Proceedings of the Second International Conference on Design, User Experience, and Usability. Part I: Design Philosophy, Methods, and Tools
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Aaron Marcus
Proceedings of the Second International Conference on Design, User Experience, and Usability. Part I: Design Philosophy, Methods, and Tools
HCI/DUXU p1, 2013.

HF
DBLP
Scholar
DOI
Full names Links ISxN
@proceedings{DUXU-PMT-2013,
	address       = "Las Vegas, Nevada, USA",
	doi           = "10.1007/978-3-642-39229-0",
	editor        = "Aaron Marcus",
	isbn          = "978-3-642-39228-3",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Proceedings of the Second International Conference on Design, User Experience, and Usability. Part I: Design Philosophy, Methods, and Tools}",
	volume        = 8012,
	year          = 2013,
}

Contents (67 items)

DUXU-PMT-2013-AdikariMC #agile #design #experience #user interface
Reframed Contexts: Design Thinking for Agile User Experience Design (SA, CM, JAC), pp. 3–12.
DUXU-PMT-2013-BellowsHY #approach #design #difference #research
An Individual Differences Approach to Design Fixation: Comparing Laboratory and Field Research (BGB, JFH, RJY), pp. 13–21.
DUXU-PMT-2013-Bystricky
Techno-imagination and Implicit Knowledge (JB), pp. 22–28.
DUXU-PMT-2013-ChungF #component #experience
Context as a System, Product as a Component, and the Relationship as Experience (WC, SF), pp. 29–37.
DUXU-PMT-2013-FaroughiF #design #on the
On the Poetry of Design (AF, RF), pp. 38–47.
DUXU-PMT-2013-FlanaganV #interface
Future Fashion — At the Interface (PJF, KFCV), pp. 48–57.
DUXU-PMT-2013-Flanagan #feedback #how #interface
Haptic Interface Aesthetics — “Feedback Loops, Live Coding and How to Harness the Potential of Embodied Estrangement in Artistic Practices and Aesthetic Theories within Interface Culture” (PJF), pp. 58–67.
DUXU-PMT-2013-FrancaSM #parallel
Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies (ACPdF, MMS, LRdLM), pp. 68–73.
DUXU-PMT-2013-GuyC #experience #hybrid #interactive
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
DUXU-PMT-2013-Islam13a #interface #towards #web
Towards Determinants of User-Intuitive Web Interface Signs (MNI), pp. 84–93.
DUXU-PMT-2013-Kurosu13a
Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism (MK), pp. 94–99.
DUXU-PMT-2013-Matthiessen #design #education #experience #industrial #interactive #what
Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
DUXU-PMT-2013-Moallem #network
Location, Location, Location: About Home Networking Devices Location and Features (AM), pp. 107–114.
DUXU-PMT-2013-MonteiroSL #case study #human-computer
Metacommunication and Semiotic Engineering: Insights from a Study with Mediated HCI (ITM, CSdS, CFL), pp. 115–124.
DUXU-PMT-2013-OgaickC #hypermedia
Hypertext in Mutation: The Mapping of a Mythos (TO, WC), pp. 125–133.
DUXU-PMT-2013-Schaffzin #design #education #social
Social Movement Information Design and a Curriculum of Proper Knowledge Consumption (GYS), pp. 134–143.
DUXU-PMT-2013-SmithYBP #design
Shifting the Focus: An Objective Look at Design Fixation (MABS, RJY, BGB, MSP), pp. 144–151.
DUXU-PMT-2013-Tanaka-Ishii #representation
Semiotics of Void and Information Representation (KTI), pp. 152–161.
DUXU-PMT-2013-YuleB #hypermedia
Of Hoverboards and Hypertext (DY, JB), pp. 162–170.
DUXU-PMT-2013-ZhangD #analysis #interactive
User-Mobile Phone Interactions: A Postphenomenology Analysis (BZ, HD), pp. 171–180.
