Pervasive Healthcare (JLCdM, WLdS, LFP, AFdP), pp. 391–400.
- SEKE-2013-BublitzSOLAP #adaptation #delivery #petri net #specification
- A Petri Net Model Specification for Delivering Adaptable Ads through Digital Signage in Pervasive Environments (FMB, LCS, EASO, SODL, HOdA, AP), pp. 405–410.
- SEKE-2013-RybarczykRT
- eDOTS 2.0: A Pervasive Indoor Tracking System (RR, RRR, MT), pp. 429–434.
- ER-BR-2013-SerranoS #mobile #non-functional #ubiquitous
- Ubiquitous, Pervasive and Mobile Computing: A Reusable-Models-based Non-Functional Catalogue (MS, MS).
- SAC-2013-BrandaoFMPC #framework
- The CAS project: a general infrastructure for pervasive capture and access systems (RB, PF, AM, FP, RC), pp. 975–980.
- CBSE-2012-PascualAF #component #product line
- Component and aspect-based service product line for pervasive systems (GGP, MPA, LFF), pp. 115–124.
- FDG-2012-XuPMECM #adaptation #design #game studies #health
- Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.
- CSCW-2012-EiriksdottirKCMMXP #comprehension #game studies #health #multi
- This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth (EE, DK, RC, EDM, ADM, YX, ESP), pp. 843–852.
- CSCW-2012-MillerPXEKCM #behaviour #game studies #health #student
- The work of play: supporting a pervasive health behavior change intervention for us middle school students (ADM, ESP, YX, EE, DK, RC, EDM), pp. 897–900.
- ICPR-2012-ChikhaouiWP #process #recognition #statistics
- A new statistical model for activity discovery and recognition in pervasive environments (BC, SW, HP), pp. 3435–3438.
- KMIS-2012-PortelaPS #data mining #mining #modelling #predict
- Data Mining Predictive Models for Pervasive Intelligent Decision Support in Intensive Care Medicine (FP, FP, MFS), pp. 81–88.
- SEKE-2012-BublitzAP #case study #ontology
- A Context Ontology Model for Pervasive Advertising: a Case Study on Pervasive Displays (FB, HOdA, AP), pp. 426–431.
- SAC-2012-AkessonHRM
- Instance-aware assemblies of services in pervasive computing (LÅ, GH, SGR, BM), pp. 1554–1556.
- SAC-2012-MenezesOV #abstraction #composition #coordination
- Dynamic composition of coordination abstractions for pervasive systems: the case of LogOp (RM, AO, MV), pp. 1557–1559.
- SAC-2012-ViroliPMS #coordination #ecosystem #modelling #semantics
- Pervasive ecosystems: a coordination model based on semantic chemistry (MV, DP, SM, GS), pp. 295–302.
- DiGRA-2011-Glas
- Breaking Reality: Exploring Pervasive Cheating in Foursquare (RG).
- DUXU-v2-2011-ArditoLRSYAC #design #game studies #learning
- Designing Pervasive Games for Learning (CA, RL, DR, CS, NY, NMA, MFC), pp. 99–108.
- HCD-2011-Ciarletta #multi
- Co-simulation and Multi-models for Pervasive Computing as a Complex System (LC), pp. 197–206.
- HCI-MIIE-2011-LuMLW #interactive #research
- Research of Passive Mode Interaction in Pervasive Computing (YL, KM, ZL, KW), pp. 220–229.
- ICEIS-v3-2011-LiCC #enterprise #library #research
- Research on Intelligence Trend of Enterprise Library based on Pervasive Computing (RL, DC, YC), pp. 476–481.
- KMIS-2011-AinsworthM #approach
- Breaching the Strongroom — A Pervasive Informatics Approach to Working with Medieval Manuscripts (PFA, MM), pp. 264–271.
- KMIS-2011-PortelaGSSRMAN #information management #realtime
- Knowledge Discovery for Pervasive and Real-time Intelligent Decision Support in Intensive Care Medicine (FP, PG, MFS, ÁMS, FR, JM, AA, JN), pp. 241–249.
- SAC-2011-MitraZA #approach #experience #metric #probability #quality
- A probabilistic context-aware approach for quality of experience measurement in pervasive systems (KM, ABZ, CÅ), pp. 419–424.
- SOSP-2011-LaadanVTBYN #detection #process
- Pervasive detection of process races in deployed systems (OL, NV, CcT, CB, JY, JN), pp. 353–367.
- ECSA-2010-AltiBR #approach #modelling #quality
- Context-Aware Quality Model Driven Approach: A New Approach for Quality Control in Pervasive Computing Environments (AA, AB, PR), pp. 441–448.
