Panayiotis Zaphiris, Andri Ioannou
Proceedings of the First International Conference on Learning and Collaboration Technologies. Part II: Technology-Rich Environments for Learning and Collaboration
HCI/LCT p2, 2014.
@proceedings{LCT-TRE-2014, address = "Crete, Greece", doi = "10.1007/978-3-319-07485-6", editor = "Panayiotis Zaphiris and Andri Ioannou", isbn = "978-3-319-07484-9", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the First International Conference on Learning and Collaboration Technologies. Part II: Technology-Rich Environments for Learning and Collaboration}", volume = 8524, year = 2014, }
Contents (48 items)
- LCT-TRE-2014-OzcelikCSTU #education
- The Effect of Split Attention in Surgical Education (EÖ, NEÇ, GS, ET, BU), pp. 3–10.
- LCT-TRE-2014-MartinezMLLC #3d #interactive #learning
- Supporting Learning with 3D Interactive Applications in Early Years (ACM, MJMS, MLS, DCPL, MC), pp. 11–22.
- LCT-TRE-2014-EradzeL #design #interactive #learning
- Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments (ME, ML), pp. 23–32.
- LCT-TRE-2014-FonsecaGNTPMM #education #game studies #named #social
- BIZZY — A Social Game for Entrepreneurship Education (BF, RG, RRN, MST, HP, LM, PM), pp. 33–41.
- LCT-TRE-2014-Hayes14a #approach #development #game studies #learning #simulation
- An Approach to Holistic Development of Serious Games and Learning Simulations (ATH), pp. 42–49.
- LCT-TRE-2014-HafnerHO #artificial reality #physics #using
- Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator (PH, VH, JO), pp. 50–61.
- LCT-TRE-2014-LambropoulosB #case study #evolution #experience #reasoning #weaving
- Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution (NL, TB), pp. 62–71.
- LCT-TRE-2014-MagnanelliBGMRC #interactive #named #visual notation
- HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World (EM, GB, RVEG, GM, AMR, SC), pp. 72–82.
- LCT-TRE-2014-AzkorretaO #artificial reality
- Augmented Reality Applications in the Engineering Environment (KOA, HOR), pp. 83–90.
- LCT-TRE-2014-TzanavariMCP #experience #performance #user interface #using
- User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE (AT, SM, CGC, CP), pp. 91–101.
- LCT-TRE-2014-BraunhoferEGR #learning #mobile #recommendation
- Context Dependent Preference Acquisition with Personality-Based Active Learning in Mobile Recommender Systems (MB, ME, MG, FR), pp. 105–116.
- LCT-TRE-2014-Garcia-PenalvoGO #development #mobile #people #repository
- Mobile Apps for Older Users — The Development of a Mobile Apps Repository for Older People (FJGP, MÁCG, VMO), pp. 117–126.
- LCT-TRE-2014-HiramatsuIFS #development #learning #using
- Development of the Learning System for Outdoor Study Using Zeigarnik Effect (YH, AI, MF, FS), pp. 127–137.
- LCT-TRE-2014-IkedaS #learning
- Dream Drill: A Bedtime Learning Application (AI, IS), pp. 138–145.
- LCT-TRE-2014-IshikawaAKSTD #learning #process #self #student
- Sustaining Outside-of-Class CALL Activities by Means of a Student Self-Evaluation System in a University Blended Learning EFL Course (YI, RAY, MK, CS, YT, MD), pp. 146–154.
- LCT-TRE-2014-LongoGTBA #social #towards
- Society@school: Towards an e-Inclusion App for Social Reading (LL, EG, AT, MB, RAG), pp. 155–164.
- LCT-TRE-2014-MartinWH #interactive #learning #mobile
- Sensor Based Interaction Mechanisms in Mobile Learning (KUM, MW, WH), pp. 165–172.
- LCT-TRE-2014-MorrealeGCHLLSB #design #integration #mobile #visual notation
- Visual and Spatial Data Integration in Mobile Application Design (PM, AG, DC, SH, JL, NL, CS, JB), pp. 173–181.
- LCT-TRE-2014-NordvallAS #education
- Exploring Simulated Provocations — Supporting Pre-Service Teachers’ Reflection on Classroom Management (MN, MA, MS), pp. 182–193.
- LCT-TRE-2014-RouillardSDC #agile #game studies #mobile #prototype
- Rapid Prototyping for Mobile Serious Games (JR, AS, BD, RC), pp. 194–205.
- LCT-TRE-2014-Schulz #internet
- Creating Universal Designed and Trustworthy Objects for the Internet of Things (TS), pp. 206–214.
- LCT-TRE-2014-SzklannyW #learning #prototype
- Prototyping M-Learning Course on the Basis of Puzzle Learning Methodology (KS, MW), pp. 215–226.
- LCT-TRE-2014-YamaguchiSYNSM #collaboration #detection #distance #learning
- Posture and Face Detection with Dynamic Thumbnail Views for Collaborative Distance Learning (TY, HS, MY, YN, HS, TM), pp. 227–236.