DUXU-PMT-2013-AsthanaSS #design #interactive #usability
Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
DUXU-PMT-2013-Breiner #detection #forensics #interactive
User Interaction Forensics — Detecting and Interpreting the User’s Footprints during Touch Interaction (KB), pp. 193–202.
DUXU-PMT-2013-CamposLNCS #process
The Conjunction Fallacy and Its Impacts in the User’s Data Acquisition Process (FC, DL, MN, WC, MMS), pp. 203–211.
DUXU-PMT-2013-ChynalSS #data analysis #evaluation #eye tracking #usability #using
Remote Usability Evaluation Using Eye Tracking Enhanced with Intelligent Data Analysis (PC, JS, JMS), pp. 212–221.
DUXU-PMT-2013-Evans #online #overview
Beyond Satisfaction Questionnaires: “Hacking” the Online Survey (ALE), pp. 222–231.
DUXU-PMT-2013-FebrettiLSJKW #component #evaluation #interface #protocol
A Component-Based Evaluation Protocol for Clinical Decision Support Interfaces (AF, KDL, JS, AEJ, GMK, DJW), pp. 232–241.
DUXU-PMT-2013-FilippiBFBC #interactive #simulation
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations (SF, DB, FF, MB, UC), pp. 242–251.
DUXU-PMT-2013-FischerSN #design #set #towards #usability #validation
Towards a Holistic Tool for the Selection and Validation of Usability Method Sets Supporting Human-Centered Design (HF, BS, KN), pp. 252–261.
DUXU-PMT-2013-GockelGPPE #approach #evaluation #experience #named #user interface
VMUXE — An Approach to User Experience Evaluation for Virtual Museums (BG, HG, AP, SP, JE), pp. 262–272.
DUXU-PMT-2013-GreenwoodJ
Customer Recruitment: Ethical, Legal and Practical Issues (KG, AJ), pp. 273–282.
DUXU-PMT-2013-HamaKKIN #design #experience #framework #novel #social #user interface
Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience — Central Control Systems for Social Infrastructure (DH, MK, MK, KI, MN), pp. 283–293.
DUXU-PMT-2013-JiangL #adaptation #effectiveness #matrix #using
Understand System’s Relative Effectiveness Using Adapted Confusion Matrix (NJ, HL), pp. 294–302.
DUXU-PMT-2013-JoyceK #development #internet
Development of a General Internet Attitude Scale (MJ, JK), pp. 303–311.
DUXU-PMT-2013-KarlinF #feedback #usability
The Usability Perception Scale (UPscale): A Measure for Evaluating Feedback Displays (BK, RF), pp. 312–321.
DUXU-PMT-2013-KimKK #experience #usability #user interface
System for Evaluating Usability and User Experience by Analyzing Repeated Patterns (YBK, SJK, CHK), pp. 322–329.
DUXU-PMT-2013-KulpaTS #interface #usability
A Color Model in the Usability of Computer Interface Applied to Users with Low Vision (CCK, FGT, RPdS), pp. 330–339.
DUXU-PMT-2013-LuBS #usability
Usability of Virtual Worlds (HL, TB, SS), pp. 340–348.
DUXU-PMT-2013-McGeeVD #estimation #experience
Assessing Perceived Experience with Magnitude Estimation (MM, MV, JD), pp. 349–358.
DUXU-PMT-2013-NunesS #usability
SINGRAR Usability Study (ILN, MSM), pp. 359–368.
DUXU-PMT-2013-OrehovackiH #development #education #usability #validation #web
Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications (TO, NZH), pp. 369–378.
DUXU-PMT-2013-PenhaCSCB #evaluation #usability
Ergonomic Evaluation of Usability with Users — Application of the Technique of Cooperative Evaluation (MP, WC, MMS, FC, MB), pp. 379–388.
DUXU-PMT-2013-PrisacariH #design #using
Using Eye-Tracking to Test and Improve Website Design (AP, TH), pp. 389–398.
DUXU-PMT-2013-ProvostR #case study #experience #interactive #user interface
The Dimensions of Positive and Negative User Experiences with Interactive Products (GP, JMR), pp. 399–408.
