Collaborated with:
∅ Raphaël Marczak Jasper van Vught P.Hanna Mark Grimshaw Ben Redder Leanne Neshausen Diane Carr Andrew Burn David Buckingham Frans Mäyrä J.Rouas
Talks about:
game (6) experi (5) account (3) player (3) that (2) play (2) idea (2) understand (1) preconceiv (1) research (1)
Person: Gareth Schott
DBLP: Schott:Gareth
Contributed to:
Wrote 11 papers:
- DiGRA-2003-CarrBSB #game studies #video
- Textuality in video games (DC, AB, GS, DB).
- DiGRA-2005-Schott #game studies #representation
- Sex in Games: Representing and Desiring the Virtual (GS).
- DiGRA-2007-GrimshawS #experience #game studies
- Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters (MG, GS).
- DiGRA-2009-Schott #how #idea #quote
- “I Like the Idea of Killing But Not the Idea of Cruelty”: How New Zealand youth negotiate the pleasures of simulated violence (GS).
- DiGRA-2011-SchottV #experience #game studies
- Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV (GS, JvV).
- DiGRA-2013-SchottMMV #experience
- DeFragging Regulation: From putative effects to 'researched' accounts of player experience (GS, RM, FM, JvV).
- FDG-2013-MarczakSHR #metric
- Feedback-based gameplay metrics (RM, GS, PH, JLR), pp. 71–78.
- DiGRA-2014-SchottMN #experience #game studies #using #what
- Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed (GS, RM, LN).
- DiGRA-2015-MarczakSH #comprehension #experience #matrix #similarity #using
- Understanding Player Experience Through the Use of Similarity Matrix (RM, GS, PH).
- DiGRA-2017-Schott
- That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both (GS).
- DiGRA-2018-SchottR #authentication #game studies #towards
- Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play (GS, BR).