- LCT-TRE-2014-AgesilaouVIZ #collaboration #education #tool support #wiki
- Collaborative Tools in the Primary Classroom: Teachers’ Thoughts on Wikis (AA, CV, SI, MZ), pp. 239–247.
- LCT-TRE-2014-AlmazovaK #approach #student
- Computer Assisted Individual Approach to Acquiring Foreign Vocabulary of Students Major (NA, MK), pp. 248–257.
- LCT-TRE-2014-BesiosL #education
- Immersive Creative Classrooms within the Zones of Educational Priorities in Greek Primary Schools (AB, NL), pp. 258–268.
- LCT-TRE-2014-Bharali #learning #online #process
- Enhancing Online Learning Activities for Groups in Flipped Classrooms (RB), pp. 269–276.
- LCT-TRE-2014-Jebali #question
- Does CMC Reduce Foreign Language Classroom Anxiety? (AJ), pp. 277–287.
- LCT-TRE-2014-LorenzKL #education #implementation
- The Role of Educational Technologist in Implementing New Technologies at School (BL, KK, ML), pp. 288–296.
- LCT-TRE-2014-McNicolLKT #student
- Facilitating Student Reflection through Digital Technologies in the iTEC Project: Pedagogically-Led Change in the Classroom (SM, CL, AK, TT), pp. 297–308.
- LCT-TRE-2014-ShimizuO #effectiveness #learning #question
- Which Is More Effective for Learning German and Japanese Language, Paper or Digital? (RS, KO), pp. 309–318.
- LCT-TRE-2014-Stylianou-GeorgiouPI #education #monitoring #web
- Monitoring Teachers’ Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0 (ASG, AP, AI), pp. 319–327.
- LCT-TRE-2014-Tobita #education #effectiveness
- Developing an Effective ESP Curriculum Integrating CALL (RT), pp. 328–338.
- LCT-TRE-2014-Ward #human-computer #requirements
- HCI Requirements for Young Primary School CALL Learners (MW), pp. 339–348.
- LCT-TRE-2014-ArnoldK #education #named #social
- E-Portfolios — Fostering Systematic Reflection in Social Work Education (PA, SK), pp. 351–362.
- LCT-TRE-2014-BaldiniKLT #network #social #trust
- European Citizens and Their Trust in Social Networks (GB, IK, JL, MT), pp. 363–374.
- LCT-TRE-2014-BosseP #towards
- Towards Aggression De-escalation Training with Virtual Agents: A Computational Model (TB, SP), pp. 375–387.
- LCT-TRE-2014-Castro #case study #collaboration #learning #named
- Mosca — A Case Study on Collaborative Work — Combining Dimensions while Learning (SC), pp. 388–396.
- LCT-TRE-2014-FardounACL #communication #community
- A New Way to Community Services — Communication with Administration (HMF, DMA, APC, SRL), pp. 397–407.
- LCT-TRE-2014-GoodeC #collaboration #online #performance #predict
- Online Collaboration: Individual Involvement Used to Predict Team Performance (AWG, GC), pp. 408–416.
- LCT-TRE-2014-Khairuddin #collaboration #design #editing #interface #realtime
- Interface Design for a Real-Time Collaborative Editing Tool (NNK), pp. 417–428.
- LCT-TRE-2014-LorenzK #exclamation #online
- If I Do Not Like Your Online Profile I Will Not Hire You! (BL, KK), pp. 429–439.
- LCT-TRE-2014-LoureiroSBR #collaboration #question #what
- Collaboration, Knowledge Sharing and Digital Environments: What about Argumentation and Questioning Skills? (MJ(L, FNdS, AB, AR), pp. 440–449.
- LCT-TRE-2014-LoureiroB
- Active Ageing — Enhancing Digital Literacies in Elderly Citizens (AL, MB), pp. 450–459.
- LCT-TRE-2014-Timotheou
- Reflective Thinking: Exploring Blog Use by Adult Learners (MMT), pp. 460–466.
- LCT-TRE-2014-OliveiraM #learning #network #research
- Digital Identity of Researchers and Their Personal Learning Network (NRO, LM), pp. 467–477.
- LCT-TRE-2014-ShahoumianSZPH #education #learning #simulation
- Blended Simulation Based Medical Education: A Complex Learning/Training Opportunity (AS, MS, MZ, GP, JH), pp. 478–485.
- LCT-TRE-2014-SofticVMWE #research #using
- Finding and Exploring Commonalities between Researchers Using the ResXplorer (SS, LDV, EM, RVdW, ME), pp. 486–494.
15 ×#learning
10 ×#education
6 ×#collaboration
5 ×#mobile
4 ×#interactive
4 ×#named
4 ×#social
4 ×#using
3 ×#design
3 ×#development
10 ×#education
6 ×#collaboration
5 ×#mobile
4 ×#interactive
4 ×#named
4 ×#social
4 ×#using
3 ×#design
3 ×#development