Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications
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Fotis Liarokapis, Anastasios D. Doulamis, Vassilios Vescoukis
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications
VS-Games-2011, 2011.

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@proceedings{VS-Games-2011,
	editor        = "Fotis Liarokapis and Anastasios D. Doulamis and Vassilios Vescoukis",
	ee            = "https://ieeexplore.ieee.org/xpl/conhome/5962074/proceeding",
	ee            = "http://www.computer.org/csdl/proceedings/vs-games/2011/4419/00/index.html",
	isbn          = "978-1-4577-0316-4",
	publisher     = "{IEEE Computer Society}",
	title         = "{Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications}",
	year          = 2011,
}

Contents (43 items)

VS-Games-2011-OSullivanE #multi #named #simulation
Metropolis: Multisensory Simulation of a Populated City (CO, CE), pp. 1–7.
VS-Games-2011-KravtsovFAPC #animation #approach #game studies #hybrid #interactive
A New Hybrid Approach to the Animation of Complex Character Interactions in Games (DK, OF, VA, AAP, PC), pp. 8–15.
VS-Games-2011-RosendoBGSF #3d #development #game studies #maintenance #network #towards
Towards the Development of a 3D Serious Game for Training in Power Network Maintenance (MR, TB, KdG, SS, CF), pp. 16–23.
VS-Games-2011-PaliokasAM #3d #education #game studies #interactive #programming #video
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
VS-Games-2011-BirchallG #development #education #evaluation #game studies #named #using
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA (JB, CG), pp. 32–39.
VS-Games-2011-BraitmaierK #artificial reality #experience #framework #user interface
Virtual and Augmented Reality: Improved User Experience through a Service Oriented Infrastructure (MB, DK), pp. 40–46.
VS-Games-2011-Anderson #classification #game studies
A Classification of Scripting Systems for Entertainment and Serious Computer Games (EFA), pp. 47–54.
VS-Games-2011-Bashford-RogersDHC #approximate #interactive
Approximate Visibility Grids for Interactive Indirect Illumination (TBR, KD, CH, AC), pp. 55–62.
VS-Games-2011-Broin #game studies #using
Using a Criteria-Based User Model for Facilitating Flow in Serious Games (DO), pp. 63–69.
VS-Games-2011-ChilcottS #3d #learning #multi #online #using #web
Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D Environment (MC, AS), pp. 70–75.
VS-Games-2011-PetridisDASQFPS #game studies #social
Building Social Commmunities around Alternate Reality Games (PP, ID, SA, SS, AQ, SdF, AP, KS), pp. 76–83.
VS-Games-2011-ChristopoulosMAK #using
Using Virtual Environments to Tell the Story: “The Battle of Thermopylae” (DC, PM, AA, JNK), pp. 84–91.
VS-Games-2011-HulusicR #education #using
The Use of Live Virtual Guides in Educational Applications (VH, SR), pp. 92–97.
VS-Games-2011-BacklundTEJLSSPS #evaluation
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation (PB, ASAT, HE, MJ, ML, AS, KS, JP, KSS), pp. 98–103.
VS-Games-2011-SantosBARM #assessment #empirical #game studies #student
Assessment of ADHD through a Computer Game: An Experiment with a Sample of Students (FEGS, APZB, LCVdA, KR, PM), pp. 104–111.
VS-Games-2011-VosinakisKZ #case study #learning #problem
An Exploratory Study of Problem-Based Learning in Virtual Worlds (SV, PK, PZ), pp. 112–119.
VS-Games-2011-MathieuPP #approach #learning #multi #named
Format-Store: A Multi-agent Based Approach to Experiential Learning (PM, DP, SP), pp. 120–127.
VS-Games-2011-AnagnostouV #artificial reality #using
Square AR: Using Augmented Reality for Urban Planning (KA, PV), pp. 128–131.
VS-Games-2011-RibeiroFMSRL