- QoSA-2010-Wirsing #adaptation #approach #component
- A Component-Based Approach to Adaptive User-Centric Pervasive Applications (MW), p. 2.
- SEKE-2010-KongZLR #adaptation #design #interface #multimodal
- A Cross-Layer Design for Adaptive Multimodal Interfaces in Pervasive Computing (JK, WZ, JL, AGR), pp. 726–731.
- OOPSLA-2010-KulkarniLS
- Task types for pervasive atomicity (AK, YDL, SFS), pp. 671–690.
- OOPSLA-2010-MercadalECL #approach #architecture #fault
- A domain-specific approach to architecturing error handling in pervasive computing (JM, QE, CC, NL), pp. 47–61.
- ICSE-2010-EsfahaniM #adaptation #network #paradigm #self #social
- Social computing networks: a new paradigm for engineering self-adaptive pervasive software systems (NE, SM), pp. 159–162.
- SAC-2010-MateosCZC #design pattern
- Separation of concerns in service-oriented applications based on pervasive design patterns (CM, MC, AZ, MRC), pp. 849–853.
- DATE-2010-SyedLF #architecture #self
- An architecture for self-organization in pervasive systems (AAS, JL, RF), pp. 1548–1553.
- PDP-2010-BertolliMV #grid #memory management #requirements
- Analyzing Memory Requirements for Pervasive Grid Applications (CB, GM, MV), pp. 297–301.
- ICSM-2009-LiGMMMGC #analysis #component #fault #multi #scalability
- Analysis of pervasive multiple-component defects in a large software system (ZL, MG, SSM, NHM, AVM, DG, EC), pp. 265–273.
- DiGRA-2009-DanseySE #case study #game studies
- Contextually-Ambiguous Pervasive Games: An Exploratory Study (ND, BS, RE).
- DiGRA-2009-PaavilainenKSH #game studies #information management #mobile
- Player Perception of Context Information Utilization in Pervasive Mobile Games (JP, HK, HS, JH).
- VS-Games-2009-LiarokapisMMRF #artificial reality #game studies
- A Pervasive Augmented Reality Serious Game (FL, LM, GM, GRM, SdF), pp. 148–155.
- VS-Games-2009-PapakonstantinouB #framework #prototype
- Prototyping a Context-Aware Framework for Pervasive Entertainment Applications (SP, VBO), pp. 84–91.
- VS-Games-2009-SchmitzM #game studies #multi
- Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism (MS0, MMM), pp. 205–208.
- CHI-2009-FischerB #experience
- Inferring player engagement in a pervasive experience (JEF, SB), pp. 1903–1906.
- CHI-2009-MagielseM #game studies #named
- HeartBeat: an outdoor pervasive game for children (RM, PM), pp. 2181–2184.
- CHI-2009-WaernMS #design #game studies
- The three-sixty illusion: designing for immersion in pervasive games (AW, MM, JS), pp. 1549–1558.
- KDD-2009-DaruruMWG #clustering #data flow #data mining #mining #parallel #scalability
- Pervasive parallelism in data mining: dataflow solution to co-clustering large and sparse Netflix data (SD, NMM, MW, JG), pp. 1115–1124.
- ESEC-FSE-2009-Shaw #challenge #re-engineering
- The challenge of pervasive software to the conventional wisdom of software engineering (MS), pp. 1–2.
- SAC-2009-CastelliMZ #generative #self
- Self-organized control of knowledge generation in pervasive computing systems (GC, RM, FZ), pp. 1202–1208.
- SAC-2009-StellerK #mobile #performance #reasoning
- Efficient mobile reasoning for pervasive discovery (LS, SK), pp. 1247–1251.
- GPCE-2009-CassouBLC #approach #generative #programming
- A generative programming approach to developing pervasive computing systems (DC, BB, NL, CC), pp. 137–146.
- GPCE-2009-McGacheyHM #java
- Classifying Java class transformations for pervasive virtualized access (PM, ALH, JEBM), pp. 75–84.
- ICEIS-SAIC-2008-StellerKCNL #approach #reasoning #semantics #using
- A Weighted Approach for Optimised Reasoning for Pervasive Service Discovery Using Semantics and Context (LS, SK, SC, JN, SWL), pp. 113–118.
- SEKE-2008-FilhoSPLA #middleware #mobile #named
- Wings4Symbian: A Pervasive Computing Middleware for Symbian OS Mobile Devices (OCSF, DFSS, AP, EL, HOdA), pp. 887–892.
- SEKE-2008-ZhangH #approach #middleware #owl
- An OWL/SWRL Based Diagnosis Approach in a Pervasive Middleware (WZ, KMH), pp. 893–898.
