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Collaborated with:
Christopher J. Bass Jeremy Noghani F.Liarokapis Leigh McLoughlin Joe Watson Sam Holmes Peter Jones Hayden Pallett Brendan Smith
Talks about:
game (4) serious (3) entertain (2) environ (2) render (2) comput (2) smoke (2) infrastructur (1) whiteroom (1) benchmark (1)

Person: Eike Falk Anderson

DBLP DBLP: Anderson:Eike_Falk

Contributed to:

VS-Games 20102010
VS-Games 20112011
VS-Games 20132013

Wrote 4 papers:

VS-Games-2010-NoghaniLA #3d #game studies
Randomly Generated 3D Environments for Serious Games (JN, FL, EFA), pp. 3–10.
VS-Games-2011-Anderson #classification #game studies
A Classification of Scripting Systems for Entertainment and Serious Computer Games (EFA), pp. 47–54.
VS-Games-2013-AndersonMWHJPS #benchmark #framework #game studies #metric
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection (EFA, LM, JW, SH, PJ, HP, BS), pp. 1–8.
VS-Games-2013-BassA #interactive #realtime
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments (CJB, EFA), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.