Integrating a Military Air Traffic Control Simulator with an LMS (TR0, NF, LM, PS0, PR, LL), pp. 132–135.
VS-Games-2011-Schwenk #realtime #using
Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance Volumes (KS), pp. 136–139.
VS-Games-2011-VourvopoulosL #process
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity (AV, FL), pp. 140–143.
VS-Games-2011-LewandowskiAGC #artificial reality #design #framework
A Portable Framework Design to Support User Context Aware Augmented Reality Applications (JL, HA, RNGN, KMC), pp. 144–147.
VS-Games-2011-Yi #design #game studies #student
Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan (HLY), pp. 148–151.
VS-Games-2011-KyriazisKMDV #challenge #interactive #social
Interactive Social TV on Service Oriented Environments: Challenges and Enablers (DK, GK, AM, ADD, TAV), pp. 152–155.
VS-Games-2011-CamilleriM #education #question
Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply? (VC, MM), pp. 156–159.
VS-Games-2011-FroschauerAGM #experience #game studies #learning #multi #online #towards
Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History (JF, MA, DG, DM), pp. 160–163.
VS-Games-2011-NetoSNPF #game studies #interactive #using
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent (JNN, RS, JPN, JMP, JF), pp. 164–167.
VS-Games-2011-MoyaGTCR #3d #animation
Animation of 3D Avatars for Rehabilitation of the Upper Limbs (SM, SG, DT, RC, MR), pp. 168–171.
VS-Games-2011-TolentinoBPOP #game studies #health #usability
Usability of Serious Games for Health (GPT, CB, ACVP, RJdO, MGMdP), pp. 172–175.
VS-Games-2011-VoutounosL #on the
On the Presentation of Byzantine Art in Virtual Environments (CV, AL), pp. 176–177.
VS-Games-2011-ScarleDBSDCPR #game studies
Complete Motion Control of a Serious Game against Obesity in Children (SS, ID, TBR, ES, KD, AC, JAP, WR), pp. 178–179.
VS-Games-2011-SaridakiM #game studies #student
Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator (MS, CM), pp. 180–181.
VS-Games-2011-VoulgariK #collaboration #game studies #interactive #learning #multi #on the #online
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games (IV, VK), pp. 182–183.
VS-Games-2011-PauwelsMAS #architecture #design #game studies
The Role of Game Rules in Architectural Design Environments (PP, RDM, MA, KS), pp. 184–185.
VS-Games-2011-AsteriadisKK
The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention (SA, KK, SDK), pp. 186–191.
VS-Games-2011-GrappioloCTKY #adaptation #game studies #towards
Towards Player Adaptivity in a Serious Game for Conflict Resolution (CG, YGC, JT, RK, GNY), pp. 192–198.
VS-Games-2011-KaradimitriouR #collaboration #experience #game studies #interactive
Studying Player Experience in a Collaborative Embodied Interaction Game (KK, MR), pp. 199–206.
VS-Games-2011-JaligamaL #education #learning #online
An Online Virtual Learning Environment for Higher Education (VJ, FL), pp. 207–214.
VS-Games-2011-ManiaMCWRRC #behaviour
Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays (KM, NM, GC, PLW, FMR, ER, HDC), pp. 215–219.
VS-Games-2011-VosinakisP #3d #navigation #semantics #social
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment (SV, IP), pp. 220–227.
VS-Games-2011-ZigkolisKCKGKV #towards
Towards a User-Aware Virtual Museum (CZ, VAK, DC, SK, MG, AK, AV), pp. 228–235.
VS-Games-2011-KardaraFAPTV #architecture #policy #simulation
A Service Oriented Architecture Enabling Policy Simulation in Virtual Spaces (MK, OF, FA, AP, KT, TAV), pp. 236–243.
VS-Games-2011-VescoukisD #evaluation #recommendation
Disaster Management Evaluation and Recommendation (VCV, NDD), pp. 244–249.

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