- SPLC-2008-CetinaFP #product line
- Applying Software Product Lines to Build Autonomic Pervasive Systems (CC, JF, VP), pp. 117–126.
- ICSE-2008-LuCT #consistency #nondeterminism #testing
- Testing pervasive software in the presence of context inconsistency resolution services (HL, WKC, THT), pp. 61–70.
- SAC-2008-AhamedHT #trust
- Service sharing with trust in pervasive environment: now it’s time to break the jinx (SIA, MMH, NT), pp. 1622–1628.
- SAC-2008-BublitzAPLCD #framework
- An infrastructure for developing context aware applications in pervasive environments (FB, HOdA, AP, EL, EdBC, LDdS), pp. 1958–1959.
- SAC-2008-SteffenelKB #order
- Total order broadcast on pervasive systems (LAS, MKP, YB), pp. 2202–2206.
- TACAS-2008-AlkassarSS #verification
- Formal Pervasive Verification of a Paging Mechanism (EA, NS, AS), pp. 109–123.
- WICSA-2007-CardosoI #architecture #overview #privacy
- Architecting Pervasive Computing Systems for Privacy: A Survey (RSC, VI), p. 26.
- SIGITE-2007-ReynoldsG #education
- The affective dimension of pervasive themes in the information technology curriculum (CWR, BSG), pp. 13–20.
- DiGRA-2007-BjorkP #comprehension #design pattern #game studies
- Understanding Pervasive Games through Gameplay Design Patterns (SB, JP).
- DiGRA-2007-Montola #game studies
- Tangible Pleasures of Pervasive Role-Playing (MM).
- DiGRA-2007-WalzB #approach #design #game studies #persuasion
- Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists (SPW, RB).
- ICEIS-EIS-2007-KukhunS #enterprise #information management #security
- Interoperability in Pervasive Enterprise Information Systems — A Double-Faced Coin Between Security And Accessability (DAK, FS), pp. 237–242.
- ESEC-FSE-2007-Siagri #artificial reality #grid
- Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality (RS), pp. 1–4.
- ESEC-FSE-2007-Wolf
- Engineering software services for pervasive environments (ALW), pp. 619–620.
- ESEC-FSE-2007-XuCCY #automation #consistency #nondeterminism #on the
- On impact-oriented automatic resolution of pervasive context inconsistency (CX, SCC, WKC, CY), pp. 569–572.
- SAC-2007-AhamedHSK #using
- Wellness assistant: a virtual wellness assistant using pervasive computing (SIA, MMH, KS, AJK), pp. 782–787.
- SAC-2007-AhmedASH #self
- Self-healing for autonomic pervasive computing (SA, SIA, MS, MMH), pp. 110–111.
- SAC-2007-ClaycombS #collaboration #resource management #towards
- Towards secure resource sharing for impromptu collaboration in pervasive computing (WC, DS), pp. 940–946.
- SAC-2007-DombroviakR #mobile #taxonomy
- A taxonomy of mobile and pervasive applications (KMD, RR), pp. 1609–1615.
- DATE-2007-LeGB #verification
- Formal verification of a pervasive interconnect bus system in a high-performance microprocessor (TL, TG, JB), pp. 219–224.
- PDP-2007-BondavalliCF #self
- A Self-Aware Clock for Pervasive Computing Systems (AB, AC, LF), pp. 403–411.
- PDP-2007-CoronatoPG #execution
- Dynamic Distribution and Execution of Tasks in Pervasive Grids (AC, GDP, LG), pp. 419–423.
- PPoPP-2007-Chien #architecture #parallel #programming
- Pervasive parallel computing: an historic opportunity for innovation in programming and architecture (AAC), p. 160.
- SIGITE-2006-Reynolds #education
- Engineering the information technology curriculum with pervasive themes (CWR), pp. 141–148.
- ICEIS-AIDSS-2006-Cebulla #coordination #knowledge-based #modelling
- Knowledge-Based Modeling and Natural Computing for Coordination in Pervasive Environments (MC), pp. 99–106.
- ICEIS-ISAS-2006-MunozP #framework #platform
- Applying Software Factories to Pervasive Systems: A Platform Specific Framework (JM, VP), pp. 337–342.
- CIKM-2006-LiuWL #approach #modelling #physics #query
- Integrated RFID data modeling: an approach for querying physical objects in pervasive computing (SL, FW, PL), pp. 822–823.
- ICPR-v3-2006-TranP #probability #process #representation
- A probabilistic model with parsinomious representation for sensor fusion in recognizing activity in pervasive environment (DTT, DQP), pp. 168–172.
- RE-2006-MunozVPP #approach #requirements
- Requirements Engineering for Pervasive Systems. A Transformational Approach (JM, PV, VP, OP), pp. 344–345.
- ICSE-2006-XuCC #consistency #incremental
- Incremental consistency checking for pervasive context (CX, SCC, WKC), pp. 292–301.
- GPCE-2006-BarronC #domain-specific language #named
- YABS: a domain-specific language for pervasive computing based on stigmergy (PB, VC), pp. 285–294.
- ITiCSE-2005-PeiperWCCK #development #education #named
- eFuzion: development of a pervasive educational system (CP, DW, EC, BC, SNK), pp. 237–240.
- DiGRA-2005-EkmanLNLM #design #game studies #mobile
- Designing Immersive Sound for a Pervasive Mobile Game (IE, JL, JN, PL, FM).
- DiGRA-2005-Nieuwdorp #interface
- The Pervasive Interface; Tracing the Magic Circle (EN).
- DiGRA-2005-SchraderJC #game studies #interface
- Tangible Interfaces for Pervasive Gaming (AS, BJ0, DC).
- CAiSE-2005-MunozP #development
- Building a Software Factory for Pervasive Systems Development (JM, VP), pp. 342–356.
- SEKE-2005-ChenTY #design pattern #generative #user interface
- UI Design Pattern Generator for Pervasive Device (DJC, MJT, STY), pp. 360–365.
- ESEC-FSE-2005-Camara
- Innovations in pervasive computing (ASC), p. 176.
- ICSE-2005-WantP #challenge #ubiquitous
- System challenges for ubiquitous & pervasive computing (RW, TP), pp. 9–14.
- SAC-2005-Moloney #distributed #network #recommendation #simulation
- Simulation of a distributed recommendation system for pervasive networks (SM), pp. 1577–1581.
- SAC-2005-TafatCH #coordination
- Implicit environment-based coordination in pervasive computing (AT, MC, BH), pp. 457–461.
- JCDL-2004-Birnbaum #library
- Cybersecurity considerations for digital libraries in an era of pervasive computing (JSB), p. 169.
- CHI-2004-SchraefelHMSPF
- Breaking the book: translating the chemistry lab book into a pervasive computing lab environment (MMCS, GVH, HRM, GS, TRP, JGF), pp. 25–32.
- DiGRA-2003-McGonigal #game studies
- A Real Little Game: The Pinocchio Effect in Pervasive Play (JM).
- ICEIS-v4-2003-ChibaniKA #approach
- Agents-Middleware Approach for Context Awareness in Pervasive Computing (AC, KD, YA), pp. 184–189.
- RE-2003-JorgensenB #health #requirements
- Requirements Engineering for a Pervasive Health Care System (JBJ, CB), pp. 55–64.
- SAC-2003-AdwankarV #enterprise #mobile #network
- Mobile Agent based Pervasive Systems Manager for Enterprise Network (SA, VV), pp. 886–892.
- SAC-2003-RamanCBDR #network #resource management
- Access-Controlled Resource Discovery for Pervasive Networks (SR, DEC, MB, SD, RLR), pp. 338–345.
- SAC-2003-RoussosKGPKG #architecture
- Systems Architecture for Pervasive Retail (GR, PK, EAG, MP, GK, GMG), pp. 631–636.
- SAC-2003-ShekarNH #ubiquitous
- iGrocer- A Ubiquitous and Pervasive Smart Grocery Shopping System (SS, PN, AH), pp. 645–652.
- PDP-2003-GazzottiMZ #middleware #mobile #programmable
- A Programmable Event-based Middleware for Pervasive Mobile Agent Organizations (MG, MM, FZ), pp. 517–524.
- UML-2002-JorgensenC #design #execution #middleware #modelling
- Executable Design Models for a Pervasive Healthcare Middleware System (JBJ, SC), pp. 140–149.
- ICLP-2002-Christensen #detection #logic programming #process #using
- Using Logic Programming to Detect Activities in Pervasive Healthcare (HBC), pp. 421–436.
- CBSE-2001-GarlanS #component #re-engineering
- Component-Based Software Engineering in Pervasive Computing Environments (DG, BS), p. 10.
- VLDB-2001-CherniackFZ #data transformation
- Data Management for Pervasive Computing (MC, MJF, SBZ).
- CAiSE-2001-Rudolph #experience
- Project Oxygen: Pervasive, Human-Centric Computing — An Initial Experience (LR), pp. 1–12.
- PDP-2001-Ferscha #information management
- Integrating Pervasive Information Acquisition to Enhance Workspace Awareness (AF), pp. 327–336.
- ICSM-2000-Andersson #deployment
- A Deployment System for Pervasive Computing (JA), pp. 262–270.