Proceedings of the Computer Games and Digital Cultures Conference
CGDC-2002, 2002.
Contents (25 items)
- CGDC-2002-BryceR #game studies #gender #women
- Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility (JB, JR).
- CGDC-2002-Costikyan #design #game studies #towards #word
- I Have No Words & I Must Design: Toward a Critical Vocabulary for Games (GC).
- CGDC-2002-Finn #convergence #game studies
- Console Games in the Age of Convergence (MF).
- CGDC-2002-Holland
- The Similar Eye: Proxy Life and Public Space in the MMORPG (OJH).
- CGDC-2002-Jarvinen #game studies #video
- Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games (AJ).
- CGDC-2002-JudmaierPJ
- Myzel - Selforganization in Networked Worlds (PJ, GP, JP).
- CGDC-2002-Juul #game studies
- The Open and the Closed: Games of Emergence and Games of Progression (JJ).
- CGDC-2002-Kerr #design #game studies #representation
- Representing Users in the Design of Digital Games (AK).
- CGDC-2002-KingK #game studies #interface
- Computer Games / Cinema / Interfaces (GK, TK).
- CGDC-2002-Klastrup #interactive
- Interaction Forms, Agents and Tellable Events in EverQuest (LK).
- CGDC-2002-Klevjer
- In Defense of Cutscenes (RK).
- CGDC-2002-Konzack #analysis #game studies
- Computer Game Criticism: A Method for Computer Game Analysis (LK).
- CGDC-2002-Kucklich #case study #game studies #higher-order
- The Study of Computer Games as a Second-Order Cybernetic System (JK).
- CGDC-2002-LankoskiH #design #game studies
- Approaches to Computer Game Design (PL, SH).
- CGDC-2002-Lauteren #game studies #towards
- The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games (GL).
- CGDC-2002-Lindley #interactive
- The Gameplay Gestalt, Narrative, and Interactive Storytelling (CAL).
- CGDC-2002-MadsenJ #case study #game studies
- Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW (HM, TDJ).
- CGDC-2002-Manninen #collaboration #game studies #multi #towards
- Towards Communicative, Collaborative and Constructive Multi-Player Games (TM).
- CGDC-2002-Mayra #named
- Introduction: All Your Base Are Belong to Us (FM).
- CGDC-2002-Nolan #community #question
- iDTV Gamers: The Emergence of a New Community? (SN).
- CGDC-2002-Sotamaa #game studies #multi
- All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming (OS).
- CGDC-2002-Stern #game studies #multi
- A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games (ES).
- CGDC-2002-SuomelaMRK #artificial reality #design #interactive #tool support
- Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World (RS, JM, ER, TK).
- CGDC-2002-Taylor #game studies #quote
- “Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World (TLT).
- CGDC-2002-Tosca #community #speech
- The EverQuest Speech Community (SPT).