DUXU-PMT-2013-Silveira #approach #behaviour #design #usability
Participatory Design and Usability: A Behavioral Approach of Workers’ Attitudes in the Work Environment (DMCdS), pp. 409–416.
DUXU-PMT-2013-ThomasJ #sorting
Merging Methodologies: Combining Individual and Group Card Sorting (RLT, IJ), pp. 417–426.
DUXU-PMT-2013-Walser #design #user interface
Engaging Citizens with UX Design (KW), pp. 427–436.
DUXU-PMT-2013-ArningTZJ #architecture #elicitation #mobile #requirements
Eliciting User Requirements and Acceptance for Customizing Mobile Device System Architecture (KA, BT, MZ, EMJ), pp. 439–448.
DUXU-PMT-2013-BrandenburgVD #experience #user interface
User Experience Starts at the Keystroke Level: The Model of User Experience (MUX) (SB, MV, UD), pp. 449–458.
DUXU-PMT-2013-BuchdidPB #design #using
Designing iDTV Applications from Participatory Use of Patterns (SBB, RP, MCCB), pp. 459–468.
DUXU-PMT-2013-ChangL #design #modelling #process
Design Process and Knowledge Searching Model Based on User Creativity (CLC, DBL), pp. 469–478.
DUXU-PMT-2013-ChenLV
Activity-Based Context-Aware Model (YC, ZL, JV), pp. 479–487.
DUXU-PMT-2013-HsiehLHM #design
Satisfying Consumers’ Needs through Systematic Empathic Design Model (MHH, DBL, CYH, CHM), pp. 488–497.
DUXU-PMT-2013-KangS #case study #design #how #process
How to Observe, Share and Apply in Design Process? — Focusing on International Design Workshops as a Case Study (NK, HS), pp. 498–505.
DUXU-PMT-2013-KarahasanovicF #2d #approach #behaviour #experience #modelling #network
Modelling User Behaviour and Experience — The R2D2 Networks Approach (AK, AF), pp. 506–515.
DUXU-PMT-2013-KitamuraKNSYM #community #using
Community Participation Support Using an ICF-Based Community Map (SK, KK, YN, KIS, JY, HM), pp. 516–524.
DUXU-PMT-2013-KohnoYSN #analysis #approach #design
Pragmatic Approach to Cost Benefit Analysis of User Centered Design (IK, HY, SS, MN), pp. 525–534.
DUXU-PMT-2013-LuL13a #behaviour #design
Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model (CCL, DBL), pp. 535–544.
DUXU-PMT-2013-LuhCK #concept #design #development #process
A Design Process for New Concept Development (DBL, F(HC, V(HK), pp. 545–553.
DUXU-PMT-2013-MichailidouSL #experience #how #user interface
How to Create a User Experience Story (IM, CvS, UL), pp. 554–563.
DUXU-PMT-2013-MikkonenH #experience #prototype
Prototyping with Experience Workshop (JM, YTH), pp. 564–572.
DUXU-PMT-2013-RaisonS #agile #approach #design
Keeping User Centred Design (UCD) Alive and Well in Your Organisation: Taking an Agile Approach (CR, SS), pp. 573–582.
DUXU-PMT-2013-SandinoMV #design #interactive #realtime
Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
DUXU-PMT-2013-ChiuT #design #effectiveness #idea #network #process #social
User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service (SCC, KT), pp. 593–598.
DUXU-PMT-2013-SilvaSMP #agile #comprehension #design #user interface
Understanding the UX Designer’s Role within Agile Teams (TSdS, MSS, CdOM, LCP), pp. 599–609.
DUXU-PMT-2013-SuL #design #interactive
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
DUXU-PMT-2013-VinagreN #design #named
Usagame — A New Methodology to Support User Centered Design of Touchscreen Applications (PV, ILN), pp. 620–629.
DUXU-PMT-2013-Yantac #design #education #experience #interactive #user interface
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.