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Collaborated with:
J.Renz Éric Piette Dennis J. N. J. Soemers Cameron Browne Raluca D. Gaina Xiaoyu Ge Tommy Liu Peng Zhang 0021 Diego Perez Liebana S.M.Lucas C.Piette Philip Bontrager Ahmed Khalifa Damien Anderson Christoph Salge Julian Togelius
Talks about:
game (9) angri (7) bird (7) play (5) physic (4) ludii (4) level (4) generat (3) general (3) learn (3)

Person: Matthew Stephenson

DBLP DBLP: Stephenson:Matthew

Contributed to:

AIIDE 20162016
CIG 20162016
AIIDE 20172017
CIG 20172017
FDG 20182018
AIIDE 20192019
CoG 20192019

Wrote 15 papers:

AIIDE-2016-StephensonR #game studies #generative #physics
Procedural Generation of Levels for Angry Birds Style Physics Games (MS, JR), pp. 225–231.
CIG-2016-StephensonR #generative
Procedural generation of complex stable structures for angry birds levels (MS, JR), pp. 1–8.
AIIDE-2017-StephensonR
Creating a Hyper-Agent for Solving Angry Birds Levels (MS, JR), pp. 234–240.
AIIDE-2017-StephensonRG #complexity #game studies
The Computational Complexity of Angry Birds and Similar Physics-Simulation Games (MS, JR, XG), pp. 241–247.
CIG-2017-LiebanaSGRL #game studies #physics #video
Introducing real world physics and macro-actions to general video game ai (DPL, MS, RDG, JR, SML), pp. 248–255.
CIG-2017-StephensonR #game studies #generative #physics
Generating varied, stable and solvable levels for angry birds style physics games (MS, JR), pp. 288–295.
FDG-2018-StephensonR #game studies #towards
Deceptive angry birds: towards smarter game-playing agents (MS, JR), p. 10.
AIIDE-2019-BontragerKASST #game studies #learning #network
“Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games (PB, AK, DA, MS, CS, JT), pp. 10–16.
CoG-2019-GainaS #game studies #learning #video
“Did You Hear That?” Learning to Play Video Games from Audio Cues (RDG, MS), pp. 1–4.
CoG-2019-LiuR0S #heuristic #performance #using
Using Restart Heuristics to Improve Agent Performance in Angry Birds (TL, JR, PZ0, MS), pp. 1–8.
CoG-2019-PiettePSSB #game studies #logic
Ludii and XCSP: Playing and Solving Logic Puzzles (CP, ÉP, MS, DJNJS, CB), pp. 1–4.
CoG-2019-PietteSSB #empirical #evaluation #game studies
An Empirical Evaluation of Two General Game Systems: Ludii and RBG (ÉP, MS, DJNJS, CB), pp. 1–4.
CoG-2019-SoemersPSB #learning #policy #self
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates (DJNJS, ÉP, MS, CB), pp. 1–8.
CoG-2019-StephensonPSB #contest #framework #platform
Ludii as a Competition Platform (MS, ÉP, DJNJS, CB), pp. 1–8.
CoG-2019-StephensonPSB19a #game studies #overview
An Overview of the Ludii General Game System (MS, ÉP, DJNJS, CB), pp. 1–2.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.