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Collaborated with:
S.Ontañón Josep Valls-Vargas Natalie Lyon Chester Cunanan Glenn Joseph Winters Timothy Day Bria Mears Caroline Guevara James Connell Connor Kerns Brad Lewter Thomas A. Goldman F.J.Lee David I. Leitman Jennifer Villareale Anushay Furqan Bruce Char B.K.Smith Kenneth Chen Ethan Burch Antonios Liapis Sebastian Risi Rafael Bidarra G.M.Youngblood Robert C. Gray Thomas Fox Alexander M. Duff J.Ma Shannon Sepelak Alberto Uriarte Wenjie Wu Ning Shao Junyu Zhu Sam Snodgrass B.Goldberg Ariel Evans Brandon Packard Cathy Lu Aroutis Foster Glen Muschio Justin H. Patterson Daniel Newman Pavan Kantharaju Katelyn Bright Alderfer Nicole Vecere Desiree Lim Chelsea Myers Katelyn Alderfer Jessica Nebolsky Joseph Baranoski Erica Kleinman Zheng Wang 0004 Martina Tucker Jonathan Ahnert Jonas Schell Rohan Doshi Stefan Rank
Talks about:
game (17) stori (9) generat (7) player (7) narrat (5) base (5) program (4) toward (4) social (4) design (4)

Person: Jichen Zhu

DBLP DBLP: Zhu:Jichen

Facilitated 1 volumes:

FDG 2017Ed

Contributed to:

AIIDE 20102010
CIG 20102010
AIIDE 20112011
FDG 20112011
AIIDE 20132013
CIG 20132013
AIIDE 20142014
CHI PLAY 20142014
FDG 20142014
AIIDE 20152015
CHI PLAY 20152015
AIIDE 20162016
DiGRA/FDG 20162016
FDG 20172017
AIIDE 20182018
CIG 20182018
CoG 20192019
FDG 20192019

Wrote 30 papers:

AIIDE-2010-OntanonZ #generative
Story and Text Generation through Computational Analogy in the Riu System (SO, JZ).
CIG-2010-ZhuO #generative #representation
Story representation in analogy-based story generation in Riu (JZ, SO), pp. 435–442.
AIIDE-2011-OntanonZ #algorithm #generative
The SAM Algorithm for Analogy-Based Story Generation (SO, JZ).
FDG-2011-ZhuOL #game studies #representation
Representing game characters' inner worlds through narrative perspectives (JZ, SO, BL), pp. 204–210.
AIIDE-2013-ZhuO #empirical #generative
Evaluating Analogy-Based Story Generation: An Empirical Study (JZ, SO).
CIG-2013-Valls-VargasOZ #generative #towards
Towards story-based content generation: From plot-points to maps (JVV, SO, JZ), pp. 1–8.
AIIDE-2014-Valls-VargasZO #automation #identification #towards
Toward Automatic Role Identification in Unannotated Folk Tales (JVV, JZ, SO).
CHI-PLAY-2014-CunananZ #artificial reality #game studies #named
wanted: guild, depicting hardcore gaming culture in virtual reality (CC, JZ), pp. 407–408.
CHI-PLAY-2014-DuffMSUWZ #game studies #mobile #named
Herbert: a motion-controlled mobile game (AMD, JM, SS, AU, WW, JZ), pp. 331–334.
CHI-PLAY-2014-GoldmanLZ #comprehension #game studies #using #video
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study (TAG, FJL, JZ), pp. 115–120.
CHI-PLAY-2014-LyonVGSZZ #education #game studies #physics
Little Newton: an educational physics game (NL, JVV, CG, NS, JZ, JZ), pp. 351–354.
CHI-PLAY-2014-SnodgrassGEPLZ
Extended abstract for Canvas Obscura (SS, BG, AE, BP, CL, JZ), pp. 379–382.
CHI-PLAY-2014-ZhuCKLVLM #interactive #social #towards
Toward interactive social stories for children with autism (JZ, JC, CK, NL, NV, DL, CM), pp. 453–454.
CHI-PLAY-2014-ZhuFMPVN #education #game studies #process #towards
Towards balancing learner autonomy and pedagogical process in educational games (JZ, AF, GM, JHP, JVV, DN), pp. 455–456.
FDG-2014-WintersZ #3d #composition #game studies
Guiding players through structural composition patterns in 3D adventure games (GJW, JZ).
AIIDE-2015-Valls-VargasOZ #game studies #predict #segmentation
Exploring Player Trace Segmentation for Dynamic Play Style Prediction (JVV, SO, JZ), pp. 93–99.
CHI-PLAY-2015-BaranoskiKWTASD #game studies #named
Matsya: A Cultural Game of Flow and Balance (JB, EK, ZW0, MT, JA, JS, RD, SR, JZ), pp. 751–754.
CHI-PLAY-2015-ChenGBZ #named
Remembrance: Making Player Character's Inner World Playable (KC, CG, EB, JZ), pp. 759–762.
AIIDE-2016-Valls-VargasZO #natural language #predict
Predicting Proppian Narrative Functions from Stories in Natural Language (JVV, JZ, SO), pp. 107–113.
DiGRA-FDG-2016-LyonLZ #design #game studies #speech
Combining Speech Intervention and Cooperative Game Design for Children with ASD (NL, DIL, JZ).
DiGRA-FDG-2016-ZhuKCL #education #game studies #interactive #social #using
Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).
FDG-2017-DayZ #communication #interactive
Agency informing techniques: communicating player agency in interactive narratives (TD, JZ), p. 4.
FDG-2017-MearsZ #design pattern #game studies
Design patterns for silent player characters in narrative-driven games (BM, JZ), p. 4.
FDG-2017-Valls-VargasZO #game studies #generative #grammarware #graph grammar #learning #parallel #programming
Graph grammar-based controllable generation of puzzles for a learning game about parallel programming (JVV, JZ, SO), p. 10.
FDG-2017-Valls-VargasZO17a #analysis #generative #overview #perspective
From computational narrative analysis to generation: a preliminary review (JVV, JZ, SO), p. 4.
AIIDE-2018-KantharajuAZCSO #education #game studies #parallel #programming
Tracing Player Knowledge in a Parallel Programming Educational Game (PK, KBA, JZ, BC, BKS, SO), pp. 173–179.
CIG-2018-ZhuLRBY #design
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
CoG-2019-ZhuO #experience #game studies #multi
Experience Management in Multi-player Games (JZ, SO), pp. 1–6.
FDG-2019-VillarealeGFFZ #design #game studies #social
Enhancing social exergames through idle game design (JV, RCG, AF, TF, JZ), p. 5.
FDG-2019-ZhuAFNCSVO #concept #education #game studies #how #parallel #programming
Programming in game space: how to represent parallel programming concepts in an educational game (JZ, KA, AF, JN, BC, BKS, JV, SO), p. 10.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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