Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
R.L.Mandryk C.Linehan M.V.Birk B.Kirman ∅ Laura Buttrick R.Orji P.Dickinson K.Hicks M.Miller J.Vassileva I.J.Livingston L.Nacke Y.Gao Kevin G. Stanley Matthew K. Miller 0001 James Brown J.Waddington T.L.Hodgson J.D.Smeddinck Alexandra Samper-Martinez Ercilia Garcia-Alvarez S.W.Lawson
Talks about:
game (9) base (4) use (4) interact (3) motion (3) wheelchair (2) persuas (2) exergam (2) player (2) explor (2)
Person: Kathrin Maria Gerling
DBLP: Gerling:Kathrin_Maria
Contributed to:
Wrote 13 papers:
- CHI-2015-GerlingML #game studies #using #video
- Long-Term Use of Motion-Based Video Games in Care Home Settings (KMG, RLM, CL), pp. 1573–1582.
- CHI-2015-WaddingtonLGHH #design #game studies #people #video
- Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (JW, CL, KMG, KH, TLH), pp. 3533–3542.
- CHI-2014-GerlingMBMO #game studies #people #persuasion #towards #using
- The effects of embodied persuasive games on player attitudes toward people using wheelchairs (KMG, RLM, MVB, MM, RO), pp. 3413–3422.
- CHI-2014-GerlingMMBS #experience #game studies #performance #physics #self
- Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (KMG, MM, RLM, MVB, JDS), pp. 2201–2210.
- CHI-2013-OrjiMVG #game studies #health #persuasion
- Tailoring persuasive health games to gamer type (RO, RLM, JV, KMG), pp. 2467–2476.
- CHI-2012-GerlingLNM #game studies #interactive
- Full-body motion-based game interaction for older adults (KMG, IJL, LN, RLM), pp. 1873–1882.
- FDG-2011-Gerling #design
- Human factors in entertainment computing: designing for diversity (KMG), pp. 244–246.
- CHI-PLAY-2014-GaoGMS #behaviour #game studies #using
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at school (YG, KMG, RLM, KGS), pp. 97–106.
- CHI-PLAY-2014-GerlingB #game studies #using
- Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs (KMG, LB), pp. 415–416.
- CHI-PLAY-2015-BirkMMG #game studies #how #interactive #self
- How Self-Esteem Shapes our Interactions with Play Technologies (MVB, RLM, MKM0, KMG), pp. 35–45.
- CHI-PLAY-2015-BrownGDK #artificial reality #game studies #interactive
- Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins (JB, KMG, PD, BK), pp. 475–480.
- CHI-PLAY-2015-HicksGKLD #framework #game studies #microblog #platform #twitter
- Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games (KH, KMG, BK, CL, PD), pp. 151–161.
- CHI-PLAY-2015-Samper-Martinez #game studies #network #quote #social
- “After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.