31 papers:
- CASE-2015-HaseliradN #3d #novel
- A novel Kinect-based system for 3D moving object interception with a 5-DOF robotic arm (AH, JN), pp. 117–124.
- DUXU-UI-2015-TrajkovaF #evaluation #usability
- Usability Evaluation of Kinect-Based System for Ballet Movements (MT, MF), pp. 464–472.
- SAC-2015-NetoM #3d #artificial reality #recognition
- 3DLBP and HAOG fusion for face recognition utilizing Kinect as a 3D scanner (JBCN, ANM), pp. 66–73.
- CHI-2014-WangL #communication #gesture #similarity #using
- Kinect-taped communication: using motion sensing to study gesture use and similarity in face-to-face and computer-mediated brainstorming (HCW, CTL), pp. 3205–3214.
- DHM-2014-Luo #artificial reality #case study #metric #re-engineering #using
- Study on Three Dimensions Body Reconstruction and Measurement by Using Kinect (QL), pp. 35–42.
- HCI-AIMT-2014-BoulabiarCP14a #3d #artificial reality #gesture #recognition #using
- The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect (MIB, GC, FP), pp. 205–214.
- HCI-AIMT-2014-ChakravartyC #artificial reality #identification #using
- Frontal-Standing Pose Based Person Identification Using Kinect (KC, TC), pp. 215–223.
- HCI-AIMT-2014-ReddyC #artificial reality #process #recognition #using
- Human Activity Recognition from Kinect Captured Data Using Stick Model (VRR, TC), pp. 305–315.
- HCI-AIMT-2014-RoyC #artificial reality #detection #invariant #markov #using
- View-Invariant Human Detection from RGB-D Data of Kinect Using Continuous Hidden Markov Model (SR, TC), pp. 325–336.
- ICPR-2014-NakayamaHSSY #estimation
- Accurate Camera Pose Estimation for KinectFusion Based on Line Segment Matching by LEHF (YN, TH, HS, MS, NY), pp. 2149–2154.
- ICPR-2014-SaygiliMH14a #artificial reality #hybrid #refinement
- Hybrid Kinect Depth Map Refinement for Transparent Objects (GS, LvdM, EAH), pp. 2751–2756.
- ICPR-2014-SharmaCL #3d #approach #generative #hybrid #novel
- Kinect-Variety Fusion: A Novel Hybrid Approach for Artifacts-Free 3DTV Content Generation (MS, SC, BL), pp. 2275–2280.
- ICPR-2014-YuSZ #artificial reality #detection #image #realtime #sequence
- Real Time Fingertip Detection with Kinect Depth Image Sequences (YY, YS, YZ), pp. 550–555.
- SAC-2014-AnderssonDA #artificial reality #identification #using
- Anthropometric and human gait identification using skeleton data from Kinect sensor (VOA, RD, RMdA), pp. 60–61.
- CASE-2013-JunKZRK #automation
- Automation for individualization of Kinect-based quantitative progressive exercise regimen (SkJ, SK, XZ, DKR, VNK), pp. 243–248.
- CSCW-2013-GenestGTKI #distributed #game studies #named #tool support
- KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware (AG, CG, AT, MK, ZI), pp. 157–166.
- CSCW-2013-HarperM #artificial reality #social
- The mocking gaze: the social organization of kinect use (RHRH, HMM), pp. 167–180.
- DHM-HB-2013-NakamuraKOOHNAKMK #artificial reality #learning #self #student #towards #using
- The Relationship between Nursing Students’ Attitudes towards Learning and Effects of Self-learning System Using Kinect (MN, YK, JO, TO, ZH, AN, KA, NK, JM, MKP), pp. 111–116.
- DUXU-NTE-2013-BreyerRVCTK #artificial reality #case study #design
- Design Methodology for Body Tracking Based Applications — A Kinect Case Study (FB, BR, LAV, AC, JMXNT, JK), pp. 227–236.
- HCI-AS-2013-SonS #artificial reality
- Single-Handed Driving System with Kinect (JPS, AS), pp. 631–639.
- HCI-IMT-2013-ChangLCFC #artificial reality
- A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies (HTC, YWL, HTC, SYF, TTC), pp. 177–185.
- HCI-IMT-2013-GalatasPM #artificial reality #distance #multi #recognition #robust #speech #video
- Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect (GG, GP, FM), pp. 43–48.
- HCI-IMT-2013-PinoTIK #2d #3d #artificial reality #evaluation #performance #using
- Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation (AP, ET, NI, GK), pp. 358–367.
- HCI-IMT-2013-ViverosR #interactive
- Kinect©, as Interaction Device with a Tiled Display (AMV, EHR), pp. 301–311.
- SEKE-2013-Lou0 #artificial reality #gesture #interactive #personalisation #realtime #using
- A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
- SAC-2013-AraujoGA #artificial reality #identification #towards #using
- Towards skeleton biometric identification using the microsoft kinect sensor (RMA, GG, VA), pp. 21–26.
- ICPR-2012-ChenLL #artificial reality #image #using
- Depth image enhancement for Kinect using region growing and bilateral filter (LC, HL, SL), pp. 3070–3073.
- ICPR-2012-LiuGL #artificial reality
- Guided inpainting and filtering for Kinect depth maps (JL, XG, JL), pp. 2055–2058.
- ICPR-2012-NakazawaMMNHYY #multi #re-engineering #using
- Dynamic scene reconstruction using asynchronous multiple Kinects (MN, IM, YM, HN, HH, HY, YY), pp. 469–472.
- HPDC-2012-Budiu #artificial reality #big data #framework
- Putting a “big-data” platform to good use: training kinect (MB), pp. 1–2.
- CSCW-2011-DeVincenziYIR #video
- Kinected conference: augmenting video imaging with calibrated depth and audio (AD, LY, HI, RR), pp. 621–624.