BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × South Korea
1 × USA
Collaborated with:
C.Linehan S.W.Lawson K.M.Gerling P.Dickinson G.Chan James Brown T.Feltwell L.Hopkins George Bellord Zachary H. Morford Bryan Roche K.Hicks Alexandra Samper-Martinez Ercilia Garcia-Alvarez F.Martino L.Gamberini A.Gaggioli Francesco Collova Fabrizio Davide Eva Ferrari J.Freeman N.Ravaja
Talks about:
game (8) social (4) design (2) problematis (1) architectur (1) uncomfort (1) technolog (1) microblog (1) upstream (1) strategi (1)

Person: Ben Kirman

DBLP DBLP: Kirman:Ben

Contributed to:

CHI 20152015
CHI 20112011
CHI 20102010
DiGRA 20112011
CHI PLAY 20142014
CHI PLAY 20152015

Wrote 8 papers:

CHI-2015-LawsonKLFH #design #problem #quantifier
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs (SWL, BK, CL, TF, LH), pp. 2663–2672.
CHI-2011-LinehanKLC #design #education #game studies #guidelines
Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
CHI-2010-KirmanLLMGG #facebook #game studies #information management #social
Improving social game engagement on facebook through enhanced socio-contextual information (BK, SWL, CL, FM, LG, AG), pp. 1753–1756.
DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).
CHI-PLAY-2014-LinehanBKMR #challenge #game studies #learning
Learning curves: analysing pace and challenge in four successful puzzle games (CL, GB, BK, ZHM, BR), pp. 181–190.
CHI-PLAY-2015-BrownGDK #artificial reality #game studies #interactive
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins (JB, KMG, PD, BK), pp. 475–480.
CHI-PLAY-2015-HicksGKLD #framework #game studies #microblog #platform #twitter
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games (KH, KMG, BK, CL, PD), pp. 151–161.
CHI-PLAY-2015-Samper-Martinez #game studies #network #quote #social
“After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.