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Travelled to:
1 × Canada
1 × France
6 × USA
Collaborated with:
M.S.Hancock John Harris M.S.T.Carpendale M.Haller Y.B.Chang J.R.Wallace T.Seifried S.E.Hunter C.G.MacGregor V.Cheung K.M.Inkpen N.Lesh G.W.Klau C.Rendl P.Maes H.Kaufman R.Kruger A.Tang E.Tse J.Histon S.Greenberg A.Ion J.Leitner C.Richter P.Brandl A.Gokcezade
Talks about:
game (4) interdepend (3) workspac (3) collabor (3) integr (3) asymmetri (2) tabletop (2) investig (2) scotti (2) cooper (2)

Person: Stacey D. Scott

DBLP DBLP: Scott:Stacey_D=

Contributed to:

CHI 20132013
CHI 20122012
CSCW 20122012
CHI 20112011
CHI 20102010
CHI 20052005
CSCW 20042004
CHI 20022002
CHI PLAY 20162016
CHI PLAY 20142014
CHI PLAY 20152015

Wrote 13 papers:

CHI-2013-IonCHHS #multi #named #scalability
Canyon: providing location awareness of multiple moving objects in a detail view on large displays (AI, YLBC, MH, MSH, SDS), pp. 3149–3158.
CHI-2013-WallaceSM #collaboration
Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux (JRW, SDS, CGM), pp. 3345–3354.
CHI-2012-SeifriedRHS #interactive #scalability #undo
Regional undo/redo techniques for large interactive surfaces (TS, CR, MH, SDS), pp. 2855–2864.
CSCW-2012-CheungCS #collaboration #communication #game studies
Communication channels and awareness cues in collocated collaborative time-critical gaming (VC, YLBC, SDS), pp. 569–578.
CHI-2011-HunterMSK #named
MemTable: an integrated system for capture and recall of shared histories in group workspaces (SEH, PM, SDS, HK), pp. 3305–3314.
CHI-2010-HallerLSWSRBGH
The NICE discussion room: integrating paper and digital media to support co-located group meetings (MH, JL, TS, JRW, SDS, CR, PB, AG, SEH), pp. 609–618.
CHI-2005-KrugerCST #integration
Fluid integration of rotation and translation (RK, MSTC, SDS, AT), pp. 601–610.
CSCW-2004-ScottCI #collaboration
Territoriality in collaborative tabletop workspaces (SDS, MSTC, KMI), pp. 294–303.
CSCW-2004-TseHSG #clustering #dependence #how #people
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces (ET, JH, SDS, SG), pp. 252–261.
CHI-2002-ScottLK #human-computer #optimisation
Investigating human-computer optimization (SDS, NL, GWK), pp. 155–162.
CHI-PLAY-2016-HarrisHS #design #game studies #multi #symmetry
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play (JH, MSH, SDS), pp. 350–361.
CHI-PLAY-2014-HarrisHS #exclamation #game studies #quote #symmetry
“beam me 'round, Scotty!”: exploring the effect of interdependence in asymmetric cooperative games (JH, MSH, SDS), pp. 417–418.
CHI-PLAY-2015-HarrisHS #exclamation #game studies #prototype #quote #symmetry
“Beam Me 'Round, Scotty!”: Studying Asymmetry and Interdependence in a Prototype Cooperative Game (JH, MSH, SDS), pp. 775–778.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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