Travelled to:
1 × Australia
1 × China
1 × Greece
5 × USA
Collaborated with:
T.Saari J.Laarni K.Kallinen M.Turpeinen M.M.A.Spapé I.Kosunen K.Kuikkaniemi M.Salminen I.Ekman J.Kallenbach L.Lähteenmäki J.Kuosmanen M.Rapino T.Laitinen J.Holopainen Aki Järvinen M.J.A.Eugster T.Ruotsalo O.Barral G.Jacucci S.Kaski B.Kirman Francesco Collova Fabrizio Davide Eva Ferrari J.Freeman S.W.Lawson C.Linehan
Talks about:
game (8) emot (4) social (3) person (3) mobil (3) shooter (2) content (2) experi (2) applic (2) first (2)
Person: Niklas Ravaja
DBLP: Ravaja:Niklas
Contributed to:
Wrote 13 papers:
- SCSM-2014-SpapeR #communication #social
- Social Psychology of the Digital Age: The Interpersonal Neuroscience of Mediated Communication (MMAS, NR), pp. 494–505.
- SIGIR-2014-EugsterRSKBRJK #predict
- Predicting term-relevance from brain signals (MJAE, TR, MMAS, IK, OB, NR, GJ, SK), pp. 425–434.
- HCI-DDA-2011-KallinenER #difference #multi
- Individual Differences in Work Load While Doing Multitasking with a Computer (KK, IE, NR), pp. 351–358.
- HCI-UA-2011-KallinenKR #case study #experience #multi #tablet #user interface
- The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC (KK, JK, NR), pp. 466–475.
- CHI-2010-KuikkaniemiLTSKR #game studies
- The influence of implicit and explicit biofeedback in first-person shooter games (KK, TL, MT, TS, IK, NR), pp. 859–868.
- HCI-AUII-2009-SaariKSRR #information management #mobile
- A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams (TS, KK, MS, NR, MR), pp. 95–104.
- HCI-VAD-2009-SaariTKKR #adaptation #game studies
- Emotionally Adapted Games — An Example of a First Person Shooter (TS, MT, KK, IK, NR), pp. 406–415.
- HCI-MIE-2007-LaarniLKR #mobile #usability
- Usability of Hybridmedia Services — PC and Mobile Applications Compared (JL, LL, JK, NR), pp. 918–925.
- DiGRA-2005-LaarniRS #experience #game studies #mobile
- Presence experience in mobile gaming (JL, NR, TS).
- DiGRA-2005-RavajaSLKSHJ #game studies #video
- The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events (NR, TS, JL, KK, MS, JH, AJ).
- DiGRA-2005-SaariRLT #adaptation #game studies #towards
- Towards Emotionally Adapted Games based on User Controlled Emotion Knobs (TS, NR, JL, MT).
- DiGRA-2005-SaariRLT05a #game studies #health #persuasion #simulation
- Persuasive Games and Simulations for Personal Health Management (TS, NR, JL, MT).
- DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
- Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).