BibSLEIGH
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Used together with:
use (16)
base (7)
depth (5)
system (5)
data (4)

Stem kinect$ (all stems)

31 papers:

CASECASE-2015-HaseliradN #3d #novel
A novel Kinect-based system for 3D moving object interception with a 5-DOF robotic arm (AH, JN), pp. 117–124.
HCIDUXU-UI-2015-TrajkovaF #evaluation #usability
Usability Evaluation of Kinect-Based System for Ballet Movements (MT, MF), pp. 464–472.
SACSAC-2015-NetoM #3d #artificial reality #recognition
3DLBP and HAOG fusion for face recognition utilizing Kinect as a 3D scanner (JBCN, ANM), pp. 66–73.
CHICHI-2014-WangL #communication #gesture #similarity #using
Kinect-taped communication: using motion sensing to study gesture use and similarity in face-to-face and computer-mediated brainstorming (HCW, CTL), pp. 3205–3214.
HCIDHM-2014-Luo #artificial reality #case study #metric #re-engineering #using
Study on Three Dimensions Body Reconstruction and Measurement by Using Kinect (QL), pp. 35–42.
HCIHCI-AIMT-2014-BoulabiarCP14a #3d #artificial reality #gesture #recognition #using
The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect (MIB, GC, FP), pp. 205–214.
HCIHCI-AIMT-2014-ChakravartyC #artificial reality #identification #using
Frontal-Standing Pose Based Person Identification Using Kinect (KC, TC), pp. 215–223.
HCIHCI-AIMT-2014-ReddyC #artificial reality #process #recognition #using
Human Activity Recognition from Kinect Captured Data Using Stick Model (VRR, TC), pp. 305–315.
HCIHCI-AIMT-2014-RoyC #artificial reality #detection #invariant #markov #using
View-Invariant Human Detection from RGB-D Data of Kinect Using Continuous Hidden Markov Model (SR, TC), pp. 325–336.
ICPRICPR-2014-NakayamaHSSY #estimation
Accurate Camera Pose Estimation for KinectFusion Based on Line Segment Matching by LEHF (YN, TH, HS, MS, NY), pp. 2149–2154.
ICPRICPR-2014-SaygiliMH14a #artificial reality #hybrid #refinement
Hybrid Kinect Depth Map Refinement for Transparent Objects (GS, LvdM, EAH), pp. 2751–2756.
ICPRICPR-2014-SharmaCL #3d #approach #generative #hybrid #novel
Kinect-Variety Fusion: A Novel Hybrid Approach for Artifacts-Free 3DTV Content Generation (MS, SC, BL), pp. 2275–2280.
ICPRICPR-2014-YuSZ #artificial reality #detection #image #realtime #sequence
Real Time Fingertip Detection with Kinect Depth Image Sequences (YY, YS, YZ), pp. 550–555.
SACSAC-2014-AnderssonDA #artificial reality #identification #using
Anthropometric and human gait identification using skeleton data from Kinect sensor (VOA, RD, RMdA), pp. 60–61.
CASECASE-2013-JunKZRK #automation
Automation for individualization of Kinect-based quantitative progressive exercise regimen (SkJ, SK, XZ, DKR, VNK), pp. 243–248.
CSCWCSCW-2013-GenestGTKI #distributed #game studies #named #tool support
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware (AG, CG, AT, MK, ZI), pp. 157–166.
CSCWCSCW-2013-HarperM #artificial reality #social
The mocking gaze: the social organization of kinect use (RHRH, HMM), pp. 167–180.
HCIDHM-HB-2013-NakamuraKOOHNAKMK #artificial reality #learning #self #student #towards #using
The Relationship between Nursing Students’ Attitudes towards Learning and Effects of Self-learning System Using Kinect (MN, YK, JO, TO, ZH, AN, KA, NK, JM, MKP), pp. 111–116.
HCIDUXU-NTE-2013-BreyerRVCTK #artificial reality #case study #design
Design Methodology for Body Tracking Based Applications — A Kinect Case Study (FB, BR, LAV, AC, JMXNT, JK), pp. 227–236.
HCIHCI-AS-2013-SonS #artificial reality
Single-Handed Driving System with Kinect (JPS, AS), pp. 631–639.
HCIHCI-IMT-2013-ChangLCFC #artificial reality
A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies (HTC, YWL, HTC, SYF, TTC), pp. 177–185.
HCIHCI-IMT-2013-GalatasPM #artificial reality #distance #multi #recognition #robust #speech #video
Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect (GG, GP, FM), pp. 43–48.
HCIHCI-IMT-2013-PinoTIK #2d #3d #artificial reality #evaluation #performance #using
Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation (AP, ET, NI, GK), pp. 358–367.
HCIHCI-IMT-2013-ViverosR #interactive
Kinect©, as Interaction Device with a Tiled Display (AMV, EHR), pp. 301–311.
SEKESEKE-2013-Lou0 #artificial reality #gesture #interactive #personalisation #realtime #using
A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
SACSAC-2013-AraujoGA #artificial reality #identification #towards #using
Towards skeleton biometric identification using the microsoft kinect sensor (RMA, GG, VA), pp. 21–26.
ICPRICPR-2012-ChenLL #artificial reality #image #using
Depth image enhancement for Kinect using region growing and bilateral filter (LC, HL, SL), pp. 3070–3073.
ICPRICPR-2012-LiuGL #artificial reality
Guided inpainting and filtering for Kinect depth maps (JL, XG, JL), pp. 2055–2058.
ICPRICPR-2012-NakazawaMMNHYY #multi #re-engineering #using
Dynamic scene reconstruction using asynchronous multiple Kinects (MN, IM, YM, HN, HH, HY, YY), pp. 469–472.
HPDCHPDC-2012-Budiu #artificial reality #big data #framework
Putting a “big-data” platform to good use: training kinect (MB), pp. 1–2.
CSCWCSCW-2011-DeVincenziYIR #video
Kinected conference: augmenting video imaging with calibrated depth and audio (AD, LY, HI, RR), pp. 621–624.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.