Travelled to:
1 × Canada
1 × South Korea
1 × The Netherlands
3 × USA
Collaborated with:
R.Magielse D.v.Gennip E.v.d.Hoven S.Yarosh G.D.Abowd M.Kaptein S.Duplinsky M.C.Kaptein C.Nass P.Johnson S.Wilson J.Pycock Carlos Pereira Santos Niels Cornelis Martinus Felicius van Gaans V.Khan D.Tetteroo P.Vreugdenhil I.Grisel M.Michielsen E.Kuppens D.Vanmulken
Talks about:
questionnair (2) design (2) ratingscal (1) technolog (1) rehabilit (1) interrupt (1) reminisc (1) prototyp (1) platform (1) opportun (1)
Person: Panos Markopoulos
DBLP: Markopoulos:Panos
Facilitated 1 volumes:
Contributed to:
Wrote 8 papers:
- CHI-2015-GennipHM #design #interactive #memory management
- Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design (DvG, EvdH, PM), pp. 3443–3452.
- CHI-2015-TetterooVGMKVM #development #framework #lessons learnt #physics #platform
- Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation (DT, PV, IG, MM, EK, DV, PM), pp. 4133–4142.
- CSCW-2014-YaroshMA #communication #towards
- Towards a questionnaire for measuring affective benefits and costs of communication technologies (SY, PM, GDA), pp. 84–96.
- CHI-2011-KapteinDM #adaptation #persuasion
- Means based adaptive persuasive systems (MK, SD, PM), pp. 335–344.
- CHI-2010-KapteinNM #analysis #consistency
- Powerful and consistent analysis of likert-type ratingscales (MCK, CN, PM), pp. 2391–2394.
- CHI-2009-MagielseM #game studies #named #pervasive
- HeartBeat: an outdoor pervasive game for children (RM, PM), pp. 2181–2184.
- INTERCHI-1993-JohnsonWMP #design #modelling #named #prototype
- ADEPT: Advanced Design Environment for Prototyping with Task Models (PJ, SW, PM, JP), p. 56.
- CoG-2019-SantosGKM #experience
- Effects of advertisements and questionnaire interruptions on the player experience (CPS, NCMFvG, VJK, PM), pp. 